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Main - SMW Hacking - New YI sprites | New thread | New reply |
smkdan |
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Ninji Level: 36 Posts: 81/238 EXP: 288700 Next: 19410 Since: 05-26-07 Last post: 4065 days Last view: 4014 days |
Hi.
I had a thread with a few hundred replies of SMWC but since it's down for whatever reason I'll be making a thread here. You can see the original work here for the time that SMWC is still up for viewing: http://www.smwcentral.net/?p=thread&id=1640 You can download the current ones here: http://smkdan.eludevisibility.org/other/dynamic4.zip And I'll continue with the updates here. Fixes: 60FPS Fat Goonie My original was a 30FPS which looked a bit coarse, so a simple mod (and a 16kb GFX file) had it rolling at 60FPS. The spinning log had a solidity issue fixed. New: Woozy guys. In original 16x16 size or a new 32x32 size that uses GFX of which I can't remember the original use...They act pretty close to the original, can't fault anything from what I see. New Ptooie Piranha: The new and imporved version of my old sprite, with new dynamic GFX. The head rotates around Mario and has a much smoother animation than the old. Also, the impact GFX appears in the right spot (point of impact), turn blocks create shatter GFX instead of stars and you don't have to release the item carried to hurt it (you can hurt it by walking while carrying a shell into it). I laid out the asm in a way which made it easy for me to make, but also lets you customise it a bit.
That's the actions the pirhana loops through. I think it explains itself, but ask questions if you need. There's a bunch of other customisable stuff include palettes, hitpoints and firing angles. Be sure to read it carefully to avoid glitches and whatnot. UPDATE: I forgot to include the GFX file to use with it. It's half an SP4 file that contains GFX for needlenose bomb and the vine tiles. UPDATE2: It now shrinks and pops when it dies with selectable sound. Also, don't post suggestions / ideas (because request is such a dirty word!) for other sprites. I know what is there and I'll make what I please when I please. I like to do a few things outside of this. So, comments / thoughts? |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 84/1711 EXP: 5463558 Next: 198394 Since: 01-04-08 Last post: 5019 days Last view: 4949 days |
I like how everything is customizable, so you can have one that fires low and another that fires up. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
smwedit |
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Goomba Level: 14 Posts: 10/27 EXP: 10996 Next: 2075 Since: 07-03-07 Last post: 5823 days Last view: 5034 days |
Since smkdan is releasing his dynamic sprites here, and since SMWCentral is down, I'll go ahead and post my dizzy dandy flower sprite here since I don't want to make another thread just for one sprite.
http://tempboard2.te.funpic.org/dizzydandy.zip I have included two versions: one that kills sprites as it rolls, and one that does not (since the sprite killer routine can be glitchy with shells and other flowers). ... also, smkdan: the border of the small woozy guy is the wrong color number, but it's not really that big of a deal if nobody plans to use that color in the palette for any sprites requiring custom palettes. EDIT: right now I'm working on the chomp rock |
smkdan |
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Ninji Level: 36 Posts: 82/238 EXP: 288700 Next: 19410 Since: 05-26-07 Last post: 4065 days Last view: 4014 days |
Thanks, I never picked that up since I didn't switch from the green palette which has no colors in the 'upper' portion of the palette. It's fixed now, something happened when I imported the palette in photoshop.
The glitchy sprite killer is partly because you only account for the normal status for 14C8, so kicked status sprites / stationary sprites (shells) don't fall into your criteria.
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smwedit |
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Goomba Level: 14 Posts: 11/27 EXP: 10996 Next: 2075 Since: 07-03-07 Last post: 5823 days Last view: 5034 days |
It's not glitchy in the sense that it doesn't kill shells, it's only glitchy because sometimes it kills shells, and sometimes the shells kill it. (only if the shells are kicked at it) |
smkdan |
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Ninji Level: 36 Posts: 83/238 EXP: 288700 Next: 19410 Since: 05-26-07 Last post: 4065 days Last view: 4014 days |
Somehow I read that BCC as a BNE, my bad.
You can't control that 'glitch' since the order of sprites in the tables defines the order they are run in. If you disable interaction with other sprites for the flower it will always be handled by the flower despite the order, unless there's a reason you need to have it on. |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 456/675 EXP: 1379252 Next: 18924 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5175 days Last view: 5183 days |
smkdan, glad to see you're back. And these new sprites are amazing! ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
andy_k_250 |
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Shyguy Level: 24 Posts: 4/93 EXP: 69196 Next: 8929 Since: 01-10-08 From: St. Louis Metro East Last post: 5850 days Last view: 5528 days |
These look great!
What is next on your plate? How is your sampling program going? |
Reini |
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Koopa Level: 25 Posts: 46/104 EXP: 83436 Next: 6184 Since: 05-19-07 Last post: 5255 days Last view: 5241 days |
Shit! Those look awesome!
EDIT:http://tempboard2.te.funpic.org/dizzydandy.zip I can't access the link. Can you host it on Sendspace? |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1246/4196 EXP: 21536698 Next: 299903 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 86 days |
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smkdan |
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Ninji Level: 36 Posts: 84/238 EXP: 288700 Next: 19410 Since: 05-26-07 Last post: 4065 days Last view: 4014 days |
Reini: try again? The download pops right up for me.
andy: I'd like to make that blue hypno platform that's linguided but I'd have to learn how line guided stuff works by studying uncommented assembly... My tool is still on ice. If I get back into it, the next feature would be providing sample banks on a per level basis. It would do alot for custom music since SMW's samples make it sound so abstract. |
Reini |
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Koopa Level: 25 Posts: 47/104 EXP: 83436 Next: 6184 Since: 05-19-07 Last post: 5255 days Last view: 5241 days |
Posted by smkdan Still doesn't work. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1250/4196 EXP: 21536698 Next: 299903 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 86 days |
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jargon |
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Ninji Banned until 2010-10-15 for an utterly psychedelic posting style Level: 36 Posts: 19/247 EXP: 300295 Next: 7815 Since: 12-10-07 From: 480/85260 Last post: 4951 days Last view: 4609 days |
nice bush.
i like the 'block rips part of the bush out' effect. ____________________ NIHYFDTTMWTMR |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 127/1292 EXP: 3634368 Next: 19176 Since: 07-23-07 From: Michicola Last post: 4844 days Last view: 4806 days |
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smwedit |
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Goomba Level: 14 Posts: 12/27 EXP: 10996 Next: 2075 Since: 07-03-07 Last post: 5823 days Last view: 5034 days |
Crate and Chomp Rock:
Yes, the chomp rock is glitchy right now, but the glitches will be fixed. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2124/3965 EXP: 19782563 Next: 274133 Since: 02-19-07 From: Sweden, Skåne Last post: 3303 days Last view: 2054 days |
Looks really neat.
I just hope people won't use this as a excuse to do yet another crappy remake hack (Yoshi Island), but rather for creating hacks with new levels. ...then, recreating Yoshi Island with the SMW engine gotta be really hard. Still no good excuse. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Smallhacker |
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Panser Swedish weirdo times eleven Level: 42 Posts: 292/339 EXP: 494562 Next: 26800 Since: 02-19-07 From: Stockholm, Sweden Last post: 5187 days Last view: 5186 days |
Posted by Ailure Blackhole already did that, remember? (Note: Turn your speakers down) ____________________ |
troopa pride |
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Koopa Level: 26 Posts: 40/117 EXP: 99591 Next: 2684 Since: 05-15-07 Last post: 5733 days Last view: 5569 days |
A YI remake of smw is IMPOSSIBLE due to the limitations of smw's tile system and graphics.
Still, if it can be pulled off, its be nice kind of...interesting. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2129/3965 EXP: 19782563 Next: 274133 Since: 02-19-07 From: Sweden, Skåne Last post: 3303 days Last view: 2054 days |
Limits doesn't stop some people from doing a crappy attempt.
Spoiler: That thread by Blackhole89 was made only in protest of those hacks as well... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Main - SMW Hacking - New YI sprites | New thread | New reply |
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