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Main - SMW Hacking - can sombody help me with this? New thread | New reply


nopego
Posted on 01-08-08 02:43 AM Link | Quote | ID: 72983

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i tried doing this

mario world


but it continues into this


mario world mess up

can sombody help me make this possible i will give credit and i don't think i'll be able to learn asm im to noobish and lazy (cough) to make it please help thx

Remnic The Hedgehog
Posted on 01-08-08 02:57 AM Link | Quote | ID: 72984


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pieguy1732
Posted on 01-08-08 03:12 AM Link | Quote | ID: 72985


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Even if there was ASM to make that possible, you'd need extra graphic tiles for upside-down Mario, and that would be impossible.

To sum it up, it will never happen.

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nopego
Posted on 01-08-08 03:20 AM (rev. 2 of 01-08-08 03:22 AM) Link | Quote | ID: 72988

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but what about brutal mario don't you just need to flip the gfx? if not ...AHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!couldent resist, cmon it must be possible if sombody made a game like brutal mario out of smw(even thought its in japanese...)
edit amother idea why not also edit the way those triangles work? i mean nintendo did that and all we have to do is change the effect to make mario stick to the ceiling with just a basic "fliped" mario gfx just like brutal mario

Remnic The Hedgehog
Posted on 01-08-08 03:20 AM Link | Quote | ID: 72989


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Posted by pieguy1372
Even if there was ASM to make that possible, you'd need extra graphic tiles for upside-down Mario, and that would be impossible.

To sum it up, it will never happen.

You haven't seen the reverse gravity ASM hack in Brutal Mario, have you?

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nopego
Posted on 01-08-08 03:24 AM Link | Quote | ID: 72990

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THANK YOU remnic so im not the only one (squints madly with proof at pieguy)

DSGatling
Posted on 01-08-08 03:27 AM Link | Quote | ID: 72991


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lol blank cell
Posted by "IRC"
[21:00] DahrkDaiz> DSMagnum> he's trying to make mario run upside down
[21:00] DahrkDaiz> DSMagnum> i didn't think that was possible
[21:00] DahrkDaiz> see Panda Suit
[21:00] DahrkDaiz> in Mario Adventure 2
[21:00] DSMagnum> ah what
[21:00] DSMagnum> oh
[21:00] DSMagnum> Well
[21:01] DahrkDaiz> it wasn't easy
[21:01] DSMagnum> I didn't play many mario hacks
[21:01] DahrkDaiz> well my mario hacks do defy mere mortal capabilities

Basically, it's really really hard to do. I can't explain it, but maybe someone else can.

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Remnic The Hedgehog
Posted on 01-08-08 03:29 AM Link | Quote | ID: 72992


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Posted by DSMagnum
Posted by "IRC"
[21:00] DahrkDaiz> DSMagnum> he's trying to make mario run upside down
[21:00] DahrkDaiz> DSMagnum> i didn't think that was possible
[21:00] DahrkDaiz> see Panda Suit
[21:00] DahrkDaiz> in Mario Adventure 2
[21:00] DSMagnum> ah what
[21:00] DSMagnum> oh
[21:00] DSMagnum> Well
[21:01] DahrkDaiz> it wasn't easy
[21:01] DSMagnum> I didn't play many mario hacks
[21:01] DahrkDaiz> well my mario hacks do defy mere mortal capabilities

Basically, it's really really hard to do. I can't explain it, but maybe someone else can.

OFFTOPIC: Mario Adventure 2? I never heard of that. Is that any good?

ONTOPIC: I guess Carol isn't the first to use reverse gravity.

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pieguy1732
Posted on 01-08-08 03:32 AM Link | Quote | ID: 72993


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Ok then...

With that ASM it may be possible, but you'd need all sorts of other ASM to unreverse the gravity when Mario moves off of a ceiling.

I've never fully played Brutal Mario... *runs*

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nopego
Posted on 01-08-08 03:33 AM (rev. 2 of 01-08-08 04:15 AM) Link | Quote | ID: 72994

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Posted by DSMagnum
Posted by "IRC"
[21:00] DahrkDaiz> DSMagnum> he's trying to make mario run upside down
[21:00] DahrkDaiz> DSMagnum> i didn't think that was possible
[21:00] DahrkDaiz> see Panda Suit
[21:00] DahrkDaiz> in Mario Adventure 2
[21:00] DSMagnum> ah what
[21:00] DSMagnum> oh
[21:00] DSMagnum> Well
[21:01] DahrkDaiz> it wasn't easy
[21:01] DSMagnum> I didn't play many mario hacks
[21:01] DahrkDaiz> well my mario hacks do defy mere mortal capabilities

Basically, it's really really hard to do. I can't explain it, but maybe someone else can.


NOOOOOOOOOOO!! now what.. D: ehh i won't give up! i'll wait for somone good to come here to help!if im lucky the creator of brutal mario(mumble:yeah right japanese person help me)edit what about DahrkDaiz he sounds good can he help me?

boingboingsplat
Posted on 01-08-08 05:15 AM Link | Quote | ID: 73001


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It is possible, but it would sure take an assload of work. Don't count on it happening anytime soon.

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blackhole89
Posted on 01-08-08 09:55 AM Link | Quote | ID: 73016


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First off, do something about your usage of the English language; it's hideous.

Secondly, the upside-down graphics would be the easiest part of implementing reverse gravity.

Thirdly, what you are trying to do would not necessarily require it, just as the walking up walls doesn't require gravity being rotated by 90°.

Fourthly, it's not like it being implemented in a NES game has any indications for the same thing in an SNES one, The engines aren't related to each other.

And lastly, I remember reading somewhere (though, shame upon me, I never got around to actually look into it) that the reverse gravity in Kichikuou Mario was done by creating a second level that is the first one flipped vertically, using it as a source of gameplay data when in reverse gravity mode while still retrieving the graphics from the first level and vertically mirroring Mario's graphics and position on the screen. I believe that would, either way, be ultimately the easier way to implement it seeing as just reversing the effect of gravity would require very wide-ranging modifications in the sprite code and collision detection.

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Main - SMW Hacking - can sombody help me with this? New thread | New reply

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