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Main - SMW Hacking - The Tale of Elementia | New thread | New reply |
supertails61 |
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Red Paragoomba Level: 19 Posts: 24/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
This is my hack! I actually started it way back in March, but anyway, I plan on releasing a demo of the first world February 3rd.
It has: Custom Music ExGFX Custom Blocks Custom Sprites Custom Levels/OW (duh) The story... well, Mario goes to Peach's castle of course, and finds it strangely empty... Peach's room in the castle. It holds a secret... Another room. Huh? What is this place? And what is this book? The Tale of Elementia, of course! Awakening Hill, where the adventure begins. Mushroom Woods. The red mushrooms are bouncy! Treetops. You're at the forest floor right now... But you can climb the sky! Underground area. Earth Temple. At the end of each world is an Elemental Temple, instead of your generic castle levels. Inside the Earth Temple. OW, with just a couple levels revealed. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1176/4196 EXP: 21535250 Next: 301351 Since: 02-19-07 From: Ithaca, NY, US Last post: 472 days Last view: 85 days |
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 2/1711 EXP: 5463171 Next: 198781 Since: 01-04-08 Last post: 5018 days Last view: 4948 days |
Looks nice! The idea of an "elemental temple" is quite unique. The underground FG graphics, though...it may look better if the ground and dirt palettes were similar colors instead of brown and purple. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
supertails61 |
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Red Paragoomba Level: 19 Posts: 37/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
I haven't updated this in a while, but I have a couple Youtube videos of levels from the first world. Enjoy!
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 314/1711 EXP: 5463171 Next: 198781 Since: 01-04-08 Last post: 5018 days Last view: 4948 days |
Looks nice. I see you got the Elemental coins working. My only suggestion is to apply the "Free Scroll" patch, because it may be tough to keep track of Mario when bouncing on the mushrooms if the screen doesn't scroll with him. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
supertails61 |
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Red Paragoomba Level: 19 Posts: 39/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
Actually, I tried that a while ago, but ended up changing it back. The camera moves worse than most 3-D Sonic games and it made Mushroom Woods a bit of a headache, not to mention it spoils a secret area in one of the levels. However, I've tried to design the level so it's fairly easy to see where you are, and where you need to go. |
andy_k_250 |
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Shyguy Level: 24 Posts: 28/93 EXP: 69191 Next: 8934 Since: 01-10-08 From: St. Louis Metro East Last post: 5849 days Last view: 5527 days |
Your level design is spot on. This looks like it would be really fun to play, because it seems challenging without being overly hard. My only critique would be that some of your ground is kind of plain, and the transition between the forest floor and treetops seems too different, but those are minor quibbles. I love your bouncy mushrooms. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1321/4196 EXP: 21535250 Next: 301351 Since: 02-19-07 From: Ithaca, NY, US Last post: 472 days Last view: 85 days |
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 317/1711 EXP: 5463171 Next: 198781 Since: 01-04-08 Last post: 5018 days Last view: 4948 days |
I really don't like the music that much though...the forest maze song sounds wrong (maybe it's the horn or whatever that is), and the YI song seems too boring. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Phazorite |
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Paragoomba Level: 22 Posts: 78/78 EXP: 54258 Next: 4092 Since: 05-04-07 From: The Phazar Temple Last post: 5936 days Last view: 5936 days |
::ALERT ALERT ALERT::
Well...you sorta stole my idea I'm using in my hack. I may be on an extended hiatus from ROM hacking, but that doesn't mean I like to see my ideas ripped from the silicon seas of board2 and marginally tweaked for all to see. Elemental temples?? Read my topic End of rant, your hack looks pretty good. No really, I've never had anything against you, Supertails. Nice rips and palette choices. They say imitation is the best form of flattery...I've gotta admit not many hacks have an "elemental" theme. I guess inspiration cuts both ways: when I start working on my hack again, maybe you'll see some cues from this hack. Whatever... |
supertails61 |
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Red Paragoomba Level: 19 Posts: 40/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
Posted by Phazorite Sorry, but I've never seen any of your topics, nor heard of your hack. :/ Sorry if we share some common elements. Again, I started this hack about 10 months ago, and there will probably be quite a few differences from what you've told me. Such as: *Spirits lending you power when you free them. By which I mean, making colored switches solid. *Fairly open overworld. You can access four worlds from the beginning, and two more are avaliable a bit later. *Each temple features a "custom" boss. While they're not going to be amazing like Marx from KSS, they'll be custom sprites put to good use. *A couple really interesting world ideas I have not revealed yet. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 42/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
Phazorite, yeah I looked at your hack, and it's a lot different from mine in a lot of ways. Even the elemental temple looks different. I'm going for more puzzle-oriented areas in a similar vein to The Legend of Zelda. Also, I'm basically destroying most SMW FG's/BG's. It appears I created mine around the same time as you made yours as well. So I wouldn't worry if I were you. *shrugs* |
Raccoon Sam |
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Cobrat Level: 56 Posts: 393/672 EXP: 1380174 Next: 18002 Since: 02-19-07 From: Hi Last post: 3469 days Last view: 2700 days |
There are some scrolling issues but your level design and graphic choices are far beyond superb! ____________________ |
supertails61 |
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Red Paragoomba Level: 19 Posts: 49/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
Scrolling issues? You mean areas where you can't see because the camera doesn't move? I wish I could fix that, but free scroll basically ruins the whole thing. I'll try to make it a bit easier to see though. |
PSlugworth |
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Cheep-cheep Level: 32 Posts: 54/189 EXP: 205861 Next: 581 Since: 02-19-07 From: Brooklyn, NY Last post: 5034 days Last view: 2661 days |
I really like the level designs a lot, and the music fits in great! I am not a fan of the graphics at all, and the story sounds like something I've heard a dozen times before (and is way too serious for Super Mario, in my opinion), but I don't play hacks for the story anyway, so it doesn't bother me in the slightest.
The level design more than makes up for any inadequacies in my book, so I'd definitely be willing to check this out! Keep us updated. ____________________ andrew sylvester dot com | retrogaming @ robot vaudeville |
supertails61 |
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Red Paragoomba Level: 19 Posts: 52/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
Don't worry, I haven't revealed a whole lot of the story, but what I can tell you is that it won't be generic, I'm putting quite a bit of effort into this, being a writer myself. As for the graphics, I'm sorry you don't like them: I'm tweaking the palette for the cave FG a bit, and I might add some trees on the bottom of Treetops, as well as change the clouds, but there won't be any huge differences.
I do have another level done, but it's a secret one, and I'd like to keep it a secret for the time being. EDIT: A few more screens of the Earth Temple. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 54/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
It's high time I made a new video. This is Midnight Heights, a secret, bonus level in the first world.
Also, I'm practically done with the Earth Temple. Looks like I can't get in... where's the key? There it is! But how do I reach it? |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 236/1292 EXP: 3634118 Next: 19426 Since: 07-23-07 From: Michicola Last post: 4843 days Last view: 4806 days |
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supertails61 |
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Red Paragoomba Level: 19 Posts: 55/58 EXP: 34408 Next: 1369 Since: 09-16-07 Last post: 5855 days Last view: 5769 days |
Maybe, but I don't see it as very necessary. |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 59/64 EXP: 40550 Next: 1889 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5452 days Last view: 1920 days |
Ha, that, my friend, is sick. Awesome. I gots a similar thing (temples are called "Crystalia" instead of "temples", from an ancient civilization) but no custom bosses. Makes me want to know how to do in-depth hacking in the first place -.-
Very nice, looks great fun to play ^.^ |
Main - SMW Hacking - The Tale of Elementia | New thread | New reply |
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