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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) New thread | Thread closed

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DahrkDaiz
Posted on 07-08-08 04:24 PM Link | Quote | ID: 87073


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Well, the editor will make it more convenient to hack, especially for me, but I wouldn't say easier for me since SMB3 to me is like the Matrix is to Neo.

Parco
Posted on 07-08-08 09:20 PM Link | Quote | ID: 87087


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My ideas to your editor: Background color editor, starman time length, map editor.

Kawa
Posted on 07-08-08 09:21 PM (rev. 2 of 07-08-08 09:22 PM) Link | Quote | ID: 87088


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Parco, the background color is part of the palette just like any other color is. Editing the palette has already been confirmed, so yeah.

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Parco
Posted on 07-08-08 09:50 PM Link | Quote | ID: 87091


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Oh... but this version (first) is released?

NightKev
Posted on 07-09-08 02:44 AM Link | Quote | ID: 87118


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Posted by Parco
My ideas to your editor: Background color editor, starman time length, map editor.
Hm, invul length editing, that could be useful I suppose. Map editor: duh?

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Kawa
Posted on 07-09-08 08:30 PM Link | Quote | ID: 87162


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Probably meant the overworld maps, opposed to the levels.

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NightKev
Posted on 07-10-08 06:51 AM Link | Quote | ID: 87198


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Posted by Kawa
Probably meant the overworld maps, opposed to the levels.
Well I'm pretty sure DD would include that; he's including a whole bunch of other random crap as it is.

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KP9000
Posted on 07-10-08 11:18 AM Link | Quote | ID: 87210


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speaking of which, DD: how much of your smb3notes.txt are you going to incorporate into your editor? =p

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DahrkDaiz
Posted on 07-10-08 03:27 PM Link | Quote | ID: 87213


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smb3notes.txt is mostly RAM addresses and isn't nearly as extensive as it should be. Needless to say, I'm incorporporating more into my editor than anything I ever documented.

KP9000
Posted on 07-10-08 05:08 PM Link | Quote | ID: 87215


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Posted by DahrkDaiz
I'm incorporporating more into my editor than anything I ever documented.
I just shat my pants.

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CheatCat
Posted on 07-10-08 09:54 PM Link | Quote | ID: 87250

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Is it possible to edit the Super Mario Allstars version of SMB3 with the editor?

DahrkDaiz
Posted on 07-10-08 10:05 PM Link | Quote | ID: 87251


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No and I'm not going to add support initially because I load so much data from the rom as it is, I would have to change all the offsets to get it to work.

Raccoon Sam
Posted on 07-10-08 11:53 PM Link | Quote | ID: 87254


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Posted by DahrkDaiz
No and I'm not going to add support initially because I load so much data from the rom as it is, I would have to change all the offsets to get it to work.

iirc you once stated that you're aiming to keep the thing as flexible as possible (as in, reading a lot of stuff from freely editable XML files). Did you ditch this concept or have I misinterpreted something..?

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DahrkDaiz
Posted on 07-11-08 03:29 AM Link | Quote | ID: 87263


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This was the original intention, but from my experience of the last attempt, it's a lot more trouble than what it's worth. I will release the source to my editor, so if someone else wants to go modify the offsets that they load data from, be my guest.

Omega45889
Posted on 07-11-08 03:47 AM Link | Quote | ID: 87264


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Posted by DahrkDaiz
This was the original intention, but from my experience of the last attempt, it's a lot more trouble than what it's worth. I will release the source to my editor, so if someone else wants to go modify the offsets that they load data from, be my guest.

I agree. I was planning on doing something similar (like an offsets.cfg file) for my editor, but as it turns out, lots of offsets are hardcoded into the rom so moving data around would be unreasonable for most people. Releasing the source is a good enough compromise.

DahrkDaiz
Posted on 07-11-08 05:39 AM Link | Quote | ID: 87271


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The Object Editor is in and soon so will the TSA Editor.

KP9000
Posted on 07-11-08 01:12 PM Link | Quote | ID: 87312


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I'm willing to bet that editing object definitions like you did in that screenie makes them bigger. I'm also willing to bet that you have remedies against running out of space in the ROM. Right?

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DahrkDaiz
Posted on 07-11-08 02:17 PM Link | Quote | ID: 87318


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Wrong, wrong and wrong. You cannot make objects any bigger than they already are, or smaller. Most of the "data" edited in these objects come from tables and actual ASM code.

bmw
Posted on 07-11-08 05:06 PM Link | Quote | ID: 87321

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Do you have any details yet on what the minimum system requirements will be to run this editor? I'm really looking forward to this but am somewhat concerned whether or not it will run on my computer.

I have Windows 2000 w/DirectX 8.

DahrkDaiz
Posted on 07-11-08 05:17 PM Link | Quote | ID: 87322


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The only known requirements will be Windows 2000/XP with .NET Framework 2.0, which hopefully means that it will work on Mono for Linux users, but I'm not sure how extensive the support is. I don't use any Microsoft provided libraries outside the standard .NET framework set.

After the initial release of the editor I will work heavily to optimize the editor. Even now the drawing code is sluggish at times on my machine, but that's mostly due to sloppy handling of object movement in a level, the actual drawing is very fast.
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