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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 142/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
Well, the editor will make it more convenient to hack, especially for me, but I wouldn't say easier for me since SMB3 to me is like the Matrix is to Neo. |
Parco |
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Goomba Level: 12 Posts: 17/22 EXP: 7842 Next: 79 Since: 07-03-08 From: Poland Last post: 5690 days Last view: 5690 days |
My ideas to your editor: Background color editor, starman time length, map editor. |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1007/5344 EXP: 30945321 Next: 717660 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
Parco, the background color is part of the palette just like any other color is. Editing the palette has already been confirmed, so yeah. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Parco |
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Goomba Level: 12 Posts: 18/22 EXP: 7842 Next: 79 Since: 07-03-08 From: Poland Last post: 5690 days Last view: 5690 days |
Oh... but this version (first) is released? |
NightKev |
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Cape Luigi Level: 131 Posts: 2864/4792 EXP: 26230415 Next: 194205 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
Posted by ParcoHm, invul length editing, that could be useful I suppose. Map editor: duh? ____________________ |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 1012/5344 EXP: 30945321 Next: 717660 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2633 days |
Probably meant the overworld maps, opposed to the levels. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
NightKev |
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Cape Luigi Level: 131 Posts: 2867/4792 EXP: 26230415 Next: 194205 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
Posted by KawaWell I'm pretty sure DD would include that; he's including a whole bunch of other random crap as it is. ____________________ |
KP9000 |
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Boomboom Level: 90 Posts: 292/1975 EXP: 6953453 Next: 235156 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 146/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
smb3notes.txt is mostly RAM addresses and isn't nearly as extensive as it should be. Needless to say, I'm incorporporating more into my editor than anything I ever documented. |
KP9000 |
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Boomboom Level: 90 Posts: 293/1975 EXP: 6953453 Next: 235156 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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CheatCat |
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Newcomer Level: 7 Posts: 6/6 EXP: 1119 Next: 329 Since: 06-06-08 Last post: 5768 days Last view: 5768 days |
Is it possible to edit the Super Mario Allstars version of SMB3 with the editor? |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 147/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
No and I'm not going to add support initially because I load so much data from the rom as it is, I would have to change all the offsets to get it to work. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 523/672 EXP: 1380046 Next: 18130 Since: 02-19-07 From: Hi Last post: 3468 days Last view: 2699 days |
Posted by DahrkDaiz iirc you once stated that you're aiming to keep the thing as flexible as possible (as in, reading a lot of stuff from freely editable XML files). Did you ditch this concept or have I misinterpreted something..? ____________________ |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 149/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
This was the original intention, but from my experience of the last attempt, it's a lot more trouble than what it's worth. I will release the source to my editor, so if someone else wants to go modify the offsets that they load data from, be my guest. |
Omega45889 |
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Red Paratroopa Level: 31 Posts: 99/178 EXP: 183084 Next: 2279 Since: 01-18-08 Last post: 5483 days Last view: 4790 days |
Posted by DahrkDaiz I agree. I was planning on doing something similar (like an offsets.cfg file) for my editor, but as it turns out, lots of offsets are hardcoded into the rom so moving data around would be unreasonable for most people. Releasing the source is a good enough compromise. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 151/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
The Object Editor is in and soon so will the TSA Editor. |
KP9000 |
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Boomboom Level: 90 Posts: 315/1975 EXP: 6953453 Next: 235156 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 152/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
Wrong, wrong and wrong. You cannot make objects any bigger than they already are, or smaller. Most of the "data" edited in these objects come from tables and actual ASM code. |
bmw |
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Newcomer Level: 6 Posts: 3/5 EXP: 850 Next: 57 Since: 06-29-08 Last post: 3497 days Last view: 3497 days |
Do you have any details yet on what the minimum system requirements will be to run this editor? I'm really looking forward to this but am somewhat concerned whether or not it will run on my computer.
I have Windows 2000 w/DirectX 8. |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 153/417 EXP: 674461 Next: 37313 Since: 02-22-07 Last post: 3486 days Last view: 3407 days |
The only known requirements will be Windows 2000/XP with .NET Framework 2.0, which hopefully means that it will work on Mono for Linux users, but I'm not sure how extensive the support is. I don't use any Microsoft provided libraries outside the standard .NET framework set.
After the initial release of the editor I will work heavily to optimize the editor. Even now the drawing code is sluggish at times on my machine, but that's mostly due to sloppy handling of object movement in a level, the actual drawing is very fast. |
Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
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