Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,490,364
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-27-24 12:31 AM
Guest: Register | Login

0 users currently in The Landfill | 4 guests

Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) New thread | Thread closed

Pages: 1 2 3 4 5 6 7 8 9 10 11 12

Legomen
Posted on 01-14-08 07:09 PM Link | Quote | ID: 73498


Red Koopa
Level: 28

Posts: 49/139
EXP: 128905
Next: 2433

Since: 05-19-07

Last post: 5601 days
Last view: 5550 days
Posted by DahrkDaiz
No, levels cannot be made bigger. Limitations in levels is a result of the game, not the inability of programmers.

But is is possible to edit that, to make to game starts like world 4 ? I always want to do smb3 hack, but I just too lazy to edit every level on smb3....:\

____________________
Sorry for my bad english

The Ubuntu Counter Project - user number # 21914

DahrkDaiz
Posted on 01-14-08 07:43 PM Link | Quote | ID: 73500


Nipper Plant
Sandwich Artist
Level: 46

Posts: 104/417
EXP: 674482
Next: 37292

Since: 02-22-07

Last post: 3487 days
Last view: 3407 days
Not yet. I plan to have a "power user mode" that clears a rom completely and lets you design every level and every map from scratch. In this mode you will have complete freedom and the editor will track your changes and what not for you, making your hack a sort of project, otherwise, it's just a basic editor.

CKY-9K
Posted on 01-14-08 09:05 PM Link | Quote | ID: 73510


Pokey
Level: 57

Posts: 298/693
EXP: 1430535
Next: 55393

Since: 06-27-07
From: cKy

Last post: 211 days
Last view: 118 days
Posted by DahrkDaiz
Not yet. I plan to have a "power user mode" that clears a rom completely and lets you design every level and every map from scratch. In this mode you will have complete freedom and the editor will track your changes and what not for you, making your hack a sort of project, otherwise, it's just a basic editor.


Then how comes with SMB3 workshop I can add enemies and objects?

____________________








DahrkDaiz
Posted on 01-14-08 11:36 PM Link | Quote | ID: 73539


Nipper Plant
Sandwich Artist
Level: 46

Posts: 105/417
EXP: 674482
Next: 37292

Since: 02-22-07

Last post: 3487 days
Last view: 3407 days
When you add enemies and objects it will crash other levels because it needs space to overwrite, so it spills over into another level. There's simply no way to add objects and keep track of all the sizes of all the levels since some banks are pretty packed.

CKY-9K
Posted on 01-15-08 12:50 AM Link | Quote | ID: 73550


Pokey
Level: 57

Posts: 299/693
EXP: 1430535
Next: 55393

Since: 06-27-07
From: cKy

Last post: 211 days
Last view: 118 days
Posted by DahrkDaiz
When you add enemies and objects it will crash other levels because it needs space to overwrite, so it spills over into another level. There's simply no way to add objects and keep track of all the sizes of all the levels since some banks are pretty packed.


Oh lame. I thought all this time it was safely adding onto it.

____________________








KP9000
Posted on 01-15-08 01:03 AM Link | Quote | ID: 73556


Boomboom

Level: 90

Posts: 223/1975
EXP: 6953665
Next: 234944

Since: 02-19-07

Last post: 3580 days
Last view: 3204 days


I've had this similar problem with other games as well. Namely, Super Metroid. Luckily for me, I am able to just expand the ROM and point the room to extra space. I don't know how easy this is for SMB3, but it is my firm hope that we are able to expand the ROM and have extra space for more levels and other things.

Now, another question I have is this: How "hackable" will the world maps be? Will we be able to make vertical world maps, or add to them at least?

____________________

Ailure
Posted on 01-15-08 04:24 AM (rev. 2 of 01-15-08 04:25 AM) Link | Quote | ID: 73594

Hats
Steam Board2 group
Level: 121

Posts: 2144/3965
EXP: 19780006
Next: 276690

Since: 02-19-07
From: Sweden, Skåne

Last post: 3302 days
Last view: 2053 days
Posted by DahrkDaiz
Not yet. I plan to have a "power user mode" that clears a rom completely and lets you design every level and every map from scratch. In this mode you will have complete freedom and the editor will track your changes and what not for you, making your hack a sort of project, otherwise, it's just a basic editor.
Neat! I thought about doing something like this when I was brain storming ideas for my own game editors, but I never got the drive to start one.

That you have to be careful to not overwrite other data when making levels was something I found highly annoying when making SMB3 levels...

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


pieguy1732
Posted on 01-15-08 06:16 AM Link | Quote | ID: 73611


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
Level: 84

Posts: 119/1711
EXP: 5462814
Next: 199138

Since: 01-04-08

Last post: 5017 days
Last view: 4947 days
Posted by DahrkDaiz
No, levels cannot be made bigger. Limitations in levels is a result of the game, not the inability of programmers.

I also thought it was adding onto it.

Oh well.

____________________
"There are 3 types of people in this world: Those who can count and those who can't."
Neritic Net

DahrkDaiz
Posted on 01-15-08 07:52 PM Link | Quote | ID: 73669


Nipper Plant
Sandwich Artist
Level: 46

Posts: 106/417
EXP: 674482
Next: 37292

Since: 02-22-07

Last post: 3487 days
Last view: 3407 days
Obviously I will add support to implement ASM hacks that will allow you to overcome SMB3's current limitations. Things like applying fireball support for multiple power-ups (or flying), enemy property extensions, new block types, etc etc. Complete level editing freedom is just really rough to pull off in any editor for NES games with object-based levels.

pieguy1732
Posted on 01-16-08 01:26 AM Link | Quote | ID: 73725


Ptooie
Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3.
Level: 84

Posts: 134/1711
EXP: 5462814
Next: 199138

Since: 01-04-08

Last post: 5017 days
Last view: 4947 days
Does this mean that you can move the level data to an empty space, and then make it load from there?

____________________
"There are 3 types of people in this world: Those who can count and those who can't."
Neritic Net

DahrkDaiz
Posted on 01-19-08 03:54 PM Link | Quote | ID: 74075


Nipper Plant
Sandwich Artist
Level: 46

Posts: 107/417
EXP: 674482
Next: 37292

Since: 02-22-07

Last post: 3487 days
Last view: 3407 days
no, level data has to be in specific regions of the rom.

Kiiro
Posted on 02-07-08 02:32 PM Link | Quote | ID: 76613


Red Paratroopa
Level: 30

Posts: 5/161
EXP: 157648
Next: 8221

Since: 01-06-08

Last post: 2525 days
Last view: 315 days
Is there some news about that editor ?

____________________
My Website on Neocities

File Sharing
Posted on 02-11-08 06:55 PM Link | Quote | ID: 77324


Micro-Goomba
Level: 10

Posts: 4/12
EXP: 3198
Next: 1216

Since: 02-11-08

Last post: 5919 days
Last view: 5297 days
I was looking for this Ultimate SMB3 Editor. When will release? I want to try it.

felineki
Posted on 03-01-08 04:26 PM Link | Quote | ID: 79521


Micro-Goomba
Level: 11

Posts: 6/15
EXP: 4575
Next: 1410

Since: 05-04-07

Last post: 5181 days
Last view: 4234 days
Looks really interesting! I'll be looking forward to hearing more about this.

Ailure
Posted on 03-01-08 05:51 PM Link | Quote | ID: 79526

Hats
Steam Board2 group
Level: 121

Posts: 2474/3965
EXP: 19780006
Next: 276690

Since: 02-19-07
From: Sweden, Skåne

Last post: 3302 days
Last view: 2053 days
Posted by DahrkDaiz
no, level data has to be in specific regions of the rom.
I know this thread hadn't any significant discussion in awhile but just out of curiosity, which regions?

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


beneficii
Posted on 03-01-08 07:48 PM Link | Quote | ID: 79539


Shyguy
Level: 23

Posts: 11/85
EXP: 62085
Next: 5638

Since: 02-19-07

Last post: 3135 days
Last view: 3112 days
Posted by Ailure
Posted by DahrkDaiz
no, level data has to be in specific regions of the rom.
I know this thread hadn't any significant discussion in awhile but just out of curiosity, which regions?


The game has different types of levels with different things going on in them, so different ROM banks deal with different types. The fortress levels have their own type and the vertical levels have their own type and the hilly levels have their own type; consequently, since different code is required to deal with each type and since there is so much of it, it has to be put in different banks and when you select the object set, you are selecting the bank that is going to be loaded. Also, the enemy data is all put into one bank.

With regards to the map editing, it would require extensive assembly hacking to have a vertical-scrolling map screen. But my SMB3MAP editor (which will probably be rendered obsolete by DahrkDaiz's editor) gives you a good number of options already: changing the lock positions, changing the pipe positions, etc. It also provides an assembly hack that allows you to change the horizontal position and screen in which you start the world.



____________________
「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条

DahrkDaiz
Posted on 03-08-08 06:51 PM Link | Quote | ID: 79991


Nipper Plant
Sandwich Artist
Level: 46

Posts: 109/417
EXP: 674482
Next: 37292

Since: 02-22-07

Last post: 3487 days
Last view: 3407 days
Meh I've been WAY busy the past couple of months with moving out and the like. I want to work on my editor again, trust me. Hopefully I can do it sometime this month.

Hamtaro126
Posted on 03-08-08 10:50 PM Link | Quote | ID: 80005


Cheep-cheep
Level: 33

Posts: 65/194
EXP: 212847
Next: 16332

Since: 05-02-07
From: Shelton, WA

Last post: 2473 days
Last view: 2316 days
I would like to know where the table for what every single metatile acts like. I still could not figure out where it is. Also, Jasp needed the same thing I wanted.


Quoted by Jasp in Another Forum:
____________________________________________________

Well I think there is a table somewhere describing how each tile will behave in the game (that's how I got certain question blocks to behave like coins someday) but I'm not sure it exists for every single tile in the game; you might want to ask DahrkDaiz, he is far more knowledgable about all this

____________________________________________________

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

DahrkDaiz
Posted on 03-09-08 04:11 AM Link | Quote | ID: 80015


Nipper Plant
Sandwich Artist
Level: 46

Posts: 110/417
EXP: 674482
Next: 37292

Since: 02-22-07

Last post: 3487 days
Last view: 3407 days
There is a table for a certain block range ($52-$7f I THINK) all other block behaviors are determined in code or other routines,

Insectduel
Posted on 03-09-08 03:52 PM (rev. 2 of 03-09-08 03:53 PM) Link | Quote | ID: 80047


Hammer Brother
Level: 68

Posts: 21/1069
EXP: 2687897
Next: 40903

Since: 02-16-08
From: Insectduel's office

Last post: 1257 days
Last view: 1257 days
I hope you get this idea. Recently, I went to Folder Options to change the .M3L Extension Icon to SMB3 Workshop. Then Browse the .EXE file to either SMB3 Workshop or Mario 3 Improvement Editor. There's a catch.

Every time I click on the .M3L extension it says "BAD LEVEL OFFSET" and afterwards, it says "No file loaded" on my M3I Editor. And for SMB3 Workshop, it asks to load a ROM (Inlcuding Mario-x.smc) after clicking on the .M3L extension file.

It is quite annyoying.

I was wondering if you can make the .M3L Extensions act like Lunar Magic whenever you click on a .MWL Extension (Mario World File) instead of asking me to load a ROM before clicking on a level file for the Ultimate SMB3 Editor.
Pages: 1 2 3 4 5 6 7 8 9 10 11 12


Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) New thread | Thread closed

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.030 seconds. (322KB of memory used)
MySQL - queries: 122, rows: 150/151, time: 0.020 seconds.