| |||
Views: 88,490,364 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-27-24 12:31 AM |
|
Guest: Register | Login |
0 users currently in The Landfill | 4 guests |
Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
Legomen |
| ||
Red Koopa Level: 28 Posts: 49/139 EXP: 128905 Next: 2433 Since: 05-19-07 Last post: 5601 days Last view: 5550 days |
Posted by DahrkDaiz But is is possible to edit that, to make to game starts like world 4 ? I always want to do smb3 hack, but I just too lazy to edit every level on smb3....:\ ____________________ Sorry for my bad english |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 104/417 EXP: 674482 Next: 37292 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Not yet. I plan to have a "power user mode" that clears a rom completely and lets you design every level and every map from scratch. In this mode you will have complete freedom and the editor will track your changes and what not for you, making your hack a sort of project, otherwise, it's just a basic editor. |
CKY-9K |
| ||
Pokey Level: 57 Posts: 298/693 EXP: 1430535 Next: 55393 Since: 06-27-07 From: cKy Last post: 211 days Last view: 118 days |
Posted by DahrkDaiz Then how comes with SMB3 workshop I can add enemies and objects? ____________________ |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 105/417 EXP: 674482 Next: 37292 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
When you add enemies and objects it will crash other levels because it needs space to overwrite, so it spills over into another level. There's simply no way to add objects and keep track of all the sizes of all the levels since some banks are pretty packed. |
CKY-9K |
| ||
Pokey Level: 57 Posts: 299/693 EXP: 1430535 Next: 55393 Since: 06-27-07 From: cKy Last post: 211 days Last view: 118 days |
Posted by DahrkDaiz Oh lame. I thought all this time it was safely adding onto it. ____________________ |
KP9000 |
| |||
Boomboom Level: 90 Posts: 223/1975 EXP: 6953665 Next: 234944 Since: 02-19-07 Last post: 3580 days Last view: 3204 days |
|
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2144/3965 EXP: 19780006 Next: 276690 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
Posted by DahrkDaizNeat! I thought about doing something like this when I was brain storming ideas for my own game editors, but I never got the drive to start one. That you have to be careful to not overwrite other data when making levels was something I found highly annoying when making SMB3 levels... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
pieguy1732 |
| ||
Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 119/1711 EXP: 5462814 Next: 199138 Since: 01-04-08 Last post: 5017 days Last view: 4947 days |
Posted by DahrkDaiz I also thought it was adding onto it. Oh well. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 106/417 EXP: 674482 Next: 37292 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Obviously I will add support to implement ASM hacks that will allow you to overcome SMB3's current limitations. Things like applying fireball support for multiple power-ups (or flying), enemy property extensions, new block types, etc etc. Complete level editing freedom is just really rough to pull off in any editor for NES games with object-based levels. |
pieguy1732 |
| ||
Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 134/1711 EXP: 5462814 Next: 199138 Since: 01-04-08 Last post: 5017 days Last view: 4947 days |
Does this mean that you can move the level data to an empty space, and then make it load from there? ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 107/417 EXP: 674482 Next: 37292 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
no, level data has to be in specific regions of the rom. |
Kiiro |
| ||
Red Paratroopa Level: 30 Posts: 5/161 EXP: 157648 Next: 8221 Since: 01-06-08 Last post: 2525 days Last view: 315 days |
File Sharing |
| ||
Micro-Goomba Level: 10 Posts: 4/12 EXP: 3198 Next: 1216 Since: 02-11-08 Last post: 5919 days Last view: 5297 days |
I was looking for this Ultimate SMB3 Editor. When will release? I want to try it. |
felineki |
| ||
Micro-Goomba Level: 11 Posts: 6/15 EXP: 4575 Next: 1410 Since: 05-04-07 Last post: 5181 days Last view: 4234 days |
Looks really interesting! I'll be looking forward to hearing more about this. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 2474/3965 EXP: 19780006 Next: 276690 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2053 days |
Posted by DahrkDaizI know this thread hadn't any significant discussion in awhile but just out of curiosity, which regions? ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
beneficii |
| ||
Shyguy Level: 23 Posts: 11/85 EXP: 62085 Next: 5638 Since: 02-19-07 Last post: 3135 days Last view: 3112 days |
Posted by AilurePosted by DahrkDaizI know this thread hadn't any significant discussion in awhile but just out of curiosity, which regions? The game has different types of levels with different things going on in them, so different ROM banks deal with different types. The fortress levels have their own type and the vertical levels have their own type and the hilly levels have their own type; consequently, since different code is required to deal with each type and since there is so much of it, it has to be put in different banks and when you select the object set, you are selecting the bank that is going to be loaded. Also, the enemy data is all put into one bank. With regards to the map editing, it would require extensive assembly hacking to have a vertical-scrolling map screen. But my SMB3MAP editor (which will probably be rendered obsolete by DahrkDaiz's editor) gives you a good number of options already: changing the lock positions, changing the pipe positions, etc. It also provides an assembly hack that allows you to change the horizontal position and screen in which you start the world. ____________________ 「しっかり統制された民兵は自由な国の安全保証にとって必要なので、国民が武器を所有し携帯する権利は侵されてはならない」アメリカ合衆国憲法修正第2条 |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 109/417 EXP: 674482 Next: 37292 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Meh I've been WAY busy the past couple of months with moving out and the like. I want to work on my editor again, trust me. Hopefully I can do it sometime this month. |
Hamtaro126 |
| ||
Cheep-cheep Level: 33 Posts: 65/194 EXP: 212847 Next: 16332 Since: 05-02-07 From: Shelton, WA Last post: 2473 days Last view: 2316 days |
I would like to know where the table for what every single metatile acts like. I still could not figure out where it is. Also, Jasp needed the same thing I wanted.
Quoted by Jasp in Another Forum: ____________________________________________________ Well I think there is a table somewhere describing how each tile will behave in the game (that's how I got certain question blocks to behave like coins someday) but I'm not sure it exists for every single tile in the game; you might want to ask DahrkDaiz, he is far more knowledgable about all this ____________________________________________________ ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
DahrkDaiz |
| ||
Nipper Plant Sandwich Artist Level: 46 Posts: 110/417 EXP: 674482 Next: 37292 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
There is a table for a certain block range ($52-$7f I THINK) all other block behaviors are determined in code or other routines, |
Insectduel |
| ||
Hammer Brother Level: 68 Posts: 21/1069 EXP: 2687897 Next: 40903 Since: 02-16-08 From: Insectduel's office Last post: 1257 days Last view: 1257 days |
I hope you get this idea. Recently, I went to Folder Options to change the .M3L Extension Icon to SMB3 Workshop. Then Browse the .EXE file to either SMB3 Workshop or Mario 3 Improvement Editor. There's a catch.
Every time I click on the .M3L extension it says "BAD LEVEL OFFSET" and afterwards, it says "No file loaded" on my M3I Editor. And for SMB3 Workshop, it asks to load a ROM (Inlcuding Mario-x.smc) after clicking on the .M3L extension file. It is quite annyoying. I was wondering if you can make the .M3L Extensions act like Lunar Magic whenever you click on a .MWL Extension (Mario World File) instead of asking me to load a ROM before clicking on a level file for the Ultimate SMB3 Editor. |
Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 122, rows: 150/151, time: 0.020 seconds. |