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Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 90/417 EXP: 674475 Next: 37299 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
I wanted to go ahead and announce my new project. After many months of wanting to get back into the scene, I decided it was best for me to do an SMB3 editor that can editor so many parts of the ROM, people will be making Mario Adventure clones left and right (ok maybe not that great of an editor ) Anyways I finally got the very basic NES graphics displaying library in C# complete. The source will be available upon every release so people can work on it if they want, but I plan to make this editor as etensive as time allows me. Just to show I have some progress:
This basically loads the TSA and palette data from the rom along with the graphics. This also loads for expanded roms without any trouble. I plan to keep offsets and stuff in XML so people can create very dynamic hacks and let the editor fit their own needs. Flexibility and power are my goals with this 8) |
ghettoyouth |
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Red Goomba Level: 15 Posts: 26/35 EXP: 16182 Next: 202 Since: 08-06-07 From: germany Last post: 5918 days Last view: 5910 days |
Wow that's great! Can't wait to see the final editor :3
Will your editor support the european and japanese version as well? |
Kawa |
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CHIKKN NI A BAAZZKIT!!! 80's Cheerilee is best pony Level: 138 Posts: 628/5344 EXP: 30945929 Next: 717052 Since: 02-20-07 From: The Netherlands Last post: 4498 days Last view: 2634 days |
Posted by ghettoyouth Posted by DahrkDaizI think it will. ____________________ Wife make lunch - Shampoo Opera - give it a spin Spare some of your free time? <GreyMaria> I walked around the Lake so many goddamn times that my sex drive was brutally murdered Kawa rocks — byuu |
Googie |
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Giant Red Paratroopa Level: 77 Posts: 190/1407 EXP: 4181240 Next: 9889 Since: 02-19-07 From: Brooklyn, NY Last post: 9 days Last view: 9 days |
This is cool DahrkDaiz, this'll be the kick I need to get back into the scene too. Lemme ask you something, will this editor have sprite support? I wanna change the big bullet to the bullet from SML2, I'm willing not to use the screws in the airship. Other than that, I can't wait to tinker with it... (^^') ____________________ My Linktree |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 91/417 EXP: 674475 Next: 37299 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Oh yes, this will have sprite editing support like you wouldn't believe Including animation, TSA, properties. I also plan to include a lot of ASM hack plugins |
Celice |
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Buzz Blob Level: 39 Posts: 124/285 EXP: 379767 Next: 25004 Since: 04-06-07 From: Oroville, CA Last post: 3686 days Last view: 3648 days |
This might sound like a weird question, but are you also going to allow use to provide our own palette for the editor to utilize, or are you going to just have an NES.pal lying around or something? I use YY-CHR's for my hacking, and my emulator, and so any edits I do graphically will have different colors in your editor.
No big deal if it doesn't--I like hearing this news in any case ^^ |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 51/194 EXP: 212845 Next: 16334 Since: 05-02-07 From: Shelton, WA Last post: 2473 days Last view: 2316 days |
Posted by DahrkDaiz Hey DahrkDaiz: I can supply most of the Sprite attribute data for most sprites, PM me at Romhacking.net or Email me for them if you want. As a bonus, I figured out how to modify the SMB3 koopa attributes to only have one specific attribute (What I meant about Attribute for the sprites is Palette attributes, So do not expect any other stuff). If you have a last chance, I wanted to put the Question block TSA and the Brick TSA in a seperate Attribute page (Format is like in SMB1, 4x15x4. as in 4 rows, 4 of seperate TSA attributes (the current attribute setup) and 15 (F in hex) for the columns) like SMB1, What I want to modify for SMB3: Question Blocks move to either Attribute column 0 or 3 and Bricks stay in Attribute column 3 (Current/Unmodified Attribute). What I meant is I need one last help to have the TSA set up for one of my hacks. If you figure out the above stuff in HEX, then I am done letting you give me help. Other than that, Good luck on making the ULTIMATE (I mean it.) SMB3 utility in Romhacking history! ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 2054/3965 EXP: 19779790 Next: 276906 Since: 02-19-07 From: Sweden, Skåne Last post: 3302 days Last view: 2052 days |
Guess I pretty much give up plans on my ideas about starting on a own SMB3 editor of my own in another language. I might contribute to it later, but I'm really not fond of C# myself. xD
Still. This might be the start of the mother of all SMB3 editors. And it's open source! Which is a rarity for game editors... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 114/1292 EXP: 3633846 Next: 19698 Since: 07-23-07 From: Michicola Last post: 4842 days Last view: 4805 days |
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DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 92/417 EXP: 674475 Next: 37299 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
Hamtaro: Im not entirely sure what you're talking about. The SMB3 TSA data has been figured out long ago and I made a TSA editor for it. I appreciate your offer with data providing, but I have most all the data already and it would be extremely easy to find any data I don't have.
Celice: you can provide your own .pal file to match as close to your hack as possible. It loads from a default.pal right now but I'll allow you to change where it loads the palette file from . Boingboing: What I'm displaying is just the TSA data for the Plains object set, it's in significant in the grand scheme of things, but I just wanted to show that I wrote a library in C# to display NES graphics and I will be starting on my editor very soon (in like, 3 minutes, I have to pee first lol). The final product will be an SMB3 editor that will allow you to modify a large part of the game right inside the editor (except for graphics hacking, no point in that imo). |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 52/194 EXP: 212845 Next: 16334 Since: 05-02-07 From: Shelton, WA Last post: 2473 days Last view: 2316 days |
Posted by DahrkDaiz |
DahrkDaiz |
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Nipper Plant Sandwich Artist Level: 46 Posts: 93/417 EXP: 674475 Next: 37299 Since: 02-22-07 Last post: 3487 days Last view: 3407 days |
You'd have a much easier time changing what block is recognized as a ? block. Im not modifying this for the sake of one block. |
CKY-9K |
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Pokey Level: 57 Posts: 276/693 EXP: 1430519 Next: 55409 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
Sounds brutal. ____________________ |
Hamtaro126 |
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Cheep-cheep Level: 33 Posts: 53/194 EXP: 212845 Next: 16334 Since: 05-02-07 From: Shelton, WA Last post: 2473 days Last view: 2316 days |
Posted by CKY-2K He is not really trying to be brutal, he is just telling me that I must find it myself. so stop butting in, please. Dahrkdaiz, I will try to do it myself then. (Not saying this to hurt you. just that i will find a way to do such a thing.) ____________________ Mah boi, romhacking is what all true warriors strive for! I wonder what's for dinner? |
CyclopsCaveman |
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Level: 59 Posts: 2/755 EXP: 1601529 Next: 71599 Since: 01-02-08 Last post: 4493 days Last view: 3306 days |
Since this is going to be open source, and compiled in C, does that mean there are going to be OS requirements shooting in the way of OS X users? ____________________ havin' a ball |
CKY-9K |
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Pokey Level: 57 Posts: 278/693 EXP: 1430519 Next: 55409 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
Posted by Hamtaro126Posted by CKY-2K Shut up I'm not talking to you. ____________________ |
EggplantPimp |
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Buzzy Beetle Level: 44 Posts: 46/378 EXP: 578993 Next: 32292 Since: 04-30-07 From: Boo York, Home Of The Big Pumpkin Last post: 1252 days Last view: 1252 days |
This is awsome DahrkDaiz, I know with an editor like this, it'll inspire more people to hack SMB3. I'm looking foward to this editor. 8) ____________________ - Nikki |
JaSp |
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Shyguy Level: 24 Posts: 16/95 EXP: 73290 Next: 4835 Since: 03-02-07 From: Paris, France Last post: 4350 days Last view: 4146 days |
This sounds really nice Hopefully it'll help me with my current project!
I can provide a music insertion extension if you want; I just don't know anything about C# but I've got all data necessary and my custom asm hack to change music banks and add (not replace!) as many songs as needed! So far I made a music converter in javascript (no GUI, just basic text-into-byte converter) |
Mystery Gourmet |
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Buzzy Beetle Level: 44 Posts: 289/388 EXP: 604679 Next: 6606 Since: 03-08-07 Last post: 5405 days Last view: 5404 days |
if this turns out well enough I may well start up hacking again |
CKY-9K |
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Pokey Level: 57 Posts: 282/693 EXP: 1430519 Next: 55409 Since: 06-27-07 From: cKy Last post: 210 days Last view: 118 days |
You should make an extended version for SMB3 Workshop's object definition editor.
The one on there only edits basic objects. After that, it doesn't show the ROM addresses anymore since it appears they never bothered looking for them all. It just shows the object's pattern values but not where the valuese come from in the ROM. ____________________ |
Main - The Landfill - Ultimate SMB3 Editor (Coming soon...) | New thread | Thread closed |
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