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Main - ROM Hacking - NES Game Genie tunes New thread | New reply


GameGenie81
Posted on 12-28-07 10:25 AM Link | Quote | ID: 72289


Koopa
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Since: 08-15-07
From: Milwaukie, OR

Last post: 5434 days
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This is a thread I assume a lot of you are going to like in the world of the Nintendo Entertainment System crossed with a Game Genie. Yeah, it's all about the codes that swap or alter the music within the games.

To get started, here's several of many music codes many Game Genie lovers have used on Super Mario Bros. for the NES:

Those which change the music in one part of the level only, or play all the time:
KAEPYO - Normal underwater level music all the time (except the scene movement, though)
PTEPYP - Underground level music all the time (except the scene movement, though)
TVVOAE - Underwater music, altered (treble and bass lines intact, but lacks harmony)
GVVOAE - Underground music, altered (plays in overworld stages only)
IVVOAE - Loopy overworld music (plays in overworld stages only)
GGAOAP, PGOPGO - No music at all (except flagpole and when saving Toads and Peach)

Codes which switch the music all across the board (only the theme music which replaces the standard overworld theme is listed):
NTPPPP - Overworld theme (normal) (default)
GAPPPO - Overworld theme (normal)
PAPPPP - Loopy overworld theme
TAPPPO, LGPPPP, PTPPPO, SYPPPP, VTPPPP - Underwater theme (normal)
OYPPAO, XPPPPP, UPPPPP - Underwater theme (altered)
PPPPPP - Underground music
KPPPPP - Koopa stage music
ZPPPPP, GPPPPP, VPPPPP - No music
PIPPPP, STOPPP - Starman music
YYPPPP - No music

Codes which alter parts or all of the normal music (and maybe the game graphics as well), or those that alter when Mario reacts either by jumping, hitting something, or even reacting with Bowser's minions:
STANLY - Jazzed-up background music
PPPNLY, STONLY - Music starts and stops
STLNLY - Crazy space jazz! (But you can't beat a level)
STINLY - Music plays all the time and switches between tunes at times in each level
AEENLY, ZEANLY, YEANLY - Sound FX freak-out!
LLAYGN, ZZAYGN - Beepy music! (Underwater levels crash the game, though)
STAPTO - Music stops immediately
UNVUXV - Repeating music
POZPIS - Music screws up when you interact with something
SKINIT - Scene movement music

Let's see what you all got up your sleeves from Santa that will improve on this thread.









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Main - ROM Hacking - NES Game Genie tunes New thread | New reply

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