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Main - Gaming - KP9000's SNES Casemod Project Log New thread | New reply


KP9000
Posted on 12-10-07 01:31 AM Link | Quote | ID: 71473


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I have decided to get my SNES casemod up and running again. I bought this SNES from interdpth about 4 weeks ago and decided to turn it into an uber-small uber-bright SNES. I started by taking off the shell, and removing all of the components. (Power Switch, Controller board, metal shells) I then took off the outer plastic shell from off the controller board and removed a part of the PCB where the old red LED was. I made a few cuts with my dremel to make it fit better. On the main board, I removed the EXT port in order to save space. I need to get another 5A 125V pico fuse to replace the blown one. I mounted the main board to a 1/8" piece of plexiglass. I cut out all the other pieces.

Status as of 12/9/07. 2.38MB. 2560x1920.
Different Angle. 2.38MB. 2560x1920.

There are 10 LEDs total. One blue LED to show that the board is getting power, and 9 (6 blue, 3 UV) to show that the SNES is on. I might add a casefan in there... one of those really tiny ones. The final dimensions will be 7" x 6 1/2" x 1 3/8". Metric: 16.5cm x 18cm x 3cm.

Here is my soldering environment. It's pretty bad since I don't have the rest of my soldering equipment out yet. 2.38MB. 2560x1920.

More to come soon!

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blackhole89
Posted on 12-10-07 08:22 PM Link | Quote | ID: 71497


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Your soldering equipment appears to be in a considerably better state than my soldering iron with a compass (as in the geometry tool)'s needle as a tip and pile of unsorted resistors, capacitors etc.

Either way, this looks fairly interesting. What you should try is overclocking your SNES (swap out quartz) (though that might cause issues with some games that rely on "hard"/busy loop timing rather than one based on interrupts)

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Ailure
Posted on 12-10-07 08:25 PM Link | Quote | ID: 71498

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I saw people overclocking a NES.

To solve the problem with few games messing up with the overclocking, they just attached a switch to switch between the original frequency and the overclocked one.

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AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Raccoon Sam
Posted on 12-18-07 01:52 PM Link | Quote | ID: 71824


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That looks super awesome..! Do you have any concept images of the final product? I really want to see the design :>

Fantastic nonetheless.

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Sukasa
Posted on 12-22-07 01:35 AM Link | Quote | ID: 71967


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That's looking pretty cool so far, KP. How do you plan to handle the extra power the case lights are going to need? The stock SNES Power system doesn't really put out much power at all

KP9000
Posted on 12-23-07 09:25 PM Link | Quote | ID: 72058


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I'm drawing the extra power straight from the board. With my method, it's safe to do so, and runs perfectly. The only thing I have left to worry about is the rectifier hat was originally attached with a screw to the metal shroud that went over the SNES. That might not bode so well with that shroud now removed. So, I was thinking about adding a small fan in there to keep things under control.

As far as development, I've ran out of epoxy, and Christmas has me all tapped out, so I'm done for a week or two on this project. I will continue it very soon!

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NightKev
Posted on 12-29-07 07:05 AM Link | Quote | ID: 72334


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So wait, all you're doing is making the power light brighter? Why?

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Sukasa
Posted on 12-29-07 07:53 AM Link | Quote | ID: 72338


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Just be careful that if you draw too much power KP, that you don't play with a multitap or SuperFX

SFX basically sucks up every last drop of power that adaptor can put out as it is AFAIK *sweatdrop*

Ailure
Posted on 12-29-07 06:44 PM Link | Quote | ID: 72352

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Actually, I would suggest to play with a SuperFX to check if the system still runs alright.

If it starts restarting, or acts glitchy due to the internal brownout... then you better cut it's power.

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Main - Gaming - KP9000's SNES Casemod Project Log New thread | New reply

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