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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Question about OW border graphics. New thread | New reply


tt87
Posted on 02-26-07 04:26 PM Link | Quote | ID: 7922


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This is my AllGFX.bin, at the OW graphics screen:


and THIS is my OW border:


What tiles do I need to replace from the original AllGFX.bin?


I tried replacing them based on what they looked like, but nothing worked.

Luigi-San
Posted on 02-27-07 12:05 AM Link | Quote | ID: 8056


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I've circled what you would replace:


icegoom
Posted on 02-27-07 12:20 AM Link | Quote | ID: 8067


Cheep-cheep
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You've circled the little white stars, mushrooms, and flowers that appear out in the tan border.

I assume that the reason there's teal squares where Mario and the map itself ought to be is because you've turned off everything but layer three. If you've got everything turned on, then I don't know how you've managed to lay priority enable tiles all over everything.

All right, here's the tiles you need to fix the border. See the white V W I O H outlined in red? Underneath the "I" is a corner piece. Underneath the "O" is a horizontal line running across the top of the tile. Beneath the "H," you need a vertical line running up the right side of the tile.

Now, look at the big numbers that indicate how many stars you have. They're split in half. Beneath the bottom halves are where the shadow tiles go. The corner shadow tile goes beneath the bottom half of the big eight, the horizontal shadow tile goes beneath the bottom half of the big nine, and then the vertical shadow tile goes next to that. They look like they're pieces of the title unless rendered in the correct palette, so those are easy to miss.

tt87
Posted on 02-27-07 05:16 PM Link | Quote | ID: 8387


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Thank you, and yes i did have everything turned off but Layer 3.

Main - SMW Hacking - Question about OW border graphics. New thread | New reply

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