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Main - SMW Hacking - Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] New thread | Thread closed

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boingboingsplat
Posted on 02-16-08 11:28 PM Link | Quote | ID: 78023


Giant Koopa
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*Bumps and double posts*

Thunder Valley - Underground
This shows the background I just ripped.


Those blocks are only passable once you hit the On/Off switch.


Looks like I'll need a Koopa Shell...


etc.

Candlelight Tower
Only one screen...


You know what this means, a puzzle!

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blackhole89
Posted on 02-16-08 11:56 PM Link | Quote | ID: 78026


The Guardian
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The candle could use a bit more contrast on the outlines, and I'm not very keen over that underground BG yet.

Otherwise, looks like it's coming along well.

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Ailure
Posted on 02-16-08 11:59 PM Link | Quote | ID: 78027

Hats
Steam Board2 group
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Maybe that background need to be a bit brighter. Or something. There's something with it that doesn't make it fit to the foreground.

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boingboingsplat
Posted on 02-17-08 04:06 AM Link | Quote | ID: 78041


Giant Koopa
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Since: 07-23-07
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I'll change the BG for that level eventually.

Also, two more screens:


I've shown my new Boo graphics before, but here you can see all of the varieties.


Red P-switch is a palette swap of the silver P-Switch. But it doesn't turn enemies into coins; with the exception of munchers.

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boingboingsplat
Posted on 02-19-08 12:32 AM Link | Quote | ID: 78223


Giant Koopa
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*Double posts*

Yay for Tool Assisted speedruns!
I made this a TAS for entertainment, not because of difficulty.



Also, you have no idea how long it took to jump through that ring of boos on the other side; even with slowdown and savestates.

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pieguy1732
Posted on 02-19-08 12:49 AM Link | Quote | ID: 78224


Ptooie
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I like the puzzle you have in there, though it may be annoying finding the springboard.

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Lord Myre
Posted on 02-20-08 08:29 PM (rev. 2 of 02-20-08 08:30 PM) Link | Quote | ID: 78441


Cheep-cheep
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Is it just me, or does the speed of the candles change with the P-Switch?

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boingboingsplat
Posted on 02-20-08 08:30 PM Link | Quote | ID: 78442


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No, the candles run or walk depending on the extra bit.

There is still some issues with disappearing sprites in the level though. :/

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blackhole89
Posted on 02-20-08 11:40 PM Link | Quote | ID: 78448


The Guardian
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I feel mildly reminded of Keytastrophe, probably due to the music.

Nevertheless, good work (though you did effectively spoil the level with that video, so think of changing it or something before release...).

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boingboingsplat
Posted on 02-22-08 07:33 PM Link | Quote | ID: 78582


Giant Koopa
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Here's a new level:

Bully's Boiler
One of my favorite levels so far, because it uses one of my favorite sprites. <3


Reading a sign about Bullies.


Don't get bumped into Podoboos!


More Bully action.

Also, I've changed that unfitting background from Thunder Hills to this.

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boingboingsplat
Posted on 02-23-08 08:59 PM Link | Quote | ID: 78716


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Now, this is probably the quickest I've made two levels in a row, considering I already have a new one!

2-G: Flame Ghost House


Mandatory welcome message with mandatory evil laughter.


Eeries along with what makes this the "Flame" Ghost House, firebars.


Is it an invisible floor...?


...Apparently not.

Also, please comment!

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Broozer
Posted on 02-25-08 03:20 PM Link | Quote | ID: 78877


Goomba
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Great job Boing! I really like the hot effect of the background! Will this ghost house have a room with a lot of lava? It would be nice!

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BOBO
Posted on 02-25-08 06:57 PM Link | Quote | ID: 78882

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Change the ExGFX of the BG and the FG to replace him (it) by a look of volcano-cemetery. That would be better a lot to my opinion.

Tyty
Posted on 02-26-08 03:15 PM (rev. 2 of 02-26-08 03:17 PM) Link | Quote | ID: 78938


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You should totally put a giant oven in there somewhere. It would fit... wouldn't it?

Anyway, I like it, but it should look warmer, more orangey glow... maybe make the enemies more orange to match... things like that.

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boingboingsplat
Posted on 02-26-08 11:06 PM Link | Quote | ID: 78972


Giant Koopa
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Posted by Tyty210
You should totally put a giant oven in there somewhere. It would fit... wouldn't it?

Anyway, I like it, but it should look warmer, more orangey glow... maybe make the enemies more orange to match... things like that.

Way ahead of you:



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Delmaru
Posted on 02-28-08 07:20 PM Link | Quote | ID: 79155


Leever
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What's the fireball chain, is that a custom sprite?

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pieguy1732
Posted on 02-29-08 01:09 AM Link | Quote | ID: 79236


Ptooie
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Yes, it's the "grand firebar" included with the firebar fix.

It looks good, I don't see any errors with it as of now.

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boingboingsplat
Posted on 04-08-08 08:07 AM Link | Quote | ID: 81632


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 327/1292
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Since: 07-23-07
From: Michicola

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Update:

Ember Ruins
I'm too tired to make comments for this, so I'll just let the screens speak for themselves.













Also, red spring boards can't be carried.

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mike ←
Posted on 07-07-08 05:04 AM Link | Quote | ID: 86981

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Looks great man, Keep up the great work! Add lots of secrets to, adds lots of fun.

boingboingsplat
Posted on 07-07-08 05:43 AM Link | Quote | ID: 86988


Giant Koopa
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Since: 07-23-07
From: Michicola

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Last view: 4808 days
Nice bump.

Well, anyways, this hack is pretty much going to go under a complete overhaul. Right now I'm drawing up concept art. (Maybe I'll scan it once I actually I have something to show for it, I think it'd be neat to see all my little notes and boredom drawings.) I'll probably redraw everything, except maybe the ruins GFX, but we'll have to wait and see about those.

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Main - SMW Hacking - Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] New thread | Thread closed

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