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Main - SMW Hacking - Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] | New thread | Thread closed |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1132/4196 EXP: 21538877 Next: 297724 Since: 02-19-07 From: Ithaca, NY, US Last post: 475 days Last view: 87 days |
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 108/1292 EXP: 3634745 Next: 18799 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4808 days |
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Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 421/675 EXP: 1379394 Next: 18782 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5185 days |
It's a dynamic effect used with an asm patch that you apply to a rom with xkas. Afterwards, you insert the sprite but the sprite will have a special .bin file in the same file as where your sprites are kept in order for the SuperFX effect to work. It isn't really SuperFX but it's what we call dynamic. So these are dynamic sprites. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 109/1292 EXP: 3634745 Next: 18799 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4808 days |
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blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 1136/4196 EXP: 21538877 Next: 297724 Since: 02-19-07 From: Ithaca, NY, US Last post: 475 days Last view: 87 days |
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Trackftv |
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Level: 10 Posts: 2/14 EXP: 4099 Next: 315 Since: 07-24-07 Last post: 4847 days Last view: 4719 days |
Looks pretty good, however, I suggest maybe trying to add more shading in the Rolling Chomp's tilemap. |
supertails61 |
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Red Paragoomba Level: 19 Posts: 28/58 EXP: 34414 Next: 1363 Since: 09-16-07 Last post: 5857 days Last view: 5771 days |
The underwater beams look nice though, even though they're not done. I love the grass level graphics, especially the rocks. I'm certainly going to be checking this out more. |
CKY-9K |
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Pokey Level: 57 Posts: 277/693 EXP: 1430871 Next: 55057 Since: 06-27-07 From: cKy Last post: 213 days Last view: 121 days |
Looking forward for this hack. ____________________ |
Emperor Bohe |
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Newcomer Level: 5 Posts: 3/3 EXP: 401 Next: 128 Since: 12-12-07 Last post: 5959 days Last view: 5983 days |
This hack looks rather promising. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 31/1711 EXP: 5464140 Next: 197812 Since: 01-04-08 Last post: 5020 days Last view: 4950 days |
I like what I see so far. My only complaint is that at the top sections of the OW, the slopes are lacking corner tiles. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 116/1292 EXP: 3634745 Next: 18799 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4808 days |
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pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 33/1711 EXP: 5464140 Next: 197812 Since: 01-04-08 Last post: 5020 days Last view: 4950 days |
Also, in the second half of 1-1, you used a few too many pipes (even though it is called Pipe Valley). ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
Juggling Joker |
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Paragoomba Level: 21 Posts: 59/72 EXP: 48401 Next: 1542 Since: 02-22-07 Last post: 5919 days Last view: 5160 days |
Posted by boingboingsplatI really really like that underwater effect, but make sure you modify the Cheep Cheep's palette so it looks like it's in the water as well. ____________________ Not The Only Starfish |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 117/1292 EXP: 3634745 Next: 18799 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4808 days |
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nopego |
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Newcomer Level: 6 Posts: 5/5 EXP: 862 Next: 45 Since: 01-08-08 Last post: 5956 days Last view: 5956 days |
ooooooooooohhhhhh that looks cool please post me a demo as soon as possible.PLEASE! it looks awsome and im a sucker for these hacks |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 67/1711 EXP: 5464140 Next: 197812 Since: 01-04-08 Last post: 5020 days Last view: 4950 days |
I like them. However, the part where the water touches the sides looks wrong...the intersection effect you have seems to go down too far. ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 174/1292 EXP: 3634745 Next: 18799 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4808 days |
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supertails61 |
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Red Paragoomba Level: 19 Posts: 38/58 EXP: 34414 Next: 1363 Since: 09-16-07 Last post: 5857 days Last view: 5771 days |
Not bad, not bad at all. Personally, I think the BG and FG could be a bit darker, to match the stormy theme of the level, but it looks nice otherwise. |
pieguy1732 |
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Ptooie Note: I wasn't here because I wasn't here, not because someone switched the 7 and the 3. Level: 84 Posts: 315/1711 EXP: 5464140 Next: 197812 Since: 01-04-08 Last post: 5020 days Last view: 4950 days |
Try moving the cloud up, it takes up too much space in the level height. Aside from that, try darkening the palettes (what Supertails said). It looks good aside from that.
Also, I thought that you were trying to make your levels less linear. However, I keep seeing linear levels (unless there are some secret things I'm missing). D: ____________________ "There are 3 types of people in this world: Those who can count and those who can't." |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 191/1292 EXP: 3634745 Next: 18799 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4808 days |
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Main - SMW Hacking - Super Mario & The Staff of Dreams [SS] [56K] [VIDEO] | New thread | Thread closed |
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