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Main - ROM Hacking Archives - Tower of spatula~ | New thread | New reply |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 967/4196 EXP: 21690070 Next: 146531 Since: 02-19-07 From: Ithaca, NY, US Last post: 563 days Last view: 176 days |
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Luigi-San |
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Melon Bug Level: 59 Posts: 645/732 EXP: 1580308 Next: 92820 Since: 02-20-07 Last post: 4345 days Last view: 3604 days |
Hero: Acmlm
Villain: ||bass Pure Gold: Yes |
roxahris |
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Level: 52 Posts: 287/568 EXP: 1080255 Next: 3585 Since: 02-19-07 From: Here? Last post: 4015 days Last view: 3978 days |
____________________ Love your lawn. |
smwedit |
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Goomba Level: 14 Posts: 3/27 EXP: 11076 Next: 1995 Since: 07-03-07 Last post: 5913 days Last view: 5124 days |
I'm not exactly sure about this, but I found a BG that may work for a title/intro screen (from a game called Magic Sword)
Also, I'm not even sure if you want ripped GFX in this hack, so this is just in case you do want it. By looking at blackhole89's post near the beginning of the thread about the basic scheme, I assumed that this BG would work for this purpose. If you want to use it, I can try to rip it; if you don't want to use it, just disregard this post. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 980/4196 EXP: 21690070 Next: 146531 Since: 02-19-07 From: Ithaca, NY, US Last post: 563 days Last view: 176 days |
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smwedit |
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Goomba Level: 14 Posts: 4/27 EXP: 11076 Next: 1995 Since: 07-03-07 Last post: 5913 days Last view: 5124 days |
Actually, in the original game it comes from, they are two separate layers, so I can just take off the whole cloud BG and either put a different one, or put a solid BG color.
Edit: I'll go ahead and rip it, just be sure to add me to the project members in the hack if you use it (if it's not too much to ask). Also, I can do level GFX rips if you want to use them, and I can do some ASM, such as custom sprites and blocks (if you want) |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1832/3965 EXP: 19923448 Next: 133248 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
Wiki is up again either way. It wasn't down for too long... ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Delmaru |
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Leever Level: 33 Posts: 98/193 EXP: 210782 Next: 18397 Since: 08-26-07 Last post: 5535 days Last view: 5500 days |
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Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1837/3965 EXP: 19923448 Next: 133248 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
While I'm not against ripping graphics from other games, I prefer original artwork where possible. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Delmaru |
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Leever Level: 33 Posts: 99/193 EXP: 210782 Next: 18397 Since: 08-26-07 Last post: 5535 days Last view: 5500 days |
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FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 450/505 EXP: 905340 Next: 41977 Since: 02-23-07 Last post: 5612 days Last view: 5595 days |
Quick question, what SMB3 pipes are we using? Those aren't FuSoYa's pipes from what I can tell. I wish they were also organized a bit better in the map16. They're rather haphazardly placed.
What would be the difference between using these pipes and FuSoYa's pipes? ____________________ |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1839/3965 EXP: 19923448 Next: 133248 Since: 02-19-07 From: Sweden, Skåne Last post: 3393 days Last view: 2144 days |
I didn't find them too hard to use, even if they are rather... confusing with no description. A simple reference card of some kind would fix that problem though. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Sukasa |
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Red Birdo Level: 92 Posts: 575/2112 EXP: 7745475 Next: 11462 Since: 02-19-07 Last post: 4540 days Last view: 3311 days |
MikeyK's SMB3 pipes. There's a link in #ToS, as well. |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 451/505 EXP: 905340 Next: 41977 Since: 02-23-07 Last post: 5612 days Last view: 5595 days |
I thought that might be it. I don't think I've ever encountered them in anyone's hack before though so it threw me off. ____________________ |
Luigi-San |
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Melon Bug Level: 59 Posts: 652/732 EXP: 1580308 Next: 92820 Since: 02-20-07 Last post: 4345 days Last view: 3604 days |
While we're on the subject of the SMB3 pipes, will someone PLEASE make better corners? |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 994/4196 EXP: 21690070 Next: 146531 Since: 02-19-07 From: Ithaca, NY, US Last post: 563 days Last view: 176 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 578/2112 EXP: 7745475 Next: 11462 Since: 02-19-07 Last post: 4540 days Last view: 3311 days |
Yeah, I just stuck some crappy GFX in there so that the corners woudl be somewhat recognizable and such
I support a GFX change for the pipes as well. |
smwedit |
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Goomba Level: 14 Posts: 5/27 EXP: 11076 Next: 1995 Since: 07-03-07 Last post: 5913 days Last view: 5124 days |
Posted by AilureI can also make original BGs for levels, I recently did this one for another team hack: I swear it's not a rip, I made it from this photograph: Link ... also I can do sprites for the hack if you want, here's an example: (I hope the video loads for you; if it doesn't, look at this screen: Link) |
FirePhoenix0 |
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Bullet Bill Level: 50 Posts: 452/505 EXP: 905340 Next: 41977 Since: 02-23-07 Last post: 5612 days Last view: 5595 days |
I saw the YI Piranhas on SMWC. Those are really nice. As for the background, that is realistic!
On the subject of pipes again, I'll support a GFX change for them. In fact, I'd made modified GFX pipes for my first hack but if we're aiming for a YI-ish style then they'd be no good. I'm not volunteering to draw some though. ____________________ |
Delmaru |
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Leever Level: 33 Posts: 101/193 EXP: 210782 Next: 18397 Since: 08-26-07 Last post: 5535 days Last view: 5500 days |
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