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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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Ailure
Posted on 11-26-07 10:28 AM (rev. 2 of 11-26-07 10:30 AM) Link | Quote | ID: 70703

Hats
Steam Board2 group
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Mine is pretty much done. Just need more testing.

Also, Sukasa wants to know what blocks people want in the base ROM we're going to get out soon.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


knuck
Posted on 11-26-07 10:37 AM Link | Quote | ID: 70704


Spiny
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Acmlm wanted SMB3 pipes

Ailure
Posted on 11-26-07 11:41 AM Link | Quote | ID: 70705

Hats
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Hmm, oh yeah. I want "Anything but Mario can pass-through" blocks.

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blackhole89
Posted on 11-26-07 12:06 PM Link | Quote | ID: 70706


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 923/4196
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Since: 02-19-07
From: Ithaca, NY, US

Last post: 464 days
Last view: 77 days



Changed the difficulty rating of Ailure's level to 2/3 since there should be far more challenging levels than that later on. Since the scale is 1..5, I think 3 for the alternate path is appropriate enough; what might be worth consideration is lowering the main one to 1.

____________________



Ailure
Posted on 11-26-07 06:20 PM Link | Quote | ID: 70715

Hats
Steam Board2 group
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Don't give me the urge to spice up the alternate path in a almost crazy way.

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blackhole89
Posted on 11-26-07 06:24 PM Link | Quote | ID: 70716


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 926/4196
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Next: 315347

Since: 02-19-07
From: Ithaca, NY, US

Last post: 464 days
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No need to, since, as this is an outside level, it's probably going to be relatively early into the game...

____________________



FirePhoenix0
Posted on 11-26-07 10:57 PM Link | Quote | ID: 70723


Bullet Bill
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Update on the dungeon graphics. I removed the blood effects and am going for detail now.


The level will use layer 2 and have the layer 3 castle windows in back for when there isn't layer 2 blocks. Opinions?

____________________

blackhole89
Posted on 11-26-07 11:14 PM Link | Quote | ID: 70724


The Guardian
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Level: 124

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Since: 02-19-07
From: Ithaca, NY, US

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I like this. A lot.

On a small note, I think it would look good if you introduced slightly differently coloured versions of the foreground blocks and alternated them.

____________________



FirePhoenix0
Posted on 11-26-07 11:44 PM Link | Quote | ID: 70726


Bullet Bill
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It's not really the same. The only way to add good differentiation among the foreground tiles is to color them, but it doesn't look too good this way... Maybe I'll find a good palette, but I kind of liked the other way better.

I'll work on it and if I can't figure a good color scheme, I'm switching back.

____________________

blackhole89
Posted on 11-26-07 11:47 PM Link | Quote | ID: 70728


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 930/4196
EXP: 21521254
Next: 315347

Since: 02-19-07
From: Ithaca, NY, US

Last post: 464 days
Last view: 77 days



Eh, what I said not that you need to change the colours used, but that you could create a copy of the Map16 data for the FG blocks using a slightly altered, different palette and alternate between the first and second colour scheme for foregroudn blocks. That way, the blocks would have more diversity, thus making the whole level graphically more interesting.

____________________



Smallhacker
Posted on 11-27-07 01:06 AM Link | Quote | ID: 70732


Panser
Swedish weirdo times eleven

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Posted by FirePhoenix0
have the layer 3 castle windows in back

The default Layer 3 images are overused and should therefore be avoided.

...now, why didn't I ever finish my Layer 3 editor? Hmm... I might be able to throw together a primitive and partially manual program just for this project... Emphasis on "might".

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SMW Central

FirePhoenix0
Posted on 11-27-07 03:15 AM Link | Quote | ID: 70735


Bullet Bill
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Any better?

____________________

Sukasa
Posted on 11-27-07 03:22 AM (rev. 3 of 11-27-07 05:51 AM) Link | Quote | ID: 70736


Red Birdo
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Beautiful. That's really good, FP0.

EDIT: got version one of the base rom done, grab it at

http://sukasa.kicks-ass.org/Tower%20of%20spatula.rar

Level 106 has some predone examples for the SMB3 pipes to make it easy to copy-paste.

FirePhoenix0
Posted on 11-27-07 12:45 PM Link | Quote | ID: 70742


Bullet Bill
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I'm going to claim Level 101 for the dungeon level. I've already got a few things laid down on that one.

I'll open the base later, when I get onto a computer with Winrar installed.

____________________

Ailure
Posted on 11-27-07 12:49 PM Link | Quote | ID: 70743

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Meh, I can't get Sukasa's link to work. Anyone else even managed to download it?

Also to clarify that we don't have a set amount of levels to work after, I removed the list below the table.

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Legomen
Posted on 11-27-07 01:32 PM Link | Quote | ID: 70745


Red Koopa
Level: 28

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Since: 05-19-07

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Theres my level:
http://img231.imageshack.us/img231/9346/towertx0.png


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Sorry for my bad english

The Ubuntu Counter Project - user number # 21914

blackhole89
Posted on 11-27-07 02:36 PM Link | Quote | ID: 70748


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Legomen: It still looks a bit bland... can you add more detail and diversify it more?

FirePhoenix0: It's good, except that you should make the alternate FG block colour closer to the other FG blocks, not the background.

____________________



Smallhacker
Posted on 11-27-07 02:55 PM Link | Quote | ID: 70749


Panser
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Posted by blackhole89
It still looks a bit bland...

I think the word you're looking for is "horrible".

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Sukasa
Posted on 11-27-07 03:15 PM Link | Quote | ID: 70750


Red Birdo
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changed the URL,

http://sukasa.kicks-ass.org/TOS.rar

since my server ddin't like the odl filename or someting, it woudln't even respond to localhost

Buu-Huu
Posted on 11-27-07 03:23 PM Link | Quote | ID: 70751


Level: 26

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Since: 11-01-07

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The screenshots looks nice. But I don't like the Layer 3 window BG. (I know, layer 2)
When are you going to release a demo or how many levels did you finished yet?
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