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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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~2~
Posted on 11-01-08 09:05 PM Link | Quote | ID: 93237


Goomba
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I would do level or custom block tiles(if thats an option)

Sukasa
Posted on 11-04-08 07:58 PM Link | Quote | ID: 93472


Red Birdo
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not sure how helpful this would be, but I've got another graphics set I could make available for anyone who wants to use it for this project

http://img.photobucket.com/albums/v714/darkflight_devil/Level114-1.png
http://img.photobucket.com/albums/v714/darkflight_devil/Level131-2.png
http://img.photobucket.com/albums/v714/darkflight_devil/Level113.png

Sukasa
Posted on 11-04-08 10:38 PM (rev. 2 of 11-04-08 10:39 PM) Link | Quote | ID: 93501


Red Birdo
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If anyone wants an autoscroller, I can code them ^^

Cat Justice
Posted on 11-05-08 11:26 PM Link | Quote | ID: 93614


Mole
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That was just... beast. Have you any programs or documentation of this?

Sukasa
Posted on 11-05-08 11:30 PM Link | Quote | ID: 93615


Red Birdo
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I think I have the code and notes somewhere...

I've been sitting on this for a few months, just never had the chance to get an avi of it.

Might as well note that the ASM for it isn't compatible with sprite tool, i.e. it has to be inserted manually :/ This is because autoscrollers are handled completely differently from normal sprites.

Yoshiro
(post deleted) ID: 94308

blackhole89
Posted on 12-04-08 03:42 AM Link | Quote | ID: 95608


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

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Since: 02-19-07
From: Ithaca, NY, US

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Could you make an autoscroller that goes from right to left?

(Top-down? And, could you combine those into something that goes a full square back to the starting point?)

____________________



Ice Man
Posted on 12-04-08 06:05 PM (rev. 3 of 12-04-08 06:09 PM) Link | Quote | ID: 95668


Cheep-cheep
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Since: 02-20-07
From: Germany

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This is just an unused sprite from SMW which changes the level header from horizontal to vertical, afaik.

Also, there is another unused scrolling sprite in SMW which scrolls first from the right to the left, after some screens goes smoothly up and then from right to the left again.

It's really not hard doing a simple auto scroll from right to left though.

EDIT: From top to bottom shouldn't be hard either. Though, combining them will be tricky, imo.

EDIT2: A video of the scrolling:


Sukasa
Posted on 12-04-08 06:30 PM Link | Quote | ID: 95669


Red Birdo
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The harder part was just debugging it and documenting all the RAM that was used. They'd be easier to make now that I know what the various RAM addresses actually do.

Also, I could probably do a full-square autoscroller fairly easily.

boingboingsplat
Posted on 12-04-08 09:02 PM Link | Quote | ID: 95678


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
From: Michicola

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If you guys need any enemies sprites with simple behaviors I'd be glad to help. I need the practice anyways.

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Sukasa
Posted on 01-29-09 11:55 PM Link | Quote | ID: 99779


Red Birdo
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So, uh, has anyone done anything with this recently?

blackhole89
Posted on 01-31-09 12:57 PM Link | Quote | ID: 99865


The Guardian
Moloch whose eyes are a thousand blind windows!
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Since: 02-19-07
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I looked through my old ToS folders and tried to make some sense out of my hacks.

I did weird things.



A good next thing to be done would be writing up some stock enemy sprite code to populate the levels we have.

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Tuyukosi
Posted on 03-02-09 03:39 PM Link | Quote | ID: 102044


Shyguy
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From: #tuy

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Too late for joining?

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Ailure
Posted on 03-18-09 03:20 PM Link | Quote | ID: 103430

Hats
Steam Board2 group
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Since: 02-19-07
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It's never too late, admittedly this project been kinda on ice for the last few months but... I might pick it up again.

Need to talk about Sukasa before I do that though, so I get a up to date base ROM and all.

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AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


blackhole89
Posted on 03-18-09 03:57 PM Link | Quote | ID: 103436


The Guardian
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Since: 02-19-07
From: Ithaca, NY, US

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I think it would have helped the productivity from the start if we always had edited the most recent baserom/guideline/... info into the head post...

I think the 12-09 baserom I uploaded might have not experienced that many changes relevant to making levels after that.

____________________



Sukasa
Posted on 03-28-09 10:32 PM Link | Quote | ID: 104188


Red Birdo
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For the record guys, the Baserom isn't needed to do anything. Although it has a bunch of little hacks to make it easier to design levels, there's nothing saying you need to have them to make any levels or such.

Sukasa
Posted on 04-16-09 01:35 AM Link | Quote | ID: 105205


Red Birdo
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..Can we get a sound-off of everyone who's still interested in working on this? There's been good progress behind the scenes, but one thing we still don't have is level contributions that have gotten through

boingboingsplat
Posted on 04-16-09 01:47 AM Link | Quote | ID: 105207


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Since: 07-23-07
From: Michicola

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I'd be interested in levels. I guess I wouldn't need a base ROM but I can honestly say it'd really put me at ease if I had one to work with.

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Sukasa
Posted on 04-16-09 01:51 AM Link | Quote | ID: 105209


Red Birdo
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http://sukasa.kicks-ass.org/baserom.ips

boingboingsplat
Posted on 04-16-09 01:56 AM Link | Quote | ID: 105211


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 75

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Since: 07-23-07
From: Michicola

Last post: 4934 days
Last view: 4896 days
Posted by Sukasa
http://sukasa.kicks-ass.org/baserom.ips

Awesome, I'll work on a level when I get back to my usual computer.

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