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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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Tyty
Posted on 01-02-08 07:24 PM Link | Quote | ID: 72577


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We should have a level where you Jump on a Bandwagon It would totally work.

It would have a fast-scrolling BG, and you have to work your way to the front and everything.

Maybe we could have that be how you get to the front of the Tower?

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Ailure
Posted on 01-02-08 08:50 PM Link | Quote | ID: 72583

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Oh yeah, Wiki is up again.

Same location as last time. The ailure.kafuka.org domain works perfectly, as my IP didn't change over christmas (pretty ironic it did before...).

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OoBurns
Posted on 01-03-08 07:44 AM Link | Quote | ID: 72623


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I just listened to the Gestation SPC, and I thought it was pretty nice. Like you say, it could use some adjustment, but I'd definitely like to see hear this in SMW.

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Remnic The Hedgehog
Posted on 01-03-08 07:23 PM Link | Quote | ID: 72628


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Just a suggestion for the enemies that you might use in the Gestation area in Tower of Spatula, you should use Tweeters for the Critters and Red Paratroopas for the bats.

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Reini
Posted on 01-03-08 07:38 PM Link | Quote | ID: 72629


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Why not turn Swoopies into bats?

Remnic The Hedgehog
Posted on 01-03-08 07:41 PM Link | Quote | ID: 72630


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Because they fly in a divebombing formation. Not up and down like the bats in Cave Story.

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Ailure
Posted on 01-03-08 07:48 PM Link | Quote | ID: 72631

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Blackhole talked with me yesterday, and said we needed a RAM map.

As you can see, I suck at making tables.

And cocks is just a dumb placeholder.

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Remnic The Hedgehog
Posted on 01-03-08 07:52 PM Link | Quote | ID: 72633


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Ailure
Posted on 01-03-08 07:53 PM Link | Quote | ID: 72634

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Not that kind of RAM map.

It's for custom hacks and stuff. Not for stuff that is already in the game.

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Remnic The Hedgehog
Posted on 01-03-08 07:56 PM Link | Quote | ID: 72635


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Oh whoops.

Also, have we decided who the bosses in the hack would be yet?

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blackhole89
Posted on 01-04-08 01:06 AM Link | Quote | ID: 72643


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We had some ideas posted, but I suppose we'll wind up taking whatever is implemented as long as it's not crap... it's not like we have an oversize set to narrow down at the moment.

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Ailure
Posted on 01-04-08 02:45 AM Link | Quote | ID: 72652

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And we have to make sure it's actually a fun boss. If it's repetitive as hell, or bland there's no point implementing it.

So far we only brainstormed a few potentional characters as bosses, but not their mechanics.

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Tyty
Posted on 01-04-08 03:52 AM (rev. 2 of 01-04-08 03:52 AM) Link | Quote | ID: 72655


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New graphics for the Board Morons, You guys like em?

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Ailure
Posted on 01-04-08 04:28 AM Link | Quote | ID: 72659

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They... stand a bit out too much. As in, doesn't really fit in with the other SMW enemies.

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Tyty
Posted on 01-04-08 04:34 AM (rev. 2 of 01-04-08 07:15 AM) Link | Quote | ID: 72660


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Posted by Kitty Santa
They... stand a bit out too much. As in, doesn't really fit in with the other SMW enemies.


I thought we were going to be redoing most of the enemies...

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blackhole89
Posted on 01-04-08 11:15 AM Link | Quote | ID: 72675


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Posted by Tekor
Posted by Kitty Santa
They... stand a bit out too much. As in, doesn't really fit in with the other SMW enemies.


I thought we were going to be redoing most of the enemies...

I'm positively in favour of that as well. At the one point or other, we'll have to introduce our own anyway, and having to adhere to SMW's style would be more of a burden with that than just replacing the original ones with our own.

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Kawa
Posted on 01-04-08 11:17 AM Link | Quote | ID: 72676


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Posted by blackhole89
...and having to adhere to SMW's style...
What style?

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blackhole89
Posted on 01-04-08 11:18 AM Link | Quote | ID: 72677


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Touché.

Lack thereof is a style as well, in a way...

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Stark
Posted on 01-04-08 11:25 AM Link | Quote | ID: 72680

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SMW does have a pretty distinctive style. If you can't see that, you're pretty blind. If it didn't, then things wouldn't look out of place in it, but they do.

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blackhole89
Posted on 01-04-08 11:27 AM Link | Quote | ID: 72682


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Yeah, it might not be as "dominant" or "recognizable as typically SMW" as YI's sketchy style, for instance, but still appears fairly uniform.

Either way, Tekor, I like what you did there. The eyes could use more detail (probably achieved with increased size) though.

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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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