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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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Ailure
Posted on 12-24-07 01:00 PM Link | Quote | ID: 72087

Hats
Steam Board2 group
Level: 120

Posts: 2016/3965
EXP: 19255678
Next: 231493

Since: 02-19-07
From: Sweden, Skåne

Last post: 2973 days
Last view: 1724 days
I thought about it, since it appeared in several hacks... but problem is that a air meter would prevent underwater stages. Or at least make them more frustrating.

Then, it probably works well as long there's a item to breath with, like you said. I can't imagine having too many underwater stages in this hack anyway...

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blackhole89
Posted on 12-24-07 07:57 PM Link | Quote | ID: 72098


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1129/4196
EXP: 20963116
Next: 268150

Since: 02-19-07
From: Ithaca, NY, US

Last post: 143 days
Last view: 10 days



I messed with sprite tool a little and made a "board moron goomba" sprite (which tries to emulate the behaviour of a monster that clearly didn't read the FAQ of SMW, walking unsteadily and bumping into things all the time)

Graphics are still flawed, so is collision detection. The code is shit. Once I get better at the whole sprite thing, I can clean it up/fix it, but this is practically the first thing I coded with it...

____________________



Ailure
Posted on 12-25-07 02:00 AM Link | Quote | ID: 72106

Hats
Steam Board2 group
Level: 120

Posts: 2017/3965
EXP: 19255678
Next: 231493

Since: 02-19-07
From: Sweden, Skåne

Last post: 2973 days
Last view: 1724 days
Haha, I love that sprite.

Now if that fire works sound could be removed after the hit, it would be awesome.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Tyty
Posted on 12-26-07 04:11 AM Link | Quote | ID: 72148


Vire
Jizz Danmaku
Level: 76

Posts: 396/1381
EXP: 3937886
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Since: 04-20-07
From: Canada

Last post: 4119 days
Last view: 3391 days
K, I'm up for Sprite Graphics. I'm good with those. =P

____________________

blackhole89
Posted on 12-26-07 05:05 PM Link | Quote | ID: 72168


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1141/4196
EXP: 20963116
Next: 268150

Since: 02-19-07
From: Ithaca, NY, US

Last post: 143 days
Last view: 10 days



Good.

Can you make sprites of any of the following?
- edits of normal SMW enemies to adapt to various board stereotypes (morons, enforcer adminators, spamming douchebags, what-not)
- possibly original representations of those
- prominent personalities from the board
- general things typical of ... the internet


____________________



Keitaro
Posted on 12-26-07 09:14 PM Link | Quote | ID: 72185


Mole
Level: 42

Posts: 351/351
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Since: 02-19-07
From: Massachusetts

Last post: 5637 days
Last view: 5074 days
I'm down for music (blackhole told me to post here).

What are you all looking for, exactly? So I have an idea what to write. (no, I didn't really look through the rest of the thread comprehensively, so if that's been covered, sorry) Thanks

Ailure
Posted on 12-26-07 09:39 PM Link | Quote | ID: 72189

Hats
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Since: 02-19-07
From: Sweden, Skåne

Last post: 2973 days
Last view: 1724 days
Music that would fit to a Mario game?

It dosen't have to be in the SMW style, mind you.

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blackhole89
Posted on 12-28-07 06:20 PM Link | Quote | ID: 72297


The Guardian
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Level: 123

Posts: 1157/4196
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Since: 02-19-07
From: Ithaca, NY, US

Last post: 143 days
Last view: 10 days



It would be good to hear about any progress... so far, we are still missing lots and lots of in-tower/"castle tileset" levels, not to mention the cave ones.

(For Outer Wall, I'm still waiting for smwedit converting that BG, unless he already did and I missed it...)

____________________



Remnic The Hedgehog
Posted on 12-28-07 10:26 PM Link | Quote | ID: 72304


Chasupa
Level: 56

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Since: 05-23-07
From: Kickapoo, Missouri

Last post: 4845 days
Last view: 4853 days

Think I can help out with this hack? I'm quite good at arranging graphics, custom GFX, ExGFX porting and level design. If you need a helping hand, just tell me.

____________________


Ailure
Posted on 12-28-07 10:30 PM Link | Quote | ID: 72305

Hats
Steam Board2 group
Level: 120

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Since: 02-19-07
From: Sweden, Skåne

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Last view: 1724 days
Sure. Show off what you can do, and we gladly accept anything you contribute into this project.

We should probably put up a wanted page on the wiki... when it's up again. Which it will be quite soon.

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Remnic The Hedgehog
Posted on 12-28-07 10:37 PM (rev. 2 of 12-28-07 10:37 PM) Link | Quote | ID: 72306


Chasupa
Level: 56

Posts: 424/675
EXP: 1341960
Next: 56216

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 4845 days
Last view: 4853 days

http://www.smwcentral.net/?p=showexgfx&id=128

Super Metroid background of Crateria exterior


http://www.smwcentral.net/?p=showexgfx&id=106

Custom set of GFX for those really Mario themed levels (lacks shading unfortunately)

____________________


blackhole89
Posted on 12-28-07 10:57 PM Link | Quote | ID: 72308


The Guardian
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Level: 123

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Since: 02-19-07
From: Ithaca, NY, US

Last post: 143 days
Last view: 10 days



Very nice. Could you make some exclusive graphics/BGs for this project?

____________________



Remnic The Hedgehog
Posted on 12-28-07 11:18 PM Link | Quote | ID: 72309


Chasupa
Level: 56

Posts: 425/675
EXP: 1341960
Next: 56216

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 4845 days
Last view: 4853 days

I could try it out. This'll give me a nice side project while my friend A Yoshi is working on our team hack A Yoshi: QFTGE. What do you think of a digitized background that resembles something like a computer chip or a hard drive?

____________________


Ailure
Posted on 12-29-07 01:03 AM Link | Quote | ID: 72310

Hats
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Since: 02-19-07
From: Sweden, Skåne

Last post: 2973 days
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That could work.

Could always give it a somewhat virtual world looks, with glitches here and there. Hell, I thought about having glitch levels... but with custom graphics for glitches so it actually looks like something and isn't really random garbage.

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boingboingsplat
Posted on 12-29-07 04:09 AM (rev. 3 of 12-29-07 04:16 AM) Link | Quote | ID: 72313


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

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Since: 07-23-07
From: Michicola

Last post: 4514 days
Last view: 4476 days
I could make some sprite GFX if you'd like.

Example:


I made a giant Blurp to accompany a sprite I made for it.

I can also make higher detail graphics if you'd like those.

Of course, it helps me a lot when I have reference.

Edit:
I think it'd be neat to have a level/world in grayscale to simulate "banland."

____________________
 

blackhole89
Posted on 12-29-07 04:22 AM Link | Quote | ID: 72317


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 123

Posts: 1159/4196
EXP: 20963116
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Since: 02-19-07
From: Ithaca, NY, US

Last post: 143 days
Last view: 10 days



I like both the large fish and the more detailed graphics a lot (sparing Mario... I think the detailed version looks somehow... too young, almost as if it was a 10 year old version of the plumbing protagonist).

Banland sounds like a good idea to me... as for me, I'd suggest the "global" overworld to be presented as a floating island of sorts, standing for the board as a whole. The outside, then, would represent the rest of the internet (beyond "banland", we totally need to make that as a special world).

____________________



boingboingsplat
Posted on 12-29-07 04:29 AM Link | Quote | ID: 72319


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 74

Posts: 111/1292
EXP: 3535108
Next: 118436

Since: 07-23-07
From: Michicola

Last post: 4514 days
Last view: 4476 days
Posted by blackhole89
I like both the large fish and the more detailed graphics a lot (sparing Mario... I think the detailed version looks somehow... too young, almost as if it was a 10 year old version of the plumbing protagonist).

Heh, the only graphics I made there was that larger fish, the rest were from the open source hack SMW Redrawn, by Icegoom.

I can well enough match it's graphical style though, that is, as far as sprite GFX go.

____________________
 

Luigi-San
Posted on 12-29-07 06:36 AM Link | Quote | ID: 72329


Melon Bug
Level: 58

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Since: 02-20-07

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I particularly like the higher-detailed Blurp.

Raccoon Sam
Posted on 12-29-07 05:44 PM Link | Quote | ID: 72349


Cobrat
Level: 56

Posts: 369/672
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Since: 02-19-07
From: Hi

Last post: 3140 days
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That huge Blurps is really awesome..! Makes me wonder why nobody ever does custom underwater enemies.

Also post #4000 in the SMW Hacking forum.

____________________


Ailure
Posted on 12-29-07 06:40 PM Link | Quote | ID: 72350

Hats
Steam Board2 group
Level: 120

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EXP: 19255678
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Since: 02-19-07
From: Sweden, Skåne

Last post: 2973 days
Last view: 1724 days
Heh, the higher detailed graphics don't look like SNES-style pixel art but more like GBA style. xD

Underwater levels as far I recall, isn't too popular in first place. None of the ones in SMW is particular memorable, although a few in SMB3 is...

Heh, Banland. Should probably be done in a tongue-in-cheek manner, like the underworld in Super Paper Mario.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org

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Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

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