Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 89,069,583
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 07-27-24 04:31 AM
Guest: Register | Login

0 users currently in ROM Hacking Archives | 1 guest

Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25

Ailure
Posted on 12-24-07 01:00 PM Link | Quote | ID: 72087

Hats
Steam Board2 group
Level: 121

Posts: 2016/3965
EXP: 19923140
Next: 133556

Since: 02-19-07
From: Sweden, Skåne

Last post: 3393 days
Last view: 2144 days
I thought about it, since it appeared in several hacks... but problem is that a air meter would prevent underwater stages. Or at least make them more frustrating.

Then, it probably works well as long there's a item to breath with, like you said. I can't imagine having too many underwater stages in this hack anyway...

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


blackhole89
Posted on 12-24-07 07:57 PM Link | Quote | ID: 72098


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1129/4196
EXP: 21689734
Next: 146867

Since: 02-19-07
From: Ithaca, NY, US

Last post: 563 days
Last view: 176 days



I messed with sprite tool a little and made a "board moron goomba" sprite (which tries to emulate the behaviour of a monster that clearly didn't read the FAQ of SMW, walking unsteadily and bumping into things all the time)

Graphics are still flawed, so is collision detection. The code is shit. Once I get better at the whole sprite thing, I can clean it up/fix it, but this is practically the first thing I coded with it...

____________________



Ailure
Posted on 12-25-07 02:00 AM Link | Quote | ID: 72106

Hats
Steam Board2 group
Level: 121

Posts: 2017/3965
EXP: 19923140
Next: 133556

Since: 02-19-07
From: Sweden, Skåne

Last post: 3393 days
Last view: 2144 days
Haha, I love that sprite.

Now if that fire works sound could be removed after the hit, it would be awesome.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Tyty
Posted on 12-26-07 04:11 AM Link | Quote | ID: 72148


Vire
Jizz Danmaku
Level: 77

Posts: 396/1381
EXP: 4075766
Next: 115363

Since: 04-20-07
From: Canada

Last post: 4539 days
Last view: 3811 days
K, I'm up for Sprite Graphics. I'm good with those. =P

____________________

blackhole89
Posted on 12-26-07 05:05 PM Link | Quote | ID: 72168


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1141/4196
EXP: 21689734
Next: 146867

Since: 02-19-07
From: Ithaca, NY, US

Last post: 563 days
Last view: 176 days



Good.

Can you make sprites of any of the following?
- edits of normal SMW enemies to adapt to various board stereotypes (morons, enforcer adminators, spamming douchebags, what-not)
- possibly original representations of those
- prominent personalities from the board
- general things typical of ... the internet


____________________



Keitaro
Posted on 12-26-07 09:14 PM Link | Quote | ID: 72185


Mole
Level: 43

Posts: 351/351
EXP: 524732
Next: 40314

Since: 02-19-07
From: Massachusetts

Last post: 6057 days
Last view: 5493 days
I'm down for music (blackhole told me to post here).

What are you all looking for, exactly? So I have an idea what to write. (no, I didn't really look through the rest of the thread comprehensively, so if that's been covered, sorry) Thanks

Ailure
Posted on 12-26-07 09:39 PM Link | Quote | ID: 72189

Hats
Steam Board2 group
Level: 121

Posts: 2023/3965
EXP: 19923140
Next: 133556

Since: 02-19-07
From: Sweden, Skåne

Last post: 3393 days
Last view: 2144 days
Music that would fit to a Mario game?

It dosen't have to be in the SMW style, mind you.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


blackhole89
Posted on 12-28-07 06:20 PM Link | Quote | ID: 72297


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1157/4196
EXP: 21689734
Next: 146867

Since: 02-19-07
From: Ithaca, NY, US

Last post: 563 days
Last view: 176 days



It would be good to hear about any progress... so far, we are still missing lots and lots of in-tower/"castle tileset" levels, not to mention the cave ones.

(For Outer Wall, I'm still waiting for smwedit converting that BG, unless he already did and I missed it...)

____________________



Remnic The Hedgehog
Posted on 12-28-07 10:26 PM Link | Quote | ID: 72304


Chasupa
Level: 56

Posts: 423/675
EXP: 1389200
Next: 8976

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5265 days
Last view: 5273 days

Think I can help out with this hack? I'm quite good at arranging graphics, custom GFX, ExGFX porting and level design. If you need a helping hand, just tell me.

____________________


Ailure
Posted on 12-28-07 10:30 PM Link | Quote | ID: 72305

Hats
Steam Board2 group
Level: 121

Posts: 2038/3965
EXP: 19923140
Next: 133556

Since: 02-19-07
From: Sweden, Skåne

Last post: 3393 days
Last view: 2144 days
Sure. Show off what you can do, and we gladly accept anything you contribute into this project.

We should probably put up a wanted page on the wiki... when it's up again. Which it will be quite soon.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Remnic The Hedgehog
Posted on 12-28-07 10:37 PM (rev. 2 of 12-28-07 10:37 PM) Link | Quote | ID: 72306


Chasupa
Level: 56

Posts: 424/675
EXP: 1389200
Next: 8976

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5265 days
Last view: 5273 days

http://www.smwcentral.net/?p=showexgfx&id=128

Super Metroid background of Crateria exterior


http://www.smwcentral.net/?p=showexgfx&id=106

Custom set of GFX for those really Mario themed levels (lacks shading unfortunately)

____________________


blackhole89
Posted on 12-28-07 10:57 PM Link | Quote | ID: 72308


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1158/4196
EXP: 21689734
Next: 146867

Since: 02-19-07
From: Ithaca, NY, US

Last post: 563 days
Last view: 176 days



Very nice. Could you make some exclusive graphics/BGs for this project?

____________________



Remnic The Hedgehog
Posted on 12-28-07 11:18 PM Link | Quote | ID: 72309


Chasupa
Level: 56

Posts: 425/675
EXP: 1389200
Next: 8976

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5265 days
Last view: 5273 days

I could try it out. This'll give me a nice side project while my friend A Yoshi is working on our team hack A Yoshi: QFTGE. What do you think of a digitized background that resembles something like a computer chip or a hard drive?

____________________


Ailure
Posted on 12-29-07 01:03 AM Link | Quote | ID: 72310

Hats
Steam Board2 group
Level: 121

Posts: 2039/3965
EXP: 19923140
Next: 133556

Since: 02-19-07
From: Sweden, Skåne

Last post: 3393 days
Last view: 2144 days
That could work.

Could always give it a somewhat virtual world looks, with glitches here and there. Hell, I thought about having glitch levels... but with custom graphics for glitches so it actually looks like something and isn't really random garbage.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


boingboingsplat
Posted on 12-29-07 04:09 AM (rev. 3 of 12-29-07 04:16 AM) Link | Quote | ID: 72313


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 75

Posts: 110/1292
EXP: 3660840
Next: 166064

Since: 07-23-07
From: Michicola

Last post: 4934 days
Last view: 4896 days
I could make some sprite GFX if you'd like.

Example:


I made a giant Blurp to accompany a sprite I made for it.

I can also make higher detail graphics if you'd like those.

Of course, it helps me a lot when I have reference.

Edit:
I think it'd be neat to have a level/world in grayscale to simulate "banland."

____________________
 

blackhole89
Posted on 12-29-07 04:22 AM Link | Quote | ID: 72317


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 1159/4196
EXP: 21689734
Next: 146867

Since: 02-19-07
From: Ithaca, NY, US

Last post: 563 days
Last view: 176 days



I like both the large fish and the more detailed graphics a lot (sparing Mario... I think the detailed version looks somehow... too young, almost as if it was a 10 year old version of the plumbing protagonist).

Banland sounds like a good idea to me... as for me, I'd suggest the "global" overworld to be presented as a floating island of sorts, standing for the board as a whole. The outside, then, would represent the rest of the internet (beyond "banland", we totally need to make that as a special world).

____________________



boingboingsplat
Posted on 12-29-07 04:29 AM Link | Quote | ID: 72319


Giant Koopa
[PREFSTRING:wonderful bounciness]
Level: 75

Posts: 111/1292
EXP: 3660840
Next: 166064

Since: 07-23-07
From: Michicola

Last post: 4934 days
Last view: 4896 days
Posted by blackhole89
I like both the large fish and the more detailed graphics a lot (sparing Mario... I think the detailed version looks somehow... too young, almost as if it was a 10 year old version of the plumbing protagonist).

Heh, the only graphics I made there was that larger fish, the rest were from the open source hack SMW Redrawn, by Icegoom.

I can well enough match it's graphical style though, that is, as far as sprite GFX go.

____________________
 

Luigi-San
Posted on 12-29-07 06:36 AM Link | Quote | ID: 72329


Melon Bug
Level: 59

Posts: 656/732
EXP: 1580283
Next: 92845

Since: 02-20-07

Last post: 4345 days
Last view: 3604 days
I particularly like the higher-detailed Blurp.

Raccoon Sam
Posted on 12-29-07 05:44 PM Link | Quote | ID: 72349


Cobrat
Level: 56

Posts: 369/672
EXP: 1390076
Next: 8100

Since: 02-19-07
From: Hi

Last post: 3559 days
Last view: 2790 days
That huge Blurps is really awesome..! Makes me wonder why nobody ever does custom underwater enemies.

Also post #4000 in the SMW Hacking forum.

____________________


Ailure
Posted on 12-29-07 06:40 PM Link | Quote | ID: 72350

Hats
Steam Board2 group
Level: 121

Posts: 2042/3965
EXP: 19923140
Next: 133556

Since: 02-19-07
From: Sweden, Skåne

Last post: 3393 days
Last view: 2144 days
Heh, the higher detailed graphics don't look like SNES-style pixel art but more like GBA style. xD

Underwater levels as far I recall, isn't too popular in first place. None of the ones in SMW is particular memorable, although a few in SMB3 is...

Heh, Banland. Should probably be done in a tongue-in-cheek manner, like the underworld in Super Paper Mario.

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org

Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25


Main - ROM Hacking Archives - Tower of spatula~ New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.036 seconds. (323KB of memory used)
MySQL - queries: 77, rows: 105/106, time: 0.024 seconds.