Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,501,926
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 06:09 PM
Guest: Register | Login

0 users currently in Gaming | 1 guest

Main - Gaming - Super Mario Galaxy New thread | New reply

Pages: 1 2 3 4

Jin Dogan
Posted on 11-14-07 03:01 AM Link | Quote | ID: 70012


Snifit
Level: 38

Posts: 230/277
EXP: 364638
Next: 5809

Since: 03-14-07

Last post: 5798 days
Last view: 4334 days
Damn! My brother didn't go to get it today and they're already sold out!(Toys R Us) They just got the game today also.

Ice Penguin
Posted on 11-14-07 05:53 PM Link | Quote | ID: 70036


Popo
Level: 51

Posts: 358/539
EXP: 991502
Next: 22436

Since: 02-20-07
From: Kasuto

Last post: 4792 days
Last view: 4792 days
I bought this game yesterday, but my Wii got stolen. I won't be able to play this for a long, long time now.

Ailure
Posted on 11-14-07 08:19 PM Link | Quote | ID: 70039

Hats
Steam Board2 group
Level: 121

Posts: 1740/3965
EXP: 19784315
Next: 272381

Since: 02-19-07
From: Sweden, Skåne

Last post: 3304 days
Last view: 2055 days
Posted by Squash Monster
Pretty sure NSMB was not pre-rendered. If it was pre-rendered, it'd look a lot better.
I'm quite sure it would look worse animation wise. Sometimes pre-rendered animations can lead to a insane number of frames (See item 7).

____________________
AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Squash Monster
Posted on 11-14-07 11:21 PM Link | Quote | ID: 70058


Buster Beetle
Level: 48

Posts: 445/469
EXP: 804660
Next: 18883

Since: 02-22-07
From: New York

Last post: 5700 days
Last view: 5700 days
True, but I wasn't talking about quality of animation.

____________________

chungy
Posted on 11-15-07 10:19 AM Link | Quote | ID: 70092


Rex
Level: 51

Posts: 65/533
EXP: 960580
Next: 53358

Since: 08-23-07
From: Las Vegas

Last post: 4447 days
Last view: 4250 days
Posted by Ailure
Posted by Squash Monster
Pretty sure NSMB was not pre-rendered. If it was pre-rendered, it'd look a lot better.
I'm quite sure it would look worse animation wise. Sometimes pre-rendered animations can lead to a insane number of frames (See item 7).

Many enemies in NSMB are pre-rendered. Basically what's not pre-rendered: Mario, Luigi, Bowser Jr., the bosses, Bowser, the fish, the giant mushroom.

Uncle Elmo
Posted on 11-17-07 02:27 AM Link | Quote | ID: 70203


Red Goomba
Level: 18

Posts: 39/47
EXP: 25406
Next: 4491

Since: 04-22-07
From: North Wales, UK

Last post: 5846 days
Last view: 5850 days
I had to come online and tell someone...

I am a jaded, cynical and mostly depressed 28 year old - but this game, this has made me fall in love with videogames all again. Have just played it for an hour (into the second galaxy now), and throughout I had this goofy smile on my face like I was a year old on christmas morning. If I didn't have to go to work tomorrow I'd be on it now.
Outstanding

and this is coming from an ex sega fanboy!

Trapster
Posted on 11-17-07 03:22 AM Link | Quote | ID: 70204


Morton Koopa
Feel the pain of those inferior beings...as you burn in hell!
Level: 98

Posts: 970/2410
EXP: 9375054
Next: 279299

Since: 02-19-07
From: Sweden

Last post: 4518 days
Last view: 4499 days

I can say that I got the game yesterday. Haven´t tried it yet, though.

And I got no coin.

____________________
http://gh.ffshrine.org/?r=54532
http://gh.ffshrine.org/soundtracks.php?r=54532


chungy
Posted on 11-17-07 04:52 AM Link | Quote | ID: 70211


Rex
Level: 51

Posts: 72/533
EXP: 960580
Next: 53358

Since: 08-23-07
From: Las Vegas

Last post: 4447 days
Last view: 4250 days
Posted by Uncle Elmo
and this is coming from an ex sega fanboy!

It doesn't matter anymore

Trapster
Posted on 11-17-07 05:42 AM Link | Quote | ID: 70212


Morton Koopa
Feel the pain of those inferior beings...as you burn in hell!
Level: 98

Posts: 971/2410
EXP: 9375054
Next: 279299

Since: 02-19-07
From: Sweden

Last post: 4518 days
Last view: 4499 days

Haha, I´ve preordered that too.

____________________
http://gh.ffshrine.org/?r=54532
http://gh.ffshrine.org/soundtracks.php?r=54532


Kamin
Posted on 11-17-07 06:35 AM Link | Quote | ID: 70213


Paragoomba
Level: 22

Posts: 70/79
EXP: 55455
Next: 2895

Since: 04-02-07
From: Wikkiwa, San Jiego

Last post: 5943 days
Last view: 5860 days
Purple Coin Comets.



Hate 'em like the plague.

____________________
C'mon kick punch chop do as you please

Stark
Posted on 11-17-07 10:07 AM Link | Quote | ID: 70221

Puella Magi

Level: 105

Posts: 760/2875
EXP: 12215714
Next: 46546

Since: 02-19-07
From: Redmond, Washington


Last post: 4668 days
Last view: 3886 days


Posted by Kamin
Purple Coin Comets.



Hate 'em like the plague.
Most of them aren't so bad. When it's like, go around in this massive world and find them all, that's pretty annoying... But most of them are quite linear, or at least mostly linear like Freezeflame. Or, they're like Luigi's Purple Coins, where it's just a mad dash to get enough while also trying not to die. Those ones are really the most fun.

But yeah, not so bad.

____________________
Pay attention. This will be on the test.

Legion
Posted on 11-17-07 10:19 AM (rev. 2 of 11-17-07 02:35 PM) Link | Quote | ID: 70222


Level: 38

Posts: 173/267
EXP: 339433
Next: 31014

Since: 10-03-07

Last post: 5652 days
Last view: 5650 days
Alrighty, my subpar Wal-Mart finally stocked it so I now have it. I will be chiming in later on and so far I've heard nothing but amazing things about it.

Except from Alastor. Who hates freedom and rainbows.

EDIT: Ok I've been playing it for a bit and I'm loving it. Visually, it's very amazing. Very beautiful game that's easy on the eyes.

The controls themselves are very easy to learn. Actually applying them to the game might take a bit to get used to but I think it will be alright in the long run. There were many times where I asked myself "If I jump this way, will I fall off and die?" when the answer was "No". I'm sure this will be a recurring theme throughout the whole game.

Some areas look like you need, or can, go that way only to lead to your death while others aren't so obvious that it's ok to go that way.

As for the linear part, Alastor is pretty right, but not right to criticize it. The way this game is set-up, it wouldn't work having the free-roam that 64 has. In fact, not only is NOT negative points off, but it's actually a positive thing. It's hard to explain, but if it weren't the linear way it is, it would actually kind of suck. That's just the way the stage format works.

I'm really looking forward to the rest of this game.


Also, the return of the Gunships/Gunship music. Yes.

Scion
Posted on 11-17-07 07:09 PM Link | Quote | ID: 70234


Red Goomba
Level: 16

Posts: 11/40
EXP: 19885
Next: 371

Since: 05-30-07

Last post: 4950 days
Last view: 4950 days
Okay I've played this game up to 48 stars or something like that.

I have to say it's pretty good, but I can't really decide how to rate until it's over. Some were trying to compare it to Mario 64. I think they're to different from each other to compare. Yeah, sure it has the same concept of running jumping and collecting stars, but it still feels totally different. But it definently beats Mario Sunshine, which wasn't a horrible game but still it could've been better. I'm still waiting on the totally remade version of Mario 64, but that might not happen considering they "remade" it on the DS. Anyway, I'm like SMG pretty well, and I hope it gets better...

____________________
MKWII Rating: 9999 VR 3 Stars

Stark
Posted on 11-18-07 09:20 AM Link | Quote | ID: 70294

Puella Magi

Level: 105

Posts: 761/2875
EXP: 12215714
Next: 46546

Since: 02-19-07
From: Redmond, Washington


Last post: 4668 days
Last view: 3886 days


Posted by Legion
As for the linear part, Alastor is pretty right, but not right to criticize it. The way this game is set-up, it wouldn't work having the free-roam that 64 has. In fact, not only is NOT negative points off, but it's actually a positive thing. It's hard to explain, but if it weren't the linear way it is, it would actually kind of suck. That's just the way the stage format works.
Just because something couldn't be better doesn't mean it's great, though.

____________________
Pay attention. This will be on the test.

Joshua
Posted on 11-18-07 05:33 PM (rev. 2 of 11-18-07 05:34 PM) Link | Quote | ID: 70305


Red Paragoomba
Level: 20

Posts: 63/64
EXP: 40310
Next: 2129

Since: 05-11-07
From: USA

Last post: 5970 days
Last view: 5904 days
Linearity is one of the things that made the 2D Marios so much fun, being able to just run forward like a maniac in Super Mario Bros or Super Mario World and hoping you'd survive as you pushed your reflexes to the limit was great. Bringing this type of gameplay back in three dimensions is a great step forward in my opinion.

YD
Posted on 11-19-07 01:17 AM Link | Quote | ID: 70344


Porcupo
banned
Level: 40

Posts: 201/312
EXP: 431109
Next: 10200

Since: 07-29-07

Last post: 5915 days
Last view: 5887 days

Posted by Ice Penguin
I bought this game yesterday, but my Wii got stolen. I won't be able to play this for a long, long time now.
your wii got stolen after buying the game yesterday?

____________________


Pac
Posted on 11-19-07 01:58 AM Link | Quote | ID: 70346


Flurry
Level: 37

Posts: 216/262
EXP: 336050
Next: 2203

Since: 02-19-07
From: Japan

Last post: 4477 days
Last view: 2879 days
Posted by DY
your wii got stolen after buying the game yesterday?
no, before

YD
Posted on 11-19-07 02:26 AM Link | Quote | ID: 70350


Porcupo
banned
Level: 40

Posts: 202/312
EXP: 431109
Next: 10200

Since: 07-29-07

Last post: 5915 days
Last view: 5887 days

Posted by Pac
Posted by DY
your wii got stolen after buying the game yesterday?
no, before
dang, why buy the game then? that seems like it would just add to the frustration. I know I wouldn't want a game I was looking forward to playing just sitting in my room after that

____________________


Panzer88
Posted on 11-19-07 10:58 AM Link | Quote | ID: 70372


Koopa
Level: 26

Posts: 83/113
EXP: 94440
Next: 7835

Since: 05-28-07
From: Salem, Oregon

Last post: 5934 days
Last view: 3465 days
to sum this up.

for a retro mario gamer, there are lots of nods and winks to previous games. It plays very much like 64 and sunshine (no suprises here, I'm just talking about basic control) but the levels are much more action oriented that exploration.

I hate getting into linearity vs non. To me the only difference that will have on me is that I'll spend less time screwing around in the levels, so it will lower it's replay value, but it feels like the game itself is filled with a lot more fun sequences.

This game does not suffer from not knowing what is going on, it gives you action packed sequence after action packed sequence, If you are looking for an expansive mushroom kingdom to run around and explore, this is not your game. This really is more retro mario, back to the old school gameplay, but that's not a bad thing.

I don't think it's the best thing since sliced bread though, i think they COULD have had both, just like they could have had the autocam standard for casuals but also had optional camera control for those of us who know what we are doing and want a little more control.

____________________
Petition for Factor 5 game on Wii

NEONswift
Posted on 11-20-07 03:40 AM Link | Quote | ID: 70430


Paragoomba
Level: 21

Posts: 60/66
EXP: 42445
Next: 7498

Since: 03-04-07
From: England

Last post: 5865 days
Last view: 5584 days
here are my pros and cons...

*** MAY CONTAIN SPOILERS ***

PROS
- Back to the classic Super Mario 64 controls with added spin jump from Sunshine
- Some fantastic themes for levels after Sunshine was only sunshine.
- New challenges in the form of comets (Daredevil and Shadow Mario)
- Imaginitive Bosses
- Old Skool Super Mario Bros gameplay
- Amazing Soundtrack

CONS
- They removed the nearly unlimited camera control which was one of the best features of Sunshine
- No Yoshi or Toadsworth and Bowser Jr has returned
- Very linear gameplay (Old Skool Mario) after having removed the more sandbox design of SM64.
- Bosses are too easy
- Haven't yet seen the GAME OVER screen

************************

Seems to me that this generation Nintendo have sadly taken a step backwards with the way game cameras are controlled... Wind Waker and Mario Sunshine were 2 games in the last generation that has almost perfect camera control with the use of the C stick. Obviously the limitation of the Wii's lack of buttons may have prevented Nintendo from doing this but I dont like relying on automated cameras.

Despite my rather limited complaints Im still enjoying this as much as I thought i would and certain levels have compelled me to play again cause theyre just that good!


____________________


Deviant Art Profile
Pages: 1 2 3 4


Main - Gaming - Super Mario Galaxy New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.037 seconds. (322KB of memory used)
MySQL - queries: 112, rows: 140/141, time: 0.020 seconds.