Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,494,527
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-28-24 12:29 AM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - Shy Guy's Playground New thread | New reply


Delmaru
Posted on 10-30-07 11:24 PM Link | Quote | ID: 68879


Leever
Level: 33

Posts: 77/193
EXP: 209236
Next: 19943

Since: 08-26-07

Last post: 5445 days
Last view: 5409 days


ok, me and my friend (who will remain unnamed) are working on a hack (duh).
this hack will feature;
custom music
custom blocks (still not sure)
custom GFX (which will not be realesed most likely)
custom Bosses (my friend will make these)
and awesome levels
note, this level is not done yet



and now, for some pics


not complete, beta title (the GFX, not the title itself)

not done either, will put more GFX in it.

and some of my friend's pics of a level he is working on




so there you have it, its far from any demo at all

____________________



blackhole89
Posted on 10-30-07 11:28 PM Link | Quote | ID: 68880


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 734/4196
EXP: 21535628
Next: 300973

Since: 02-19-07
From: Ithaca, NY, US

Last post: 473 days
Last view: 85 days



The arrangement of that SMRPG song appears nicely done... did you do it yourself or just grab it from somewhere around sm4wiki/2ch?

Who is that friend of yours? You probably could count the people capable of customizing bosses in the English-language part of the SMW hacking community with your ten fingers (and without using binary)...

Also, the level you use it in definitively needs more forest graphics.

____________________



Delmaru
Posted on 10-30-07 11:30 PM Link | Quote | ID: 68881


Leever
Level: 33

Posts: 78/193
EXP: 209236
Next: 19943

Since: 08-26-07

Last post: 5445 days
Last view: 5409 days


err... the song came with addmusic. i think its number 33?
my friend is papermario766, ill tell you that. and that level is not done. i am gonna expand it, and add some GFX. icegoom is gonna make me some Paper Mario GFX, so it will fit in nicely with the name.

____________________



Stark
Posted on 10-31-07 01:07 AM Link | Quote | ID: 68884

Puella Magi

Level: 105

Posts: 727/2875
EXP: 12214025
Next: 48235

Since: 02-19-07
From: Redmond, Washington


Last post: 4667 days
Last view: 3884 days


Okay you're gonna expand it and add some graphics, sure, but are you going to fix the problem where it's hyperlinear and boring?

____________________
Pay attention. This will be on the test.

NightKev
Posted on 10-31-07 01:53 AM Link | Quote | ID: 68889


Cape Luigi
Level: 131

Posts: 1995/4792
EXP: 26233315
Next: 191305

Since: 03-15-07

Last post: 3736 days
Last view: 3648 days
Posted by Alastor
Okay you're gonna expand it and add some graphics, sure, but are you going to fix the problem where it's hyperlinear and boring?
QFT because seriously, all you have are koopas, there's barely any variety.

____________________

Delmaru
Posted on 10-31-07 04:52 PM Link | Quote | ID: 68925


Leever
Level: 33

Posts: 79/193
EXP: 209236
Next: 19943

Since: 08-26-07

Last post: 5445 days
Last view: 5409 days


ok, but the first world is where the levels have a theme. the theme of that level is Koopaling Hill. what do you suggest i add?

____________________



Sukasa
Posted on 11-01-07 03:40 AM Link | Quote | ID: 68955


Red Birdo
Level: 92

Posts: 540/2112
EXP: 7690324
Next: 66613

Since: 02-19-07

Last post: 4449 days
Last view: 3221 days
Other shelled creatures, goombas, etc. It might be 'Koopaling Hill,' but that's no reason why you can't add more enemies.

As level suggestions, might I suggest upper and lower paths, other types of objects, such as archways, pipes, bushes, etc. Also, try building little ledges above the bottom ground.

Delmaru
Posted on 11-01-07 03:42 AM Link | Quote | ID: 68956


Leever
Level: 33

Posts: 81/193
EXP: 209236
Next: 19943

Since: 08-26-07

Last post: 5445 days
Last view: 5409 days


Posted by Sukasa
Other shelled creatures, goombas, etc. It might be 'Koopaling Hill,' but that's no reason why you can't add more enemies.

As level suggestions, might I suggest upper and lower paths, other types of objects, such as archways, pipes, bushes, etc. Also, try building little ledges above the bottom ground.


thanks Sukasa, i will do that. (you're probably one of the few who gave me some positve feedback) anything else?

____________________



Main - SMW Hacking - Shy Guy's Playground New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.056 seconds. (339KB of memory used)
MySQL - queries: 62, rows: 89/90, time: 0.042 seconds.