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Main - Gaming - New version of Dwarf fortress New thread | New reply

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Ailure
Posted on 12-03-07 01:27 PM (rev. 2 of 12-04-07 09:31 PM) Link | Quote | ID: 71103

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Accidental old double-post, disregard.

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Ailure
Posted on 12-04-07 09:29 PM Link | Quote | ID: 71192

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I captured a Bronze colossus.

Go me!

Haha, don't ask me how it even managed to catch a such large creature with a simple cage trap. oO

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Squash Monster
Posted on 12-05-07 01:27 AM Link | Quote | ID: 71206


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I'm trying to build a fortress in a big glass dome under the water in the desert.

I think that's descriptive enough.

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Ailure
Posted on 12-05-07 02:34 AM Link | Quote | ID: 71213

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That's something I would love to attempt.

I probably kill of that colossus to get the statue later. Just need to make sure my troops have proper armor, which they kinda have lacked up until now.

Shame I yet have to find iron. At least I'm able to make the next-best thing... bronze. And I suspect there might be adamantium on my map.

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Squash Monster
Posted on 12-07-07 06:56 AM Link | Quote | ID: 71322


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Careful with the adamantium. It harbors demons. Lots.

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Ailure
Posted on 12-07-07 10:06 AM Link | Quote | ID: 71325

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I had quite some morals problems with morals lately. Think chain reactions, really bad ones too. Though it finally calmed down somewhat now.

Constructing a huge pumping system in my current fortress. As you can see. I need lots of power... but only becuse I will have so many screwpumps.

It basically looks like this on each Z-level.

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Ailure
Posted on 12-10-07 10:53 PM Link | Quote | ID: 71508

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Just a small update.

I probably show off screenshots soon, but I made the basics of my aqueduct system... plus that I will have a waterfall in the meeting room, after I heard that dwarf gets happy by the mist from the waterfall.

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Ailure
Posted on 12-12-07 10:24 PM Link | Quote | ID: 71602

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Ailure
Posted on 12-16-07 08:43 PM Link | Quote | ID: 71777

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Hmm, seems like they finally fixed the siege AI with the most recent update.



Should be intresting to finally put my trap systems to use now.

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DSGatling
Posted on 12-29-07 01:08 AM Link | Quote | ID: 72311


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lol blank cell
Ailure, could you upload those pictures elsewhere? Your server is really slow and I don't feel like waiting an hour for them to load.

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Ailure
Posted on 12-29-07 01:38 AM (rev. 2 of 12-29-07 01:39 AM) Link | Quote | ID: 72312

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This probably would work better than taking screenshots constantly.

Kinda neglected the rest of the fortress while creating that canal system. xD Level 29 is especially of interesting, although looking at the pumping system sideways is kinda neat too.

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Ailure
Posted on 02-05-08 10:39 PM Link | Quote | ID: 76419

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First update in a month and a half.

Not too major update, most of the changes are noticeable within adventure mode mostly... which not many play too much.

I'm unable to test it right now too.

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Ailure
Posted on 02-17-08 05:36 AM (rev. 2 of 02-17-08 05:44 AM) Link | Quote | ID: 78056

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Yet another update, now with some performance improvements.

I play it for a bit, and see if there's any major differences. I kinda gave up as the game running at fifth of max speed wasn't exactly... that nice.

Edit: XD 10-11 FPS before the update, and 11-13 after the update. Both from same save ahaha. As a reference, 100 FPS is what the game runs max at... (so yes, my current fortress runs at 10% speed ._.)

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GreyMaria
Posted on 02-19-08 07:41 PM Link | Quote | ID: 78338

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Damn you Toady, stop fucking with the worldgen code.

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Ailure
Posted on 02-20-08 05:28 PM Link | Quote | ID: 78425

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Yeah, I considered starting over with a new world hearing about the changes he made. Most for the better too. Would be kind of sad too, considering I hadn't used the adamantium deposit on my current map but... oh well.

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