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Main - Gaming - New version of Dwarf fortress | New thread | New reply |
Madman200 |
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Level: 58 Posts: 713/726 EXP: 1550883 Next: 26663 Since: 02-20-07 Last post: 4462 days Last view: 4462 days |
No mines yet.
And after selecting trees to chop, the carpenter is doing nothing. Urm...what now? |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1709/3965 EXP: 19795217 Next: 261479 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
Heh, wood is good. In most of my games, I depended more on wood than stone. Up until the point I reached the bedrock at least. Which is hardly the case on my current map with a aquifer.
Also for free wood, deconstruct the wagon (press q, then hover over it). The wagon is useless as far I know, and there is no point letting it to be around... unless you want it to be a free target for a tantrumming dwarf (in my first game ever of dwarf fortress, one of my tantrumming dwarfs tipped over the wagon xD) Edit: Does the carpenter have the carpenter job? (press v, then hover over the carpenter). ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Madman200 |
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Level: 58 Posts: 714/726 EXP: 1550883 Next: 26663 Since: 02-20-07 Last post: 4462 days Last view: 4462 days |
Nope, it's at No Job, and I don't see how to change it just yet.
But you know, for sure. 1 -> Fish (Useless! For now.) 6 -> No Job (Useless! Period!) |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1710/3965 EXP: 19795217 Next: 261479 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
I mean, did you look under the preferences section after selecting the dwarf, then labor? Wood cutting should be marked, which is like second on the labor list. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Sukasa |
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Red Birdo Level: 92 Posts: 546/2112 EXP: 7695626 Next: 61311 Since: 02-19-07 Last post: 4458 days Last view: 3229 days |
[v]->move cursor over carpenter dwarf->[p]->[l]->make sure "Wood Cutting" is bright.
Also Ailure, see the dwarf fortress forums for details on pumping systems for aquifiers. |
Madman200 |
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Level: 58 Posts: 715/726 EXP: 1550883 Next: 26663 Since: 02-20-07 Last post: 4462 days Last view: 4462 days |
Well, I found out why I only thought it was a listing.
It uses the hyperlink setup. Alright, he's flashing the tree, which sounds wrong unless you've played the game. That means cutting the base. After _ trees, I can build [c] command. (Blank is what?) |
Sukasa |
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Red Birdo Level: 92 Posts: 547/2112 EXP: 7695626 Next: 61311 Since: 02-19-07 Last post: 4458 days Last view: 3229 days |
uild->[w]orkshops->[m]asonry/[c]arpentry |
Madman200 |
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Level: 58 Posts: 716/726 EXP: 1550883 Next: 26663 Since: 02-20-07 Last post: 4462 days Last view: 4462 days |
I meant how many trees it took to make one.
Turns out one makes three. Now I wait...for the guy to cut everything else. Just because. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1711/3965 EXP: 19795217 Next: 261479 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
Posted by SukasaAlready done that. It's pretty clear for me how to proceed with the pumping system, since I played with the water a bit the other day. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Madman200 |
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Level: 58 Posts: 717/726 EXP: 1550883 Next: 26663 Since: 02-20-07 Last post: 4462 days Last view: 4462 days |
Yeah, I'm just incapable of playing a plain-text game like this.
I have the wagon set for deconstruction, the carpenter's shop set for construction multiple dwarves meant for construction, and there's still the fisher and the six inactves. Skill: 3/50000 |
Sukasa |
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Red Birdo Level: 92 Posts: 548/2112 EXP: 7695626 Next: 61311 Since: 02-19-07 Last post: 4458 days Last view: 3229 days |
well, hang on. First off, check what skills are needed to make the buildings you want. Secondly, make sure an idle dwarf has that skill turned on. Then, just wait. |
Madman200 |
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Level: 58 Posts: 718/726 EXP: 1550883 Next: 26663 Since: 02-20-07 Last post: 4462 days Last view: 4462 days |
Well, that took them long enough.
I guess, they're the idiots here. Someone got smart enough to pickup equipment, then two other dwarves set to work finally. A fine running game with lagging dwarves? Bad. Skill: 8/50000 (Should be more widespread, but...whacha gonna do.) EDIT Actually, you know what, I think I need a step-through tutorial explaining what I need to do in order and how to do it. That way I can stop posting every problem or summat. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1713/3965 EXP: 19795217 Next: 261479 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
The wiki is very useful
You probably want to check out the quickstart guide on the front page. Bear in mind that this wiki don't have too much information, as they decided to start from scratch due to the heavy amount of changes. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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NightKev |
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Cape Luigi Level: 131 Posts: 2012/4792 EXP: 26251468 Next: 173152 Since: 03-15-07 Last post: 3744 days Last view: 3656 days |
I would probably fail at this game, I need at least a semblance of graphics to know wtf anything is. ____________________ |
Squash Monster |
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Buster Beetle Level: 48 Posts: 440/469 EXP: 805104 Next: 18439 Since: 02-22-07 From: New York Last post: 5707 days Last view: 5707 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 549/2112 EXP: 7695626 Next: 61311 Since: 02-19-07 Last post: 4458 days Last view: 3229 days |
Well, I just built a massive underground power plant (perpetual motion!) that produces a little over 1800 units of power
Saved, and I now get to test it. EDIT: And debug it. I added a second safety system to the resevoir, and oops! I forgot to preset the floodgate, so nothing filled (and thus nothing came close to running, XD) |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1715/3965 EXP: 19795217 Next: 261479 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
I had the illusion that kitchen would try to use varied ingredients, but that is hardly the case. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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Sukasa |
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Red Birdo Level: 92 Posts: 550/2112 EXP: 7695626 Next: 61311 Since: 02-19-07 Last post: 4458 days Last view: 3229 days |
I think that's because for other ingredients you need to allow cooking them via [z]->Cooking.
Also working the last of the bugs out of the generator setup. EDIT: got it working... now, any ideas what I could actually use it for? I"m all out of ideas ._. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 767/2851 EXP: 11930743 Next: 331517 Since: 07-13-07 Last post: 4507 days Last view: 4477 days |
Posted by eruliA Dwarven wine roast? xD Anyways, I didn't know that dwarves don't bring their own beds. I had the things sleeping on the dirt, in the masonry room, ON STAIRS, god knows where else. I finally built a room, some beds, a door, and put them all together. ____________________ we're currently experiencing some technical difficulties |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1843/3965 EXP: 19795217 Next: 261479 Since: 02-19-07 From: Sweden, Skåne Last post: 3311 days Last view: 2062 days |
Bump, as I'm Curious about the progress of people's fortresses. I have a really nice one right now, with a lava pipe and water. Not many feature additions lately, but there's been lots of bugfixes for rather annoying bugs (such as dwarfs being stuck in a loop where they switch between resting and fetching food/water... doing neither in the end).
My current fortress is really high up Z-level wise too, which is a nice change. Usually I only keep to the levels around the sea level. It adds some challenge too, like that I really need to fix a small water system for wells. I often run out of booze, and it's annoying to see dwarfs walking across half of the mountain to drink from the brook. xD ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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