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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - ROM Hacking - Eggvine problems New thread | New reply

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Ailure
Posted on 10-29-07 01:01 PM Link | Quote | ID: 68798

Hats
Steam Board2 group
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Since: 02-19-07
From: Sweden, Skåne

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The graphical style of Yoshi Island was made in protest of games like Donkey Kong Country, or so what I heard. Though from what I seen, SMW hacks who tries a diffrent graphical style... tend to come closer to YI in terms of style.

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AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org


Squash Monster
Posted on 10-29-07 04:03 PM (rev. 2 of 10-29-07 04:06 PM) Link | Quote | ID: 68809


Buster Beetle
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Since: 02-22-07
From: New York

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SMW hacks that try a different graphical style tend to be a poorly conceived mish-mash of graphics from a dozen other games. Unless Icegoom's making them, in which case win. Still... YI's sheer amount of graphics and the distinctiveness of its style is going to make good graphical modification difficult. Changing everything will take a ton of time, and not many of us will be able to draw new things that look good in the game.

I haven't really seen a SMW hack that doesn't still feel like SMW. I always wanted to see it done, but it seems like they never really materialize. YI's gameplay will be harder to reskin, though. Throwing eggs, running, jumping, the tongue, and that slam attack all are easy to reskin, but making eggs and the whole baby Mario retrieval system are going to be difficult.

I don't know about the flexibility of the YI engine, but the game's objects and sprites will put up with a lot more than SMW's will. The giant Tap Tap boss, for example, can handle pretty much anything but using sprite platforms.

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S.N.N.
Posted on 10-29-07 08:45 PM Link | Quote | ID: 68821


Beezo
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Since: 02-19-07
From: Ontario, Canada

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I never had a problem with EggVine itself - it was always a very reliable editor in my opinion, even though others may not think so. The only time you can really fuck something up is once you break out the hex editor (see: two levels expanding that somehow overlap in each others data and cause a corruption)

If a new YI editor were created and released, it would be pretty neat, but it's not exactly something that's required - again, my opinion.

Squash: I agree with you on the search feature function - it is by far much more useful then LM is. The only thing I would hope to see in a new editor would be more detailed names for certain objects (I had to personally edit O4Data and change the names, since most of them just had a ? or something next to them)

Yeah. Just my 2 cents.

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