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Main - SMW Hacking - Mario's Lost World New thread | New reply

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icegoom
Posted on 08-29-07 04:32 PM Link | Quote | ID: 64209


Cheep-cheep
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Progress? I've just made minor changes to existing levels, really. New screenshots require me to finish new levels and make new graphics sets. When I have something significant to show, I will.

Sunset Toad
Posted on 08-30-07 11:06 AM Link | Quote | ID: 64294

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I thank you for this information

Treeki
Posted on 08-30-07 01:43 PM Link | Quote | ID: 64298


Red Cheep-cheep
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Since: 07-12-07
From: Rogueport

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I'm stuck on finding the secret exit in Sumo Secrets! I opened it in LM out of desperation, and found the key and keyhole. But how do I get to them? Key can only be accessed if I'm small, but if I'm small, I cannot break the bricks there and go across the plants. Keyhole seems impossible to get to.

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I'll put something here later.

Remnic The Hedgehog
Posted on 08-30-07 02:32 PM (rev. 2 of 08-30-07 02:34 PM) Link | Quote | ID: 64299


Chasupa
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Since: 05-23-07
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About some of mikeyk's newest sprites (Such as the YI ShyGuy, Kaboomba, and even the Ice Blocks that can spawn any sprite depending on the first byte in the .bmp) will you be making even bigger creations with these and maybe add a sprite from STARSW.zip to spice things up? Perhaps you could add something like this:

Example: At a certain point in the game, the friendly dino Don-Don needs you to navigate an industrial site where they're destroying the eco system of the island and Don-Don gives Mario a special warping command console that works by pressing select in a certain area of the level to progress further into the game. And if you're lucky, you'll find Don-Don's Grotto which acts the same as his wigwam in world 2 but would be for world 3. (Underground world)

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icegoom
Posted on 08-30-07 03:36 PM Link | Quote | ID: 64301


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Posted by Treeki
I'm stuck on finding the secret exit in Sumo Secrets! I opened it in LM out of desperation, and found the key and keyhole. But how do I get to them? Key can only be accessed if I'm small, but if I'm small, I cannot break the bricks there and go across the plants. Keyhole seems impossible to get to.

You need to utilize the Yellow Koopas to retrieve the key and a silver P-Switch to get to the keyhole. Yellow Koopas turn into flashing super shells after you stomp them. Since super shells chase Mario, you can lead them where you want them to go. A silver P-Switch can destroy munchers (which I probably shouldn't have assumed my audience would know) and you can drop through the grey cage blocks they're growing on once they're gone to get to the keyhole. I have a video of the solution here if you still need help.


About some of mikeyk's newest sprites (Such as the YI ShyGuy, Kaboomba, and even the Ice Blocks that can spawn any sprite depending on the first byte in the .bmp) will you be making even bigger creations with these and maybe add a sprite from STARSW.zip to spice things up?

I really haven't played around with STARSW very much. I think I played through the levels once back when mikeyk first released it with Sprite Tool, thought, "Huh. That's cool," then kind of forgot about it. So I guess I'll look into all the things it can do again.

I'm definitely going to use the frozen enemy blocks. I probably won't use the YI Shy Guy because the animation on the feet doesn't really match the style I'm going for. Kaboomba, gameplay-wise, is a moving diagonal Bill shooter, and I can't really think of a use for it at the moment. If you're going to ride an enemy across a spike pit, which is how a lot of people use Kaboombas, I'd rather just use Mega Mole because Kaboomba's kind of a slow, repetitive ride.

Shockingly, I hadn't thought that much about the story beyond what I started in the demo, but the island's ecosystem being in danger could be a nice direction to go. I hadn't really planned on doing any industrial areas, but I'll consider your example now.

Mattrizzle
Posted on 08-30-07 03:53 PM Link | Quote | ID: 64302


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Posted by icegoom
...the island's ecosystem being in danger could be a nice direction to go. I hadn't really planned on doing any industrial areas, but I'll consider your example now.
When I read this, I instantly thought of Kremkroc Industries, Inc. in Donkey Kong Country. Since you've already used DKC2 as inspiration, you could probably look at that world for ideas.

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FirePhoenix0
Posted on 08-30-07 05:29 PM Link | Quote | ID: 64307


Bullet Bill
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That would be rather cool. I don't think detailed factory graphics have been done in SMW yet. You could easier look at DKC as a reference for your graphics if you choose to do so.

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Ristar
Posted on 08-30-07 08:19 PM Link | Quote | ID: 64314


Goomba
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Since: 05-26-07
From: Marseille-France

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To what is of use the level " Magimoon Island "?
Because when I go out of the level with Yoshi, he is more on the map there...

boingboingsplat
Posted on 08-30-07 10:17 PM Link | Quote | ID: 64319


Giant Koopa
[PREFSTRING:wonderful bounciness]
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Its a puzzle. It took me a long time to figure out too.

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Phazorite
Posted on 08-31-07 01:14 AM Link | Quote | ID: 64327


Paragoomba
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Posted by Mattrizzle
Posted by icegoom
...the island's ecosystem being in danger could be a nice direction to go. I hadn't really planned on doing any industrial areas, but I'll consider your example now.
When I read this, I instantly thought of Kremkroc Industries, Inc. in Donkey Kong Country. Since you've already used DKC2 as inspiration, you could probably look at that world for ideas.


Make that 2 An industrial zone sounds like a cool idea for a final world or something. According to the old thread, Icy wanted to make a cave/glacier world and a volcanic world in addition to the themes we've got now. That leaves 1 of the 5 main worlds with an open theme--and a DKC-inspired industrial wasteland sounds freakin' awesome.

A Poison Pond-inspired toxic lake could have a really short time limit and the only way to survive would be to go through pipes to safe rooms, resetting the timer. Modified Layer 3-mist would be great to simulate murky water like in the DKC version. And since you're such a wizard at ExGFX, it should be just a small bump in the road to make an industrial tileset. Make it really ominous and evil-looking--atmosphere is the order of the day Nice contrast to the tropical, "countryside", prehistoric atmosphere of the rest of the game.

The plot so far seems like a nice twist--Jurassic Park in reverse, anyone?? I'm dying to see more. Kaboomba would be great for factory levels, and if you're willing to get really, really, REALLY overboard with ASM and GFX, you could make a section of that world where you PLAY AS DON-DON. He should move a bit slower, not jump as high, but be able to take one more hit than Mario and have permanent fireballs or something. (See a few posts down for the idea of making Don-Don a bigger part of the plot)

Keep it up!


darklink898
Posted on 08-31-07 02:52 AM Link | Quote | ID: 64343


Paratroopa
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Posted by Treeki
I'm stuck on finding the secret exit in Sumo Secrets! I opened it in LM out of desperation, and found the key and keyhole. But how do I get to them? Key can only be accessed if I'm small, but if I'm small, I cannot break the bricks there and go across the plants. Keyhole seems impossible to get to.


Use a yellow shell (wait 'til it moves by itself) to get the key.

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Scrooge Mc Duck
Posted on 09-18-07 03:49 PM (rev. 3 of 09-18-07 03:50 PM) Link | Quote | ID: 65678

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This hack is of an exellant quality, it is really better that NSMB on NDS, the author always continues to make him or he has cancelled the project?

Joshua
Posted on 09-18-07 06:22 PM Link | Quote | ID: 65683


Red Paragoomba
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Since: 05-11-07
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Posted by Scrooge Mc Duck
This hack is of an exellant quality, it is really better that NSMB on NDS, the author always continues to make him or he has cancelled the project?


IceGoom is still hacking the game as far as we know, although I'm pretty sure he took a break after releasing the demo.

Scrooge Mc Duck
Posted on 09-18-07 09:26 PM Link | Quote | ID: 65689

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OK! Thank you for this information! And it would be possible to have the very first version of the hack, that with the graphics of SMW redrawn :

supertails61
Posted on 09-19-07 02:13 AM Link | Quote | ID: 65726


Red Paragoomba
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Part of what made the hack so good was how each level felt very different, and wasn't Generic Level 1, Filler Level, etc.

icegoom
Posted on 09-19-07 12:20 PM Link | Quote | ID: 65776


Cheep-cheep
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This isn't cancelled by any means. I've made several changes since the demo, just nothing major enough I want to post screens. (No finished new levels) For the past week or so, though, I've actually been working on world 2 of my NSMB remake. Ha ha! As if anyone cares about that project. Oh well.

Aw... my old title screen. That's still in my screenshots section as a current image, isn't it? Wow, I really need to update my website. I don't even have a download link to the demo there. SMW Redrawn graphics are kind of ugly to me now and I wouldn't want to go back to them. You're welcome to insert them into Lost World on your own, if you want. (That would kind of be a lot of work going back and undoing the ExGFX for each level)

Ristar
Posted on 09-19-07 06:49 PM Link | Quote | ID: 65785


Goomba
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Since: 05-26-07
From: Marseille-France

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I like the graphics of SMW redrawn, that gives a small retro side.
You are going to continue the remake of NSMB??!!
It is cool that!

MathUser2929
Posted on 12-07-12 01:35 PM Link | Quote | ID: 153033


Rat
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Damn, looks like Ice Glom disappeared. This hack looked really nice too.

Lunaria
Posted on 12-17-12 01:56 AM Link | Quote | ID: 153093


Deddorokku
Princess of the Night
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Don't bump several year old topics unless you have a VERY good reason for doing so. :/

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Main - SMW Hacking - Mario's Lost World New thread | New reply

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