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Main - SMW Hacking - Mario's Lost World New thread | New reply

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Jenie
Posted on 07-21-07 12:59 PM Link | Quote | ID: 56557


Goomba
Level: 12

Posts: 13/20
EXP: 7031
Next: 890

Since: 05-27-07

Last post: 6086 days
Last view: 6102 days
I have been thinking of a way to make the SMB2 enemys work more like they do in SMB2.
One thing i thought of was making them so you can stand on them but when you hit the run button they automaticly flip and end up in your hands in front of you.
Same with eggs from birdos and so on, this way you can come up with new level designs.
Like the classic SMB2 level where you had to ride the egg across the water.
Just simple things like that.

Sunset Toad
Posted on 07-22-07 01:35 PM Link | Quote | ID: 56787

Newcomer
Level: 8

Posts: 1/7
EXP: 1449
Next: 738

Since: 07-22-07

Last post: 6085 days
Last view: 5924 days
Good Job !
The hack is finish ?

icegoom
Posted on 07-22-07 01:40 PM Link | Quote | ID: 56789


Cheep-cheep
Level: 33

Posts: 160/195
EXP: 215655
Next: 13524

Since: 02-25-07
From: United States

Last post: 6049 days
Last view: 6050 days
No, not finished yet. The demo will be as soon as I get one last level done to my liking, I think.

Jenie: I've thought before about making a Birdo who shoots eggs which become carryable once stomped, but that's about the extent of it. I've already got some puzzles which rely on riding Birdo eggs, so they need to stay rideable and not stompable.

Remnic The Hedgehog
Posted on 07-22-07 04:15 PM Link | Quote | ID: 56808


Chasupa
Level: 56

Posts: 115/675
EXP: 1379211
Next: 18965

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5175 days
Last view: 5183 days

So Icegoom, I might not have a level featured for the hack because I'm working mostly on levels further into the game.

____________________


Sunset Toad
Posted on 07-23-07 12:29 PM Link | Quote | ID: 57123

Newcomer
Level: 8

Posts: 2/7
EXP: 1449
Next: 738

Since: 07-22-07

Last post: 6085 days
Last view: 5924 days




Congratulation icegoom! it's a great idea and your graphics is very pretty

Stifu
Posted on 07-23-07 12:33 PM Link | Quote | ID: 57125


Cobrat
Level: 56

Posts: 193/666
EXP: 1361490
Next: 36686

Since: 02-22-07

Last post: 687 days
Last view: 309 days
Posted by Sunset Toad
Congratulation icegoom! it's a great idea (...)

... Wasn't that Ristar's idea ?

Treeki
Posted on 07-23-07 01:24 PM Link | Quote | ID: 57132


Red Cheep-cheep
Level: 34

Posts: 33/209
EXP: 236649
Next: 17002

Since: 07-12-07
From: Rogueport

Last post: 3930 days
Last view: 3631 days
This hack looks awesome! I can't wait for its release.

____________________
I'll put something here later.

Ristar
Posted on 07-23-07 01:49 PM Link | Quote | ID: 57135


Goomba
Level: 13

Posts: 11/24
EXP: 9244
Next: 1023

Since: 05-26-07
From: Marseille-France

Last post: 5999 days
Last view: 3005 days
Posted by Sunset Toad




Congratulation icegoom! it's a great idea and your graphics is very pretty


It's my idea, the image is a fake.

Ice Man
Posted on 07-23-07 02:27 PM Link | Quote | ID: 57142


Cheep-cheep
Level: 33

Posts: 94/197
EXP: 219058
Next: 10121

Since: 02-20-07
From: Germany

Last post: 2384 days
Last view: 934 days
icegoom, is there something you can't draw? Seriously, looks awesome. Great job!

icegoom
Posted on 07-23-07 03:53 PM Link | Quote | ID: 57163


Cheep-cheep
Level: 33

Posts: 162/195
EXP: 215655
Next: 13524

Since: 02-25-07
From: United States

Last post: 6049 days
Last view: 6050 days
Ha ha! I suck at drawing lots of stuff. I have yet to make some animated water I'm satisfied with, for instance. Fluids are hard to animate...

So to give you guys some idea of the piddly crap that occupies my time, I'm yet again obsessing with changing the graphics for a minor sprite. With Bob-omb finally in proper working order thanks to mikeyk, I decided to update its look once again. I'm not sure if it's an actual improvement, though... The version I'm currently using is on top, while the newer one is on bottom: (walking, turning frame, ready to explode)



I like the shading better on the older one, but the newer one I think is better animated. Because of the way it's slanted, the newer one is able to fill out the 16x16 space better because the wick doesn't have to take up as much room vertically. (The older one always looks too small compared to other sprites to me) I'm unsure whether Bob-omb should be able to close its eyes as it's getting ready to explode.

Ristar
Posted on 07-23-07 06:24 PM Link | Quote | ID: 57205


Goomba
Level: 13

Posts: 12/24
EXP: 9244
Next: 1023

Since: 05-26-07
From: Marseille-France

Last post: 5999 days
Last view: 3005 days
Good job icegoom! i like the 2 Bob-omb^^

NastyNate
Posted on 07-23-07 07:51 PM Link | Quote | ID: 57226


Red Tektite
Level: 22

Posts: 6/76
EXP: 51913
Next: 6437

Since: 07-07-07
From: California

Last post: 5309 days
Last view: 4849 days
wow, looks very nice
can't wait to play it O:

Mythbusterbro
Posted on 07-23-07 09:34 PM Link | Quote | ID: 57260


Goomba
Level: 14

Posts: 11/30
EXP: 12900
Next: 171

Since: 06-13-07

Last post: 5933 days
Last view: 5933 days
So how much time for the realese?

Yoshi Master
Posted on 07-23-07 10:13 PM Link | Quote | ID: 57273


Red Goomba
Level: 15

Posts: 28/35
EXP: 16355
Next: 29

Since: 03-30-07
From: Wouldn't tell you if I wanted to... yeah.

Last post: 5963 days
Last view: 5934 days
[citation needed]

Jenie
Posted on 07-23-07 10:47 PM Link | Quote | ID: 57283


Goomba
Level: 12

Posts: 15/20
EXP: 7031
Next: 890

Since: 05-27-07

Last post: 6086 days
Last view: 6102 days
Posted by Mythbusterbro
So how much time for the realese?


When he is ready.
You cant rush good work, i am holding myself back from asking that same question, but i know it will just agrivate him.

chris10125
Posted on 07-24-07 02:34 AM Link | Quote | ID: 57351


Micro-Goomba
Level: 10

Posts: 1/13
EXP: 3667
Next: 747

Since: 07-24-07
From: In Your Mom's boby....U.S.A

Last post: 6102 days
Last view: 5161 days
[citation needed]

BulletBillTime
Posted on 07-24-07 02:50 AM Link | Quote | ID: 57356


Micro-Goomba
Level: 12

Posts: 2/19
EXP: 6480
Next: 1441

Since: 07-23-07

Last post: 6119 days
Last view: 6113 days
I really love your ExGfx design, icegoom! It's the best I saw so far. Whenever I get the chance, and whenever you release it, I'll try the hack out.

mimic
Posted on 07-24-07 03:00 AM Link | Quote | ID: 57357


Micro-Goomba
Level: 12

Posts: 6/19
EXP: 6481
Next: 1440

Since: 07-21-07

Last post: 6057 days
Last view: 5814 days
I love the look of the gfx, but then again gfx isn't everything are you going to release a demo because I can't tell if you have good level design other than the two videos you posted one here.

BulletBillTime
Posted on 07-24-07 03:05 AM Link | Quote | ID: 57360


Micro-Goomba
Level: 12

Posts: 3/19
EXP: 6480
Next: 1441

Since: 07-23-07

Last post: 6119 days
Last view: 6113 days
Yes, he is. He just needs to take care of one last level, from what he said.

Joshua
Posted on 07-24-07 02:50 PM Link | Quote | ID: 57442


Red Paragoomba
Level: 20

Posts: 55/64
EXP: 40305
Next: 2134

Since: 05-11-07
From: USA

Last post: 5969 days
Last view: 5903 days
I agree that the second bob-omb seems a little strange with him hanging his head high like that. Maybe if the eyes were lowered so it's looking straight ahead?
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Main - SMW Hacking - Mario's Lost World New thread | New reply

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