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Main - SMW Hacking - Mario's Lost World | New thread | New reply |
Jenie |
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Goomba Level: 12 Posts: 13/20 EXP: 7031 Next: 890 Since: 05-27-07 Last post: 6086 days Last view: 6102 days |
I have been thinking of a way to make the SMB2 enemys work more like they do in SMB2.
One thing i thought of was making them so you can stand on them but when you hit the run button they automaticly flip and end up in your hands in front of you. Same with eggs from birdos and so on, this way you can come up with new level designs. Like the classic SMB2 level where you had to ride the egg across the water. Just simple things like that. |
Sunset Toad |
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Newcomer Level: 8 Posts: 1/7 EXP: 1449 Next: 738 Since: 07-22-07 Last post: 6085 days Last view: 5924 days |
Good Job !
The hack is finish ? |
icegoom |
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Cheep-cheep Level: 33 Posts: 160/195 EXP: 215655 Next: 13524 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
No, not finished yet. The demo will be as soon as I get one last level done to my liking, I think.
Jenie: I've thought before about making a Birdo who shoots eggs which become carryable once stomped, but that's about the extent of it. I've already got some puzzles which rely on riding Birdo eggs, so they need to stay rideable and not stompable. |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 115/675 EXP: 1379211 Next: 18965 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5175 days Last view: 5183 days |
So Icegoom, I might not have a level featured for the hack because I'm working mostly on levels further into the game. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Sunset Toad |
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Newcomer Level: 8 Posts: 2/7 EXP: 1449 Next: 738 Since: 07-22-07 Last post: 6085 days Last view: 5924 days |
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Stifu |
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Cobrat Level: 56 Posts: 193/666 EXP: 1361490 Next: 36686 Since: 02-22-07 Last post: 687 days Last view: 309 days |
Posted by Sunset Toad ... Wasn't that Ristar's idea ? |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 33/209 EXP: 236649 Next: 17002 Since: 07-12-07 From: Rogueport Last post: 3930 days Last view: 3631 days |
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Ristar |
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Goomba Level: 13 Posts: 11/24 EXP: 9244 Next: 1023 Since: 05-26-07 From: Marseille-France Last post: 5999 days Last view: 3005 days |
Posted by Sunset Toad |
Ice Man |
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Cheep-cheep Level: 33 Posts: 94/197 EXP: 219058 Next: 10121 Since: 02-20-07 From: Germany Last post: 2384 days Last view: 934 days |
icegoom, is there something you can't draw? Seriously, looks awesome. Great job! |
icegoom |
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Cheep-cheep Level: 33 Posts: 162/195 EXP: 215655 Next: 13524 Since: 02-25-07 From: United States Last post: 6049 days Last view: 6050 days |
Ha ha! I suck at drawing lots of stuff. I have yet to make some animated water I'm satisfied with, for instance. Fluids are hard to animate...
So to give you guys some idea of the piddly crap that occupies my time, I'm yet again obsessing with changing the graphics for a minor sprite. With Bob-omb finally in proper working order thanks to mikeyk, I decided to update its look once again. I'm not sure if it's an actual improvement, though... The version I'm currently using is on top, while the newer one is on bottom: (walking, turning frame, ready to explode) I like the shading better on the older one, but the newer one I think is better animated. Because of the way it's slanted, the newer one is able to fill out the 16x16 space better because the wick doesn't have to take up as much room vertically. (The older one always looks too small compared to other sprites to me) I'm unsure whether Bob-omb should be able to close its eyes as it's getting ready to explode. |
Ristar |
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Goomba Level: 13 Posts: 12/24 EXP: 9244 Next: 1023 Since: 05-26-07 From: Marseille-France Last post: 5999 days Last view: 3005 days |
Good job icegoom! i like the 2 Bob-omb^^ |
NastyNate |
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Red Tektite Level: 22 Posts: 6/76 EXP: 51913 Next: 6437 Since: 07-07-07 From: California Last post: 5309 days Last view: 4849 days |
wow, looks very nice
can't wait to play it O: |
Mythbusterbro |
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Goomba Level: 14 Posts: 11/30 EXP: 12900 Next: 171 Since: 06-13-07 Last post: 5933 days Last view: 5933 days |
So how much time for the realese? |
Yoshi Master |
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Red Goomba Level: 15 Posts: 28/35 EXP: 16355 Next: 29 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5963 days Last view: 5934 days |
[citation needed] |
Jenie |
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Goomba Level: 12 Posts: 15/20 EXP: 7031 Next: 890 Since: 05-27-07 Last post: 6086 days Last view: 6102 days |
Posted by Mythbusterbro When he is ready. You cant rush good work, i am holding myself back from asking that same question, but i know it will just agrivate him. |
chris10125 |
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Micro-Goomba Level: 10 Posts: 1/13 EXP: 3667 Next: 747 Since: 07-24-07 From: In Your Mom's boby....U.S.A Last post: 6102 days Last view: 5161 days |
[citation needed] |
BulletBillTime |
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Micro-Goomba Level: 12 Posts: 2/19 EXP: 6480 Next: 1441 Since: 07-23-07 Last post: 6119 days Last view: 6113 days |
I really love your ExGfx design, icegoom! It's the best I saw so far. Whenever I get the chance, and whenever you release it, I'll try the hack out. |
mimic |
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Micro-Goomba Level: 12 Posts: 6/19 EXP: 6481 Next: 1440 Since: 07-21-07 Last post: 6057 days Last view: 5814 days |
I love the look of the gfx, but then again gfx isn't everything are you going to release a demo because I can't tell if you have good level design other than the two videos you posted one here. |
BulletBillTime |
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Micro-Goomba Level: 12 Posts: 3/19 EXP: 6480 Next: 1441 Since: 07-23-07 Last post: 6119 days Last view: 6113 days |
Yes, he is. He just needs to take care of one last level, from what he said. |
Joshua |
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Red Paragoomba Level: 20 Posts: 55/64 EXP: 40305 Next: 2134 Since: 05-11-07 From: USA Last post: 5969 days Last view: 5903 days |
I agree that the second bob-omb seems a little strange with him hanging his head high like that. Maybe if the eyes were lowered so it's looking straight ahead? |
Main - SMW Hacking - Mario's Lost World | New thread | New reply |
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