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Main - Gaming - emulators | New thread | New reply |
Delmaru |
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Leever Level: 33 Posts: 19/193 EXP: 209268 Next: 19911 Since: 08-26-07 Last post: 5447 days Last view: 5411 days |
NightKev |
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Cape Luigi Level: 131 Posts: 1908/4792 EXP: 26237324 Next: 187296 Since: 03-15-07 Last post: 3738 days Last view: 3650 days |
Snes9x-rerecording
ZSNES (uh, 1.51 and if there's a rerecording version of that I have it too) Mupen64-rerecording (haha lots of these ) FCEUXD-rerecording (might be a diff emu but I know it's rerecording ) VBA-rerecording (oh like you didn't see that coming ____________________ |
Delmaru |
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Leever Level: 33 Posts: 23/193 EXP: 209268 Next: 19911 Since: 08-26-07 Last post: 5447 days Last view: 5411 days |
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Skreeny |
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Cobrat Level: 56 Posts: 571/653 EXP: 1322114 Next: 76062 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Hmm... Let's see what I use...
SNES: ZSNES (most recent WIP... I think?) NES: FCEUXDSP (Alright, so I just like the abbreviation) GBA: VBA N64: Project 64 (most recent public release) DS: NO$GBA PSX: ePSXe (Alright, so I only really use it for Castlevania: Symphony of the Night) Game Boy (classic): NO$GMB. I find it works a lot better than VBA does for regular GB stuff. I don't think I emulate much else... Either way, rerecording would be dealing with recording speedruns. Typically, you can use a version like that in order to watch (or record) TASes. |
NightKev |
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Cape Luigi Level: 131 Posts: 1911/4792 EXP: 26237324 Next: 187296 Since: 03-15-07 Last post: 3738 days Last view: 3650 days |
Posted by SkreenyWhich is why I have all the rerecording versions, in order to watch TASes ____________________ |
Delmaru |
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Leever Level: 33 Posts: 26/193 EXP: 209268 Next: 19911 Since: 08-26-07 Last post: 5447 days Last view: 5411 days |
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Surlent |
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Red Paragoomba Level: 19 Posts: 45/54 EXP: 31444 Next: 4333 Since: 02-19-07 Last post: 5932 days Last view: 5932 days |
SNES: ZSNES 1.36 and 1.51, some games have sound issues in the newer builds and netplay is disabled. But for almost perfect compatibility: bsnes, a very accurate emulator. It can handle the otherwise broken sound effects in Chrono Trigger (enemy vanishing, "Luminaire" animation sound) or hitting walls with a charged sword in Zelda III very well.
GB(A): Visual Boy Advance. The only thing which "bugs" me is the fact, that reloading save states overwrites battery saves - but this is maybe even the proper way all emulator should handle it (?). From ZSNES I got used that reloading a state doesn't affect the battery, unless you save in game directly after a reload, of course. NES: FCEU. It does its job very well, but I would like to rearrange the buttons for save states via an entry in the UI, but I cannot (F5 and F7). Genesis/Mega Drive: Kega Fusion. I like the fact it also plays Master System and Game Gear ROMs, as well as emulating the Mega CD - and that not in a crappy way at all. PS: ePSXe (1.60), works for almost every game right. And games it doesn't run, like my FFi IX PAL (German), you can dump your physical discs on hard disk, apply a PPF patch on it and play it then. N64: Project64. Has problems with certain games; or to be more precise, there are often plugin issues - but with very different structures like in Shadow Man, Banjo & Kazooie I won't demand to much, as I have an otherwise wonderful emulator here. And, Skreeny: It's a fine choice with Castlevania: SotN. Definitively one of the best discs which should rotate in a PS drive. Still have to explore something more and finish it properly Spoiler: with 200%. Although the upside-down castle is a GREAT idea, the music, however, lacks something, if you compare it with the superb one in the first castle. |
Cat Justice |
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Mole Level: 43 Posts: 298/365 EXP: 552511 Next: 12535 Since: 02-21-07 Last post: 5343 days Last view: 5343 days |
SNES: Zsnes (to test my hack), Snes9x (general rom play)
GB/GBC/GBA: Visual Boy Advance Genesis: Gens -Unlimited save states for each game. N64: Project 64 |
Jin Dogan |
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Snifit Level: 38 Posts: 197/277 EXP: 364643 Next: 5804 Since: 03-14-07 Last post: 5799 days Last view: 4335 days |
Snes: ZSNES (been using for nearly 10 years!)
NES: NNNesterJ Genesis: Gens Arcade: Mame32, Mame32k, Mame32plus, Mameppkgui, Mamenodllppkgui, Mame32fx (mame32k for online play, the rest just have different compatability lists.) PCE: Magic Engine(trial)-just for Rondo of Blood. Sega Master System: Kega Fusion (ok, I only have ghostbusters on it) PS: ePSXe - runs FFT, SOTN, Castlevania Chronicles well. I had problems with FF9 and Parappa though. Win/DOS: Scummvm Say, do any of you play emulators on your DS? |
Delmaru |
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Leever Level: 33 Posts: 32/193 EXP: 209268 Next: 19911 Since: 08-26-07 Last post: 5447 days Last view: 5411 days |
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Trapster |
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Morton Koopa Feel the pain of those inferior beings...as you burn in hell! Level: 98 Posts: 901/2410 EXP: 9375186 Next: 279167 Since: 02-19-07 From: Sweden Last post: 4518 days Last view: 4499 days |
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cory21391 |
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Flurry Level: 37 Posts: 110/260 EXP: 331959 Next: 6294 Since: 03-01-07 From: NC, US Last post: 5132 days Last view: 5131 days |
snes: snes9x (unless i have to use zsnes (BG mapper or lm recording)
sega (genesis, 32, CD, and GG): Fusion n64: 1964 and PJ 64 PSX: ePSXe gba: vba or no$gba nds: no$gba (just for NSMB) btw, i can't run ANY n64, psx, or nds games cuz my pc sucks ass. also, gba taxes my crappy P III 500 mhz pos ) ____________________ |
Dwedit |
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Red Paratroopa Level: 30 Posts: 114/162 EXP: 163186 Next: 2683 Since: 03-07-07 From: Chicago Last post: 3522 days Last view: 1616 days |
GBA: NO$GBA. I got the $15 version. Worth every penny. Just because VBA doesn't support breakpoints.
Snes: ZSnes NES: VirtuaNES mainly, but also FCEUXD if I'm hacking at something, and Nintendulator if I'm stepping through code. (Only Nintendulator has the Scanline # and Pixel clock display! Why?!!) Genesis: Either Kega fusion or Gens rerecording. ____________________ |
Delmaru |
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Leever Level: 33 Posts: 53/193 EXP: 209268 Next: 19911 Since: 08-26-07 Last post: 5447 days Last view: 5411 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 517/2851 EXP: 11924189 Next: 338071 Since: 07-13-07 Last post: 4501 days Last view: 4470 days |
None, AFAIK.
You have to use a external program to record the vids. ____________________ we're currently experiencing some technical difficulties |
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