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Main - Spatula - Your real life RPG character... New thread | New reply


Cat Justice
Posted on 09-21-07 03:43 PM (rev. 7 of 09-22-07 02:00 AM) Link | Quote | ID: 65952


Mole
Level: 43

Posts: 289/365
EXP: 552462
Next: 12584

Since: 02-21-07

Last post: 5342 days
Last view: 5342 days
Introduction
Of course you're not going to be the Yugipokewhoromonomariomon master of faux Japanese idealisms. So here's how it goes...
Your horoscope element determines your core element, be it Earth (Strength), Fire (Intelligence), Water(Chance) or Air(Agility).

Health
Your vitality (or hit points) is your weight divided by 10 (rounded to the nearest 1) times every month you've lived.

Level
Your level is determined by how many months you've lived. 12 times your age plus every month after your last birthday. For each level, you have 5 stat points to be dispersed at your discretion.

Bonuses: For each level above 100 you get a bonus of 10 vitality points. If you have a bmi over 29, you gain 25 vitality per level including the bonus after level 100.

Damage
The amount of melee damage you can deal is your strength divided by 10 multiplied by your base element stat divided by 100 rounded to the nearest 1.

Base Stats
Your initial stats are determined by the following...
-Your IQ is your initial intelligence.
-Your greatest weight-lift (in pounds) is your initial strength.
-Your fastest mile is 600 seconds (10 minutes) minus your fastest time in seconds; IE... 600 seconds minus 382 (iow... 6:22) = 218 agility.
-Your bank statement divided by 100 rounded to the nearest 1 is your chance.
IE... $20,000 / 100 = 200 chance. The type of currency/exchange doesn't matter.

Stat Effects
-Chance determines how much money you drop from killing a monster. Also increases water damage.

-Intelligence increases your ability to heal after a fight. Also increases fire damage.

-Strength determines how much damage you can inflict. Your strength divided by 10 is the amount of damage you can inflict on an opponent plus 10% of your basic element stat. Also increases neutral and earth damage.

-Agility determines how easily you can avoid getting hit. The agility stats divided by 10 is the percent chance you can avoid hits. Also increases air damage.

Builds
Depending on whichever build you have, you have certain limitations.

Fire-Based soft caps. (Aries, Leo, Sagittarius)
Intelligence - 1 for 1 stat point
Chance - 10 for 1 stat point
Strength - 5 for 1 stat point
Agility - 5 for 1 stat point

Earth-based soft caps. (Taurus, Virgo, Capricorn)
Intelligence - 5 for 1 stat point
Chance - 5 for 1 stat point
Strength - 1 for 1 stat point
Agility - 10 for 1 stat point

Chance-based soft caps. (Cancer, Scorpio, Pisces)
Intelligence - 10 for 1 stat point
Chance - 1 for 1 stat point
Strength - 5 for 1 stat point
Agility - 5 for 1 stat point

Agility-based soft caps. (Gemini, Libra Aquarius)
Intelligence - 5 for 1 stat point
Chance - 5 for 1 stat point
Strength - 10 for 1 stat point
Agility - 1 for 1 stat point




My initial stats.

Cat Justice
Level 252
HP: 6300
Basic Stat: Strength
-Intelligence: 142 (+undecided)
-Strength: 180 (+undecided)
-Chance: 187 (+undecided)
-Agility: 255 (+undecided)

As for the below comment... I'll keep adding to this. I just want to see what kindof characters we have here and I'll take ideas as well.

blackhole89
Posted on 09-21-07 05:07 PM Link | Quote | ID: 65956


The Guardian
Moloch whose eyes are a thousand blind windows!
Level: 124

Posts: 572/4196
EXP: 21537007
Next: 299594

Since: 02-19-07
From: Ithaca, NY, US

Last post: 473 days
Last view: 86 days



blackhole89
Level 215
HP: 2655 if in kg, 4375 if in pounds
Basic Stat: Chance
-Intelligence: I took the last "proper" test (i.e. not one of those internet ones which you could get a full score on with a textbook) a good 7 or 8 years ago, it was like 142.75, so 143
-Strength: I never lifted weights with the purpose of competition or measurement. I barely managed to lift a 75kg classmate at some point though, so let's assume 165.
-Chance: 16
-Agility: I never ran a mile. Our sports class has 1km and 5km distances. I vaguely remember doing 1km in 5:20; according to the Google, 320 (seconds per kilometer) = 514.99008 seconds per mile, so 85.

As for the stat point distribution, I'd like to know the individual stats' effects first.

____________________



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