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Main - Spatula - Your real life RPG character... | New thread | New reply |
Cat Justice |
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Mole Level: 43 Posts: 289/365 EXP: 552462 Next: 12584 Since: 02-21-07 Last post: 5342 days Last view: 5342 days |
Introduction
Of course you're not going to be the Yugipokewhoromonomariomon master of faux Japanese idealisms. So here's how it goes... Your horoscope element determines your core element, be it Earth (Strength), Fire (Intelligence), Water(Chance) or Air(Agility). Health Your vitality (or hit points) is your weight divided by 10 (rounded to the nearest 1) times every month you've lived. Level Your level is determined by how many months you've lived. 12 times your age plus every month after your last birthday. For each level, you have 5 stat points to be dispersed at your discretion. Bonuses: For each level above 100 you get a bonus of 10 vitality points. If you have a bmi over 29, you gain 25 vitality per level including the bonus after level 100. Damage The amount of melee damage you can deal is your strength divided by 10 multiplied by your base element stat divided by 100 rounded to the nearest 1. Base Stats Your initial stats are determined by the following... -Your IQ is your initial intelligence. -Your greatest weight-lift (in pounds) is your initial strength. -Your fastest mile is 600 seconds (10 minutes) minus your fastest time in seconds; IE... 600 seconds minus 382 (iow... 6:22) = 218 agility. -Your bank statement divided by 100 rounded to the nearest 1 is your chance. IE... $20,000 / 100 = 200 chance. The type of currency/exchange doesn't matter. Stat Effects -Chance determines how much money you drop from killing a monster. Also increases water damage. -Intelligence increases your ability to heal after a fight. Also increases fire damage. -Strength determines how much damage you can inflict. Your strength divided by 10 is the amount of damage you can inflict on an opponent plus 10% of your basic element stat. Also increases neutral and earth damage. -Agility determines how easily you can avoid getting hit. The agility stats divided by 10 is the percent chance you can avoid hits. Also increases air damage. Builds Depending on whichever build you have, you have certain limitations. Fire-Based soft caps. (Aries, Leo, Sagittarius) Intelligence - 1 for 1 stat point Chance - 10 for 1 stat point Strength - 5 for 1 stat point Agility - 5 for 1 stat point Earth-based soft caps. (Taurus, Virgo, Capricorn) Intelligence - 5 for 1 stat point Chance - 5 for 1 stat point Strength - 1 for 1 stat point Agility - 10 for 1 stat point Chance-based soft caps. (Cancer, Scorpio, Pisces) Intelligence - 10 for 1 stat point Chance - 1 for 1 stat point Strength - 5 for 1 stat point Agility - 5 for 1 stat point Agility-based soft caps. (Gemini, Libra Aquarius) Intelligence - 5 for 1 stat point Chance - 5 for 1 stat point Strength - 10 for 1 stat point Agility - 1 for 1 stat point My initial stats. Cat Justice Level 252 HP: 6300 Basic Stat: Strength -Intelligence: 142 (+undecided) -Strength: 180 (+undecided) -Chance: 187 (+undecided) -Agility: 255 (+undecided) As for the below comment... I'll keep adding to this. I just want to see what kindof characters we have here and I'll take ideas as well. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 572/4196 EXP: 21537007 Next: 299594 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 86 days |
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