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Main - SMW Hacking - My Unamed Hack. [SS] | New thread | New reply |
Sparx |
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Cheep-cheep Level: 33 Posts: 68/198 EXP: 220761 Next: 8418 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 669 days |
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Ice Penguin |
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Popo Level: 51 Posts: 260/539 EXP: 991835 Next: 22103 Since: 02-20-07 From: Kasuto Last post: 4796 days Last view: 4796 days |
Also, instead of using mushrooms to replace goombas, maybe you could use this.
If not, maybe a slime of some kind. And when you jump on it, it splats. |
Spontaneous Madness |
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Bloober Level: 47 Posts: 54/441 EXP: 734028 Next: 32175 Since: 02-20-07 From: In hiding.... Last post: 5357 days Last view: 5214 days |
Nice screenshots, everything looks nice. to replace the pokey, you could have a baddie on top of spinie shells. ____________________ D: Can't think of anything original.... |
89metallicA |
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Koopa Level: 26 Posts: 12/113 EXP: 95191 Next: 7084 Since: 02-22-07 From: Ohio Last post: 5999 days Last view: 5926 days |
Speaking of Pokey, when I thought of him, the first thing that came to mind was a Totem Pole. |
S.N.N. |
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Beezo Level: 49 Posts: 70/485 EXP: 846636 Next: 37247 Since: 02-19-07 From: Ontario, Canada Last post: 5465 days Last view: 5465 days |
Posted by Sparx Nice. I like the look of the new keyhole - it actually has a distinct border on it. Posted by Sparx I'm sorry, but I really don't like the look of the trees. They look like an attempt to seem 3D gone bad. The level itself looks good, however. Posted by Sparx Good, but I've been beginning to notice you don't really have a consistent style of graphics in your hack. The happy hills here just seem too basic compared to Confuzzle Fortress right after that. They just don't go well with each other Posted by Sparx I think this is one of your best looking screens. It is very well detailed, and looks like it is rather challenging. Again, however, I just don't like the trees Posted by Sparx Now see, THOSE trees look good to me - like a good attempt to make them see 3D - but the palette is pretty meh here. Overall, your levels show good thought and effort, but the graphics could use some work. (Not the graphics themselves, but the way you use them) ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
icegoom |
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Cheep-cheep Level: 33 Posts: 23/195 EXP: 215753 Next: 13426 Since: 02-25-07 From: United States Last post: 6055 days Last view: 6056 days |
The tree trunks are all the same graphics, just with different palettes. They were designed to work with SMW's original Forest of Illusion palette, but could be done a lot better with custom palettes. |
Sparx |
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Cheep-cheep Level: 33 Posts: 74/198 EXP: 220761 Next: 8418 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 669 days |
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Raccoon Sam |
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Cobrat Level: 56 Posts: 203/672 EXP: 1380852 Next: 17324 Since: 02-19-07 From: Hi Last post: 3475 days Last view: 2706 days |
I guess you made the Pokey's particles look like the Goombas to save tilemap space for Extra sprites?
That's what Icegoom did, mapped the Sumo Ligthning and the Birdo's Fire to the same tile. ____________________ |
Ramon |
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Red Koopa Level: 27 Posts: 5/125 EXP: 110108 Next: 6051 Since: 05-06-07 Last post: 5038 days Last view: 5235 days |
Sparx, you sent me your hack too, before you PC crashed, remember?
I don't know how much of it was done, though... I think it was more in the earlier version... EDIT: Ok, so I found it now but really can't tell how much is done... but anyways, I'll send you the IPS. ____________________ Join the Mafia |
icegoom |
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Cheep-cheep Level: 33 Posts: 118/195 EXP: 215753 Next: 13426 Since: 02-25-07 From: United States Last post: 6055 days Last view: 6056 days |
Posted by Raccoon Sam Actually, I mapped Birdo's fireball and the Firebar to use the same graphics as Yoshi's fire. Because of the way Sumo Bros.' fire is programmed, it has to use two tiles laid on top of each other vertically. But still, remapping redundant graphics to share tilemaps with other stuff is a great way to free up graphics space. |
HyperHacker |
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... Level: 73 Posts: 756/1220 EXP: 3368810 Next: 117058 Since: 03-25-07 From: no Last post: 6099 days Last view: 6082 days |
It looks nice, but I'm not digging the idea of enemy mushrooms. It wouldn't be too bad if the player was told right off the bat, but it'd suck to just find a mushroom and not know they're bad in this game.
Pokey looks crappy with gaps between the mushrooms. I like the idea of a bunch of Goombas (facing the screen ala SMB) standing on top of eachother, the top with a spiked hat. |
Sparx |
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Cheep-cheep Level: 33 Posts: 134/198 EXP: 220761 Next: 8418 Since: 02-24-07 From: San Diego, CA Last post: 6105 days Last view: 669 days |
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Main - SMW Hacking - My Unamed Hack. [SS] | New thread | New reply |
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