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Main - SMW Hacking - [release] Nintendo logo expansion | New thread | New reply |
ghettoyouth |
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Red Goomba Level: 15 Posts: 15/35 EXP: 16184 Next: 200 Since: 08-06-07 From: germany Last post: 5919 days Last view: 5911 days |
To use with xkas, can be applied on every hack. (not sure about hacks using d4's hdma)
Changes the logo's size into 64x64px download |
Cat Justice |
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Mole Level: 43 Posts: 271/365 EXP: 552438 Next: 12608 Since: 02-21-07 Last post: 5342 days Last view: 5342 days |
So, is it strictly limited to 64x64 pixels? Although I am impressed, it would be more interesting if it could be expanded to a greater size. Nonetheless it's a great modification and I'll be sure to use it. Thanks. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 525/4196 EXP: 21536094 Next: 300507 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 86 days |
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boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 27/1292 EXP: 3634264 Next: 19280 Since: 07-23-07 From: Michicola Last post: 4844 days Last view: 4806 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 159/202 EXP: 226371 Next: 2808 Since: 04-21-07 From: United States Last post: 2422 days Last view: 2383 days |
Posted by blackhole89While it is essentially the same thing, I recall that BMF's logo also used a custom palette. @boingboingsplat: Good logo! That's the kind of thing I'd love to see animated, with sound. The only issue I see with it is the text. It's hard to read, and it would look better if it was centered under the image. ____________________ |
Aiyo |
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Newcomer Level: 4 Posts: 2/2 EXP: 220 Next: 59 Since: 09-04-07 From: -heaven- Last post: 6076 days Last view: 6074 days |
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Cheeseum |
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Level: 16 Posts: 6/38 EXP: 18354 Next: 1902 Since: 07-08-07 From: you are face Last post: 4606 days Last view: 4337 days |
I love this thing
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 405/2851 EXP: 11922596 Next: 339664 Since: 07-13-07 Last post: 4499 days Last view: 4469 days |
I can't see myself using this.
Oh wait yes I can. Nevermind ____________________ we're currently experiencing some technical difficulties |
ghettoyouth |
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Red Goomba Level: 15 Posts: 16/35 EXP: 16184 Next: 200 Since: 08-06-07 From: germany Last post: 5919 days Last view: 5911 days |
Posted by Mattrizzle That's what I tried yesterday, but the graphics routine doesn't run every frame |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 408/2851 EXP: 11922596 Next: 339664 Since: 07-13-07 Last post: 4499 days Last view: 4469 days |
Does it like run only when the logo fades in, then fades out?
If so, that's pretty stupid because everyone knows animated logos are more awesoem than static ones ____________________ we're currently experiencing some technical difficulties |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 527/4196 EXP: 21536094 Next: 300507 Since: 02-19-07 From: Ithaca, NY, US Last post: 473 days Last view: 86 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 460/2112 EXP: 7690491 Next: 66446 Since: 02-19-07 Last post: 4450 days Last view: 3221 days |
all the routien does is in the specific game mode, it loads sprite data in the OAM mirror. Then it switches to a 'do nothing but wait' mode. After, it must clear OAM at some point. I never worked on the routine that would have handled that, however. |
andres |
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Micro-Goomba Level: 9 Posts: 6/10 EXP: 2471 Next: 691 Since: 08-08-07 From: Buenos Aires, Argentina Last post: 5932 days Last view: 5876 days |
Ha! I know how to make the logo any size I want !...Oops ? ____________________ Too lazy to copy and paste a layout . |
Sukasa |
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Red Birdo Level: 92 Posts: 461/2112 EXP: 7690491 Next: 66446 Since: 02-19-07 Last post: 4450 days Last view: 3221 days |
It's actually pretty easy All you need to do is change one subroutine to a JSL...RTS, and you can change the graphics to whatever you want |
MiniCompute |
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Bubble Level: 66 Posts: 52/981 EXP: 2421820 Next: 40031 Since: 04-25-07 Last post: 491 days Last view: 700 days |
Well this my intro for now it came out well I guess still have to figure how to make the shell grey without becoming transparent...
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 163/202 EXP: 226371 Next: 2808 Since: 04-21-07 From: United States Last post: 2422 days Last view: 2383 days |
Posted by MadMikeXP 3 Just go to the place in logo.asm which reads:
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Main - SMW Hacking - [release] Nintendo logo expansion | New thread | New reply |
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