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Main - SMW Hacking - Blargg's palette | New thread | New reply |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 287/675 EXP: 1379276 Next: 18900 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5175 days Last view: 5183 days |
I'm checking the ROM Map for Blargg's palette and I find the addresses 1A29B and 1A29C and each byte for the two addresses are 45 and 05. I want to change Blargg's palette to 0C but it just confuses me somehow. What byte should I change to make it use palette 0C? Just so you know, I tried Tweaker to change it's palette, no luck. I'm thinking the palette that the original programmers wanted the Blargg to use might have been hardcoded. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 158/202 EXP: 226381 Next: 2798 Since: 04-21-07 From: United States Last post: 2423 days Last view: 2383 days |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 288/675 EXP: 1379276 Next: 18900 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5175 days Last view: 5183 days |
Ok. Now I understand. The hex numbers for sprite palettes bound over other numbers. So if I were to change 45 and 05 to 47 and 07, Blargg would use palette B (which would be used for a Nep-enut). Thanks in advance! ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Main - SMW Hacking - Blargg's palette | New thread | New reply |
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