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Main - SMW Hacking - Blargg's palette New thread | New reply


Remnic The Hedgehog
Posted on 09-02-07 10:30 PM Link | Quote | ID: 64577


Chasupa
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I'm checking the ROM Map for Blargg's palette and I find the addresses 1A29B and 1A29C and each byte for the two addresses are 45 and 05. I want to change Blargg's palette to 0C but it just confuses me somehow. What byte should I change to make it use palette 0C?

Just so you know, I tried Tweaker to change it's palette, no luck. I'm thinking the palette that the original programmers wanted the Blargg to use might have been hardcoded.

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Mattrizzle
Posted on 09-02-07 10:58 PM Link | Quote | ID: 64580


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Tweaker can only change the non-hardcoded palettes, so yes, it is hardcoded. To make Blargg use palette 0C (which should actually be called sprite palette 04) change the values at those addresses to 49 and 09.

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Remnic The Hedgehog
Posted on 09-02-07 11:02 PM Link | Quote | ID: 64581


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Ok. Now I understand. The hex numbers for sprite palettes bound over other numbers. So if I were to change 45 and 05 to 47 and 07, Blargg would use palette B (which would be used for a Nep-enut). Thanks in advance!

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Main - SMW Hacking - Blargg's palette New thread | New reply

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