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Main - Fraxy - Fraxy | New thread | New reply |
Madman200 |
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Level: 58 Posts: 669/726 EXP: 1550459 Next: 27087 Since: 02-20-07 Last post: 4458 days Last view: 4458 days |
I think that being able to add enemies to the gameextends the lifetime for this.
Although, having statistics would make it a little more satisfying. If you get killed by a Bit Storm, that'll be noted. If you played God and conquered many foes before dying, that'll be noted. If you have 55 seconds of OVER SOLL POWER, that'll be noted. |
Dr. Hell |
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Lakitu Level: 52 Posts: 144/552 EXP: 1027036 Next: 56804 Since: 03-02-07 From: Pittsburgh, PA Last post: 5040 days Last view: 4998 days |
Here's my newest one
The Imperial S-Class "Dancer" This beast flies around, twirling through space, cutting everything in it's path with its razor fingers. If the hands don't get ya' the super laser will. http://chorusofmysteries.googlepages.com/SClass.zip |
NightKev |
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Cape Luigi Level: 131 Posts: 1827/4792 EXP: 26244270 Next: 180350 Since: 03-15-07 Last post: 3741 days Last view: 3653 days |
Does anyone know how to edit the stats of the ship we use (not just the graphics but like the movement speed (which is what I'm after))? ____________________ |
Clockworkz |
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Panser Level: 42 Posts: 305/344 EXP: 505732 Next: 15630 Since: 02-19-07 Last post: 5377 days Last view: 5374 days |
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GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 365/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
How do I make my enemy ships more skillful in the editor?
____________________ we're currently experiencing some technical difficulties |
Sukasa |
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Red Birdo Level: 92 Posts: 446/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
You mean show how they'd act at higher skill levels? In the save/load toolbar, at the bottom. Use that. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 367/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
Oh, I saw that.
I was talking about making them smarter from the get-go. Like maybe spin around instead of use the front gun (even if the front guns have been shot off) ____________________ we're currently experiencing some technical difficulties |
Laplace's Demon |
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Bloober One over s minus a :> Level: 47 Posts: 214/440 EXP: 731499 Next: 34704 Since: 02-20-07 From: Puerto Rico Last post: 5279 days Last view: 5261 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 451/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Posted by Grey Mario My best help would be to change the core or mount everything on a Panel_Rolling part or something . Really, there needs to be a simple scripting language for ships along the lines of if (Part(Index).Durability==0) { //If the front gun mount is destroyed (and thus the whole front gun) PartGroup(AnotherIndex).Play=0; //Turn on the rear gun. } That above, IMO, would be brilliant for Fraxy bosses. Of course, for the above, you'd need to be able to group parts another example: if (BossLife>=500) { //when the boss has been around for 500 frames Part(Index).Play=0; //RELEASE THE FIGHTERS } Above, a deploy core is turned on (that's the part I used in the example) |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 373/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
Panel_Rolling, eh?
I'll go cut my Big Core, make a Panel_Rolling, and child the core to the rollng panel then. Okay uh, problem solved anyways Test Enemy is challenging now. ____________________ we're currently experiencing some technical difficulties |
Sukasa |
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Red Birdo Level: 92 Posts: 453/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
You can't. Instead, try this:
small core (play:stop, 1 durability). child the rolling panel to that, and your big nice-looking core to that. add parts and boosters so it's not dead in the water figuratively, and enjoy. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 374/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
I'd found that out five seconds after I posted.
Test Enemy is nice and challenging now, now to add a few more parts to it... Congradulations! Test Enemy is now Vicious Shuriken! Now how do I change the weapon colors it uses? ____________________ we're currently experiencing some technical difficulties |
Sukasa |
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Red Birdo Level: 92 Posts: 454/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
config.exe, note that all enemies chare the same colours. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 375/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
Well, that's about as dumb as a pancake.
Why couldn't the creator(s) of Fraxy have thought that maybe we wanted to add multi-colored weapons? ____________________ we're currently experiencing some technical difficulties |
Sukasa |
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Red Birdo Level: 92 Posts: 455/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Dunno, after all the weapon fire is just stored as an alpha mask, really. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 376/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
I could be mean and add a defense wall to Vicious Shuriken, but then it'd be even harder.
I can hardly beat a freakin' rank 1 Vicious Shuriken. Maybe I should torture you guys with it click (too lazy to screenshot it) ____________________ we're currently experiencing some technical difficulties |
Sukasa |
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Red Birdo Level: 92 Posts: 456/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Um, it was a piece of cake. All you need to do is concentrate on one laser at a time, and when they fire, move away slightly and just wait. The lasers don't do nearly enough damage to kill if you just sit there without firing/moving |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 377/2851 EXP: 11927407 Next: 334853 Since: 07-13-07 Last post: 4504 days Last view: 4473 days |
Yeah, that's the easy part about it.
I'll attach a few homing bullets to it and maybe make a few other adjustments. And of course, defense wall coming right up EDIT: Christbiscuits. My walls, when they explode, they take out the lasers too. Should I make the lasers more durable or just leave it that way? ____________________ we're currently experiencing some technical difficulties |
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Red Paragoomba Level: 19 Posts: 54/54 EXP: 31022 Next: 4755 Since: 08-09-07 Last post: 6084 days Last view: 6075 days |
Jesus fights back.
omg.fed - 0.10MB It's not too hard, but whatever. If somebody really wanted, they could make something impossible. |
Sukasa |
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Red Birdo Level: 92 Posts: 457/2112 EXP: 7693524 Next: 63413 Since: 02-19-07 Last post: 4454 days Last view: 3226 days |
Grey, I'd make the lasers tougher for sure.
/me downloads omg.fed |
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