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Main - Gaming - Metroid Prime 3 New thread | New reply

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Stark
Posted on 08-29-07 12:10 AM Link | Quote | ID: 64134

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This game is awesome and you will discuss it.

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interdpth
Posted on 08-29-07 12:51 AM Link | Quote | ID: 64157


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Advanced controls are hard but it is amazing!


The graphics are superb and the sound is wow.



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NetSplit
Posted on 08-29-07 12:58 AM Link | Quote | ID: 64159


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I agree; I've been playing it off and on since I got it on Wednesday and have been pretty happy with it. The controls take a little bit of getting used to; some things that used to be easy in previous games seem to be a little harder now, in my opinion, but the overall ease of movement and ability to easily pick off small targets are both just wonderful. I just wish I had finished Prime 2 so I'd know everything that happened between where I left off and the start of Prime 3. Ah well.

interdpth
Posted on 08-29-07 01:38 AM Link | Quote | ID: 64162


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Alot of the rooms have an MP2 feel to them.

I do wish you could use a controller in the game instead of the wiimote.

But hey, it's still fucking awesome

How far are you guys?

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GuyPerfect
Posted on 08-29-07 11:09 PM Link | Quote | ID: 64231


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I just beat Ghor, and am to play some more. Rhyme not intended. I will say that the voice acting in this game is on par with that of Eternal Darkness.

Stark
Posted on 08-29-07 11:46 PM Link | Quote | ID: 64240

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I got stuck for the longest time because I didn't read my map.

This happened twice.

I'm on the Valhalla now, though.

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GuyPerfect
Posted on 08-30-07 04:44 AM Link | Quote | ID: 64277


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Found a scan in a Space Pirate facility:

Experiment status report update.
Metroid project "Dread" is nearing
the final stages of completion.

Kattwah
Posted on 08-31-07 04:01 AM Link | Quote | ID: 64356


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Finished with 100% pickups and 14:21 time.

Loved it to the very end, and I only really got stuck once (and that was a fluke because the path was hidden in plain sight )

But yeah... survey says: we need a friend voucher exchange going here soon... I want my unlockables dangit

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GuyPerfect
Posted on 08-31-07 05:19 AM Link | Quote | ID: 64366


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79% and 12:05 for me just now. I have no idea why the media is reporting a 20-hour first play time on this one.

I died twice. First one was a fluke in the acid rain, the second was during the final battle. I continued the second time, since I didn't want to dig my way down all over again. Does the game record continues?

Anyhow, the Mission Final music, which is the same music from the other Prime games, has seen its infamous improvements, so that was a definite pleasure.

Stark
Posted on 08-31-07 06:11 AM (rev. 2 of 08-31-07 06:11 AM) Link | Quote | ID: 64371

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Yeah, I beat it last night with little completion 'cause I wasn't trying for that. I'm trying for that now, though, as I run through Hypermode.

I'd give people friend vouchers, but I kinda promised I'd give them all to people I know in real life. To that end, I don't require any from anyone, either.

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GuyPerfect
Posted on 08-31-07 06:57 AM (rev. 2 of 08-31-07 06:59 AM) Link | Quote | ID: 64375


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I'm pretty sure you can earn bonus credits as many times as you like. That is to say: play through the game an infinite number of times, receive an infinite number of Friend Vouchers.




Note: There are no spoilers in this post.

Guy Perfect's Top 10 List of Things Metroid Prime 3 Does Right

#10 - It's about Phazon

Metroid Prime (the first one) hinted on Phazon quite strongly. It corrupted the planet, changed the creatures and the Space Pirates experimented with it. Sure, you deal away with its source at the end of it, but what kind of an ending is that? "You have defeated a creature. No one is saved, no situations are resolved. Have a nice day."

Metroid Prime 2 was only loosely based on Phazon, where it was there, but had nothing whatsoever to do with the storyline. Metroid Prime 3 is all about the Phazon, and where it goes, you go.


#9 - It's about Space Pirates

I think they tried to do this in Prime, but didn't do it so well. In Prime 3, Space Pirates play the major roll of the bad guys, and the game revolves around the Galactic Federation countering Pirate activities. In fact, the game starts out with a Space Pirate invasion on Norion, which is nigh cinematic in quality.


#8 - Ridley Isn't Super-Annoying

Remember when Meta Ridley would charge you and never open your mouth, only after flying around and bombing you after constantly flying WAY in the background? Yeah, he was a jack hole in Prime. In Prime 3, he's much less annoying. Cheers!


#7 - Borrowing Elements from Hunters

While there are no specific tell-tale borrowed elements from Metroid Prime Hunters in Metroid Prime 3, there are definitely some similarities that reveal the developers giving the thumbs up. One of which is when you're in your ship deciding where to go, you can look down and see your legs and feet; just like in Hunters.

Other elements include traveling from planet to planet, fighting bosses in similar (nearly identical) creepy structures, and the existence of multiple Hunters in the first place.


#6 - Bowling for Bots

Yeah. It's worth a Friend Voucher and everything. Made me laugh.


#5 - Spring Ball

I'm sure there aren't too many people who know this at this point in time, but if you quickly tilt the Wii remote upwards while in Morph Ball mode, it will jump into the air. It's the same hight as a normal Bomb-jump, but you don't actually have to lay a bomb and wait for it to explode. Before anyone asks: no, you can't perform a 3-bomb-high jump with this technique. The last bomb simply won't propel you upwards.


#4 - Ship Interaction

You can command your ship to do various things to complete certain tasks. While the majority of these interactions are required to progress in the game, there is still a fair amount of extracurricular fun you can have. In fact, you can call your ship at any time to bomb the surrounding area, which is quite a powerful attack.


#3 - Voice Acting

Once upon a time, there was a game for GameCube called Eternal Darkness: Sanity's Requiem. While the graphics were mediocre for a GCN game, the story was good and the voice acting was spectacular. Never before or since have I experienced such detail in verbal dialog as in that game. Well, Metroid Prime 3 now has voice acting of the same calibur. A delightful surprise. Samus does not speak, however. Much like Link.

I have seen previews for Mass Effect. The voice acting in that one is good, too.


#2 - Mood

Metroid Prime 1 tried to capture the claustrophobic and eerie moods that Metroid games were somewhat known for, but it didn't work out too well. Even in the pitch-dark Phazon tunnels, the mood was "Gee, sure is dark in here. Makes it hard to see." Didn't quite capture the essence of what they were trying to do.

Metroid Prime 2 did a better job. They had the mechanics for setting mood, but didn't have any reason to set it. Dark Aether, when unexplored in your mind, has a bit of a creepy feel to it, as everything is hostile and quite powerful and the very air will hurt you.

But Metroid Prime 3, whoo-boy. The musics they wrote are just right for it. Swinging on zip lines miles and miles above a stormy planet are enough to make someone afraid of artificial heights. Sneaking around the Space Pirate facility really makes you feel like you're on thier turf. The ghostyard that is the G.F.S. Valhalla is reminiscent of Dark Aether. The ship is a busted-up copy of the G.F.S. Olympus, which you visit at the beginning of the game. Scanning the Energy Cell consoles is also eerie, pointing out the exact place in the universe where the power unit for the socket you're standing next to has wound up. Very nice.


#1 - Admiral Dane

In certain games, I tend to become attached to certain characters. Edward Roivas is very articulate with his ideas and explains the situation in a way so efficient that I've often found myself modeling my own sentences after his. Nemesis, the Prussian Prince of Automatons, is a manipulative genius who messes with people's heads while he's busy taking over the world behind their backs.

But in Metroid Prime 3, my character is Admiral Dane. A very respectable officer, his no-nonsense objectives and light-hearted demeanor really sum up every quality that I believe someone in his position should have. There's even a transmission in the game where he tells Samus "Godspeed"; a word I don't believe has been used in a video game before. To make the situation even better, I can tell you this: he gets to live. They didn't kill him off in the game.



Guy Perfect's Top 10 List of Things Metroid Prime 3 Does Wrong


#10 - Weapon Upgrades

When they were developing the game, Retro Studios compared the upgrade combinations to be similar to those in Super Metroid. I thought that be great, being able to pick and choose which beams I get to use. Instead, however, it's more similar to Metroid Fusion. You get an upgrade, and that's your new weapon. Don't like your gun to be opened up and colorful on the inside? Tough.


#9 - Friend Vouchers

Nothing wrong with them specifically, but the fact that they're required for certain unlockables is the issue here. It's like Zelda: Four Swords. You need a GameCube, three Game Boy Advances, four games total, and three friends. Well, in this one, you need two Wiis, two copies of the game and an internet connection. Action Replay's gonna save the day on this one, as is so often the case.


#8 - Free-Lock Boss Battles

This is probably intentional and not a bug (based on observations during the final battle), but battles that show the enemy's energy bar seem to enable Free-Lock, even if you have it disabled. Free-Lock allows you to shoot anywhere on the screen while locked onto a target. If it's disabled, it aims at the target for you like previous Prime games.

If I want Free-Lock, I'll enable Free-Lock. I don't think it should be a requirement just because I might need to aim for certain bosses.


#7 - Linearity

I think I read somewhere that Prime 3 was supposed to be non-linear. That is, you have a set of tasks and can complete them in more or less any given order. Whoever wrote that article is likely dead now, and in several pieces. While Prime 3 isn't as bad as Metroid Fusion in regards to "go here, now do that," it's still one objective after the other. In fact, I disabled the hint system first thing and it still felt like it was on, what with all the "here are the coordinates" things they did.


#6 - Loading Screens

I understand loading from a Wii disc may take longer with the amount of data, but the loading screens are a bit extranneous in this game. Particularly, the animation for when you use a portal. It shows Samus approaching the portal, then the room changes to the room on the other side of the portal. It glows white, the camera spins around Samus, then it unglows to show the new room. Except... There's a 4-6 second pause where Samus is just standing there waiting for the room to load.


#5 - Mii Selection

The game forces you to select a face for your save files. Gay.


#4 - The PED Suit

They dismantled a GF trooper suit and glued it to Samus' Varia Suit. Gay.


#3 - Ever-spawn Triggers

Certain scenarios in the game will result in enemies being spawned infinately until you complete the puzzle in the room. I've never been too fond of ever-spawns in the first place, but when you waste all your missiles trying to clear out the room before doing the puzzle, it gets kind of annoying.


#2 - Phazon Metroids

I think the developers were drunk one day. And high. And tired. They started talking about the worst game scenarios they've ever encountered. After discussing Metroid Prime's encounter with Meta Ridley, they decided they have to put something equally irritating into Prime 3. While they fixed the Ridley battle, they found something new. "How do we make Metroids more annoying?" they asked. "Easy: give them ability to phase-shift out of local timespace. And make them do it every time you fire a missile. And put, like, six of them in every single room."


#1 - The Conclusion

I'm not satisfied with the way they did away with all of the universe's Phazon. What made it so different this time around? They might as well have done away with it in Metroid Prime 1 by not putting in the special ending.

Stark
Posted on 08-31-07 07:26 AM (rev. 2 of 08-31-07 07:27 AM) Link | Quote | ID: 64379

Puella Magi

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Posted by GuyPerfect
Guy Perfect's Top 10 List of Things Metroid Prime 3 Does Wrong


#10 - Weapon Upgrades
Partly agree, but it's not so bad, really. Maybe not liking one weapon's aethetic feel is a terrible reason to hate this, though.

#9 - Friend Vouchers
What? No, it requires that you have friends. Anywhere, really. Wtf.

#8 - Free-Lock Boss Battles
If you're not playing it on free-lock, you're not playing the game as you ought to. There are so many damn advantages to free-lock, and all leaving it off does is make it not control as well.

#7 - Linearity
Granted.

#6 - Loading Screens
I never felt that the loading parts were a chore, actually.

#5 - Mii Selection
You're just complaining for the sake of complaining now.

#4 - The PED Suit
Eh, personal opinion.

#3 - Ever-spawn Triggers
Sorry that you suck at the game and can't deal with tension, I guess.

#2 - Phazon Metroids
Same as above. I mean, seriously, it is not that damn hard to missile them while they're vulnerable. Which is whenever they're charging you.. Which is a lot of the time.

#1 - The Conclusion
Granted, but there's no way this is #1.

The absolute worst thing about this game is that there is so few songs in the soundtrack section, and that they don't loop. They really dropped the ball there.

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Remnic The Hedgehog
Posted on 08-31-07 02:38 PM Link | Quote | ID: 64400


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Metro News Service (In Ottawa ) game Metroid Prime 3 a 4.5/5 rating beating Madden NFL 2008 by .5.

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Kattwah
Posted on 08-31-07 04:44 PM Link | Quote | ID: 64406


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#2 - Phazon Metroids
Change that to Phasoids and youve got me.

Seriously... Towards the end of the game, they were everywhere I didnt want them to be... with 2-3 in each room. Not to mention they REQUIRE hypermode to kill, move fast, and do a pretty hefty load of damage, just... ugh. Though... the dropping of yellow symbols partly made up for it...

...partly.

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GuyPerfect
Posted on 08-31-07 04:49 PM (rev. 2 of 08-31-07 04:50 PM) Link | Quote | ID: 64407


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Posted by Alastor
Sorry that you suck at the game and can't deal with tension, I guess.

Hey, I didn't mean to offend your mom. I was just commenting how it takes a minute or two to notice that the enemies won't stop coming.

And Phazon Metroids are real easy once you get the final weapon upgrade. One-hit kills, same as the Hatcher minibosses. Obviously, you haven't played through the game thoroughly enough to know that, which makes me wonder how I'm the one who sucks at it.

Either way... If you want to be constructive, comment on my "Right" list as well.

Posted by Kattwah
Change that to Phazoids and youve got me.

True, they do show up for no apparent reason. The first one I fought was the one on those relatively-small floating platforms in Skytown. Imagine the fun that one was.

Stark
Posted on 08-31-07 11:27 PM Link | Quote | ID: 64431

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Posted by GuyPerfect
And Phazon Metroids are real easy once you get the final weapon upgrade. One-hit kills, same as the Hatcher minibosses. Obviously, you haven't played through the game thoroughly enough to know that, which makes me wonder how I'm the one who sucks at it.
... They're always easy, though, because it's not hard at all to time a missile to get them. What you have stated has absolutely no relevance to the point at hand. If you had trouble with Phazon Metroids, you weren't very good at the game.

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GuyPerfect
Posted on 08-31-07 11:38 PM Link | Quote | ID: 64433


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Posted by Alastor
If you had trouble with Phazon Metroids, you weren't very good at the game.

Phew, that's a relief. I didn't have troubles with them.

Now, to apply that logic to something myself. Let's see... Oh! I know. If you get caught by a red light in your car, you are not very good at driving. Perfectly symmetrical to your statement.

Stark
Posted on 08-31-07 11:55 PM (rev. 3 of 08-31-07 11:57 PM) Link | Quote | ID: 64434

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Once again, there's no logical relation between what I said and what you countered with. You're saying they were annoying to deal with. I'm saying if you didn't just blindly fire at them, they'd quickly charge you, and you could kill them with less wasted time than most late-game enemies, and I'm saying that the fact that you apparently didn't realize this and are being very obstinate about it means that you're not particularly good at this game.

Edit: I'd also like to get off of this subject and back to actually talking about this game, alright?

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GuyPerfect
Posted on 09-01-07 12:05 AM Link | Quote | ID: 64436


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Posted by Alastor
I'm saying if you didn't just blindly fire at them, they'd quickly charge you [...]

The issue is that you're implying I blindly fired at them. I stopped doing that when I noticed they were dodging my missiles. A charged shot will stun them for a second or two, which gives you time to charge up another shot. I quickly found an effective way to dispatch them. Joy.

The topic at hand is that Phazon Metroids are, to date, the most cumbersome variant of the creature to deal with; I never in any way stated that I found them difficult. If you don't want fights, don't pick fights.

Kattwah
Posted on 09-01-07 12:17 AM Link | Quote | ID: 64437


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Posted by GuyPerfect
I stopped doing that when I noticed they were dodging my missiles.
Fire gun twice, that aggrivates them. Nail them with a missile when they charge then charge-shot them.

Instant metroid-sicle.

But still, time space metroids arent as bad as things that require you to drain an energy tank just to kill... (phasoids)

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