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Main - ROM Hacking - A hack I'm working on... New thread | New reply


Shariadarow
Posted on 08-26-07 05:20 AM Link | Quote | ID: 63738

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I'm currently working on two hacks for Metroid Zero Mission, so I was wondering about the level of interest pertaining to the concepts. The first, and easier to design one was intended to be slightly more challenging(not a great deal, and nothing so bad as like, three screens of infinite bomb jumping, no need for horizontal and diagonal bomb jumps, etc.), and to change the item collection path.

Obviously, the idea is that sequence breaking will be very difficult, if not impossible in this hack(although, kudos to anyone who may be able to). The only truly difficult parts will be the boss battles, which I intend to make quote challenging, but one can't complain for that, save points are right next to them practically, and if you really search out upgrades decently enough, and practice, you should be fine.

The other one, which I'll be waiting to get a better version of Zero Fission for(due to needing to be able to change tilesets without messing up backgrounds, and needing to be able to edit Chozodia...), is basically intended to be a complete redesign of the game, at about the same level of difficulty as the original, but with a few new twists, such as an area near the planet's core, where you must dive into a Maridia like lava area(I always found it rather lacking how few rooms you could really count as liquid enviroments in the actual game). You get the idea though.

Luigi-San
Posted on 08-27-07 06:05 AM Link | Quote | ID: 63839


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This forum is for hack releases. Take your discussion to the main rom hacking forum.

Shariadarow
Posted on 08-27-07 06:45 AM Link | Quote | ID: 63844

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Ah, sorry, I thought I had clicked the other one.

S100
Posted on 09-30-07 02:21 AM Link | Quote | ID: 66705


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i theese'll be a great idea.

____________________
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Space Jump ftw!

Main - ROM Hacking - A hack I'm working on... New thread | New reply

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