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Main - SMW Hacking - RAM Address To Mario's OW Direction? New thread | New reply


Sparx
Posted on 08-16-07 06:32 AM (rev. 2 of 08-16-07 06:53 AM) Link | Quote | ID: 62842


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Also posted this on SMWCentral, but:

Does anybody know the RAM address to which direction Mario's goes after he beats a level? Because it's very easy to activate multiple events on beating a level (my 1st level has four different exits, each activating a separate event), but Mario can't actually move. I'm just curious, because my alternate method would be to Enable the other two directions at the start, then have a Silent Layer 1 event connect a 3rd and fourth path to the level. So, yeah?

And on a completely unrelated note, why do RAM addresses to X and Y positions usually take 2 bytes?

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mikeyk
Posted on 08-16-07 08:10 AM Link | Quote | ID: 62857


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Posted by Sparx
And on a completely unrelated note, why do RAM addresses to X and Y positions usually take 2 bytes?


A byte can only have values from 0-FF. That's only 256 possibilities. We need more than 256 possibilities to keep track of something like Mario's position in the level.

Main - SMW Hacking - RAM Address To Mario's OW Direction? New thread | New reply

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