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Main - SMW Hacking - Super Mario's Crystal Island Adventure (Screenshots) | New thread | New reply |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 44/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Same one posted on SMW Central. Ahem...
Screenshots galore, pretty much. 23 of them, to be precise. Enjoy...leave feedback...thanks muchly Same old title screen...from 2002 XD World 1, Emerald Forest. Rule #1 of my hack: NOTHING IS WHAT IT SEEMS. Nothing at all... How to get thru this pipe...? Rule #2: Trust the Coins Blue blocks turn on water, yellow ones turn it off. Level 2, along with a new object. TRUST THE BLOODY COINS!! But if there are no coins... Use a Sprite to find out! Hit the POWs in the right order! Overlapping objects conceal... All kinds of things! Midway points. Sprite-only block Emerald Woods, level 3. Emerald Canopy, level 4. Be careful! Outside the ancient hidden citadel. Yoshi Coin blocks. If you need to do this, you'll see some of them sitting around, like the ones beneath the pipe. Inside the citadel. Background is from Super Mario Universe - I'll give Forte credit. Remember: Nothing is what it seems. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 334/4196 EXP: 21538149 Next: 298452 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 87 days |
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Lord Myre |
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Cheep-cheep Level: 33 Posts: 16/199 EXP: 219905 Next: 9274 Since: 07-12-07 From: Orlando Last post: 5287 days Last view: 4927 days |
Posted by The13thProdigy Judging by the coins, can you wall-jump? ____________________ "This Island Earth can be yours, if The Price is Right!" -Tom Servo |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 45/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Blackhole - actually, you use a pow block to fall through blocks that were once in that spot, so it shouldn't have a left border. I see how that could look weird though...
Myre - No you don't wall jump, there are invisible solid blocks beneath those coins. I suck at ASM hacking XD |
Surlent |
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Red Paragoomba Level: 19 Posts: 41/54 EXP: 31443 Next: 4334 Since: 02-19-07 Last post: 5931 days Last view: 5931 days |
The idea sounds nice, but I won't suggesting spoiling anything too much else in future screens. I think the possibilites are limited, though - as the known way disguising various objects (screenshot with throw blocks) with other graphics ...
About the last screen: Instead of just placing using coins with insivible tiles below them (it's okay, but should be used only scarcely) you could create animated blocks which only display for one frame every cycle. If I am not mistaken, an animation in SMW can be up to eight frames long. A good idea might be to have blocks which only show for a fixed duration of time, once you enter the screen, then get transparent - so you have a few seconds to memorize the blocks, then you have to jump properly; but I think that cannot be done without any ASM hacking ... or is there a certain block in Block Tool which has similar effects and changes into the next Map16 block (which would be an blank space, and acting as block 25, a cement block) ? The problem might be having to reset that particular timer, because the blocks would vanish no matter where you are in the screen, if you cannot place certain flags/blocks which just work (once only), when you enter that area. |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 46/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Posted by Surlent Actually, my possibilities are continually endless. With just a bit over 100 levels and over 300 things in Block Tool alone, there's quite a bit that can be done. I know I probably shouldn't reveal anything else, though. |
Forte.EXE |
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Koopa Level: 25 Posts: 95/103 EXP: 82645 Next: 6975 Since: 03-19-07 Last post: 5441 days Last view: 5417 days |
The background for your citadel, those tiles are from Super Metroid. I think they were from the Wrecked Ship, I may not remember. |
darklink898 |
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Paratroopa Level: 30 Posts: 95/158 EXP: 155704 Next: 10165 Since: 07-01-07 From: Enhasa Last post: 5872 days Last view: 5663 days |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 47/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Posted by Forte.EXE They're from the save room in Super Metroid, actually. I was giving you credit for the rip. Posted by darklink898 Not yet. I'll release a demo of world 1 after my beta testers have notified me about any errors (the testers need to be identified still, actually)...I've got about three levels left. |
Luigiownsmario |
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Micro-Goomba Level: 9 Posts: 7/11 EXP: 2855 Next: 307 Since: 07-22-07 From: Hiding somewhere on yoshi's island. Last post: 6111 days Last view: 6103 days |
If you just need some beta testers (judging by what you said), please can I?
Love the look of this, two of the rules are in mine as well: Trust the coins. Nothing is what it seems... Can't wait for the demo if i'm not beta testing ____________________ |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 48/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Posted by Luigiownsmario Yeah, sure. I don't have a list of beta testers yet, and I need perhaps 5 or so, so I'll put you down... |
Phoenix Yoshi |
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Red Cheep-cheep Level: 34 Posts: 201/216 EXP: 251541 Next: 2110 Since: 02-19-07 From: Georgia Last post: 5569 days Last view: 5541 days |
Didn't you make a demo of this once before? I could've sworn I saw... Wait, I have the hack right here! O_o
I'd like to be a beta-tester, too, please. I liked this hack the first time I played it... Forget where I got it from, though. (Also, your pics look really nice, but I hate the "disguise a block as something else" routine and the "coins show invisible solid objects" thing. They're both annoying to me. ) |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 49/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Well, unfortunately, that's how my hack is ruled out: puzzles and confusion along with the gameplay. Blocks are disguised, yeah, but I figure it makes for trickery, but not in ways that you can ultimately die over and over again, frustratingly, see - that's what I try to do, make it confusing but not hard to beat.
I've released several demos, the last one being released here, about two years ago. I picked it up recently. It's actually kind of an old hack. I'll put you down for beta testing, Phoenix. |
Ice phoenix |
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Shyguy Level: 24 Posts: 76/99 EXP: 77515 Next: 610 Since: 05-16-07 From: IM IN UR INTARWEBZ,CLOCKING UR TEBES! Last post: 6100 days Last view: 6100 days |
Hmm...I have some time to kill...can I beta test it? |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 50/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
It's not done, not even the first world. I just finished the Yellow Switch Palace, which I might make the Blue anyway, but if you want to, sure, give me your e-mail via PM, I'll send it, give me feedback via PM or this thread. |
FireHaven |
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Paragoomba Level: 21 Posts: 69/71 EXP: 47403 Next: 2540 Since: 02-20-07 From: Tartarus Last post: 6074 days Last view: 6104 days |
This looks really cool.
I seem to recall the ghost house in the demo from a while ago really sucked because you couldn't tell where the floor really was and it was right over death acid. As long as there's nothing that awful I think I'll enjoy this. |
Forte.EXE |
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Koopa Level: 25 Posts: 97/103 EXP: 82645 Next: 6975 Since: 03-19-07 Last post: 5441 days Last view: 5417 days |
Between caring and loving my wife, us juggling work and college, and me having time to spare on Super Mario Universe III and Super Mario Universe IV, I could give this hack a beta-test. |
The13thProdigy |
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Red Paragoomba Level: 20 Posts: 51/64 EXP: 40555 Next: 1884 Since: 02-24-07 From: Playing Super Metroid. AAAAAA nostalgia Last post: 5453 days Last view: 1921 days |
Okay, then. *puts Forte down too* |
Luigi-San |
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Melon Bug Level: 58 Posts: 496/732 EXP: 1569237 Next: 8309 Since: 02-20-07 Last post: 4256 days Last view: 3515 days |
Glad to see this is still being worked on. It was one of my faves back in the day
So of course I'd be happy to beta-test it |
Sukasa |
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Red Birdo Level: 92 Posts: 384/2112 EXP: 7691225 Next: 65712 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
Looks good, overall. Few things-
First off, the outer border in the title screen is a little eye-searing, at least for me. Secondly, in the switch-palace-tileset levels, I do believe there are actually proper corner tiles. If not, PM me and I'll send you some. For the "Nothing is what it seems," where you have mario climbing the pipe, that's an interesting idea but I think you need a way to show that the pipe is, indeed, climbable. The "If There are no coins" background is horrible, and as blackhole89 said, it should be changed. It simply does not work at all, no matter what game/level/tileset it appears in. I like the coin-trusting and the one-way blocks, however, I would recommend changing them so that the arrows only point in one direction. And for the invisible blocks, yes, please add animation to them. Even if it's just a once-every-16-frames animation, please add it. I'd be willing to beta-test this. |
Main - SMW Hacking - Super Mario's Crystal Island Adventure (Screenshots) | New thread | New reply |
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