Points of Required Attention™
Please chime in on a proposed restructuring of the ROM hacking sections.
Views: 88,501,708
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search 04-29-24 04:43 PM
Guest: Register | Login

0 users currently in SMW Hacking | 1 guest

Main - SMW Hacking - Sprite tool v2.5 - Sprites are not effecting, New thread | New reply


Hamtaro126
Posted on 08-02-07 09:36 PM Link | Quote | ID: 59754


Cheep-cheep
Level: 33

Posts: 21/194
EXP: 212893
Next: 16286

Since: 05-02-07
From: Shelton, WA

Last post: 2476 days
Last view: 2319 days
When I insert sprites with the latest version of sprite tool, They cannot change to the sprite, They are still the original sprites, Not the sprites that I inserted.

Is there a solution to this?

-Hamtaro126

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

Sparx
Posted on 08-03-07 02:22 AM Link | Quote | ID: 59800


Cheep-cheep
Level: 33

Posts: 187/198
EXP: 220686
Next: 8493

Since: 02-24-07
From: San Diego, CA

Last post: 6101 days
Last view: 665 days



On the extra bit text field, did you put 2 or 3 instead of leaving it?

____________________
Don't even think about it!
Think about what?
*Shoves iPod in mouth*

Current SMW Hack Level[Redrawn Hack]: Sandy Shoreline 2




Hamtaro126
Posted on 08-03-07 02:38 AM (rev. 3 of 08-03-07 03:05 AM) Link | Quote | ID: 59801


Cheep-cheep
Level: 33

Posts: 22/194
EXP: 212893
Next: 16286

Since: 05-02-07
From: Shelton, WA

Last post: 2476 days
Last view: 2319 days
Nope, Because I did not know about that, And it does not say in the readme.

Thanks!

EDIT: Nevermind, Still not working because of it using the RATS (STAR) tag/compression

I still need help how to make it not use the RATS (STAR) stuff to make it work.

EDIT2: It still does not work any ways! Still need help again

-Hamtaro126

____________________
Mah boi, romhacking is what all true warriors strive for!

I wonder what's for dinner?

The Kins
Posted on 08-04-07 12:27 PM Link | Quote | ID: 59923


Paratroopa
Level: 28

Posts: 126/140
EXP: 131264
Next: 74

Since: 02-19-07
From: AUSSIELAND

Last post: 5916 days
Last view: 5916 days
Posted by Hamtaro126
Nope, Because I did not know about that, And it does not say in the readme.

If everything goes okay when you run the program, you will see a message saying "sprites inserted successfully". The sprites are now inside your ROM, and now it's time to use them. The custom sprites can be inserted with Lunar Magic. To do so, make sure Lunar Magic is in sprite mode. Hit INS to bring up the "Add Sprite Manual" dialog. In the "command" field enter the number of the custom sprite (with the example sprites.txt, 11 if we wanted a birdo, 1A if we wanted a Venus Fire Trap, etc). In the "extra info" field, enter the value 2 or 3 (see below on when to use each value). Do whatever you'd like with the remaining fields and hit ok. In Lunar Magic, the custom sprite will not look any different than the regualr sprite of the same number. For this reason it is useful to view the sprite data, which is easily found in the Lunar Magic menu (View > Sprite Data). X2 or X3 on the top row will indicate a custom sprite.

So what's the difference between the values 2 and 3 in the "extra info" field? Open the .asm file of the sprite (this is just a text file). Near the begining there will be a line reading "Uses first extra bit". For sprites that say "NO", you should always use the value of 2. For sprites that say "YES", there will be a description of a behavior that will be present if the first extra bit is set. You should use the value of 3 if you want this behavior, and 2 if you don't.
You suck at the whole "reading" thing.

Remnic The Hedgehog
Posted on 08-04-07 07:02 PM Link | Quote | ID: 59942


Chasupa
Level: 56

Posts: 184/675
EXP: 1379370
Next: 18806

Since: 05-23-07
From: Kickapoo, Missouri

Last post: 5176 days
Last view: 5184 days

Posted by The Kins
You suck at the whole "reading" thing.
QFT. I would have said something but I was too lazy

____________________


Main - SMW Hacking - Sprite tool v2.5 - Sprites are not effecting, New thread | New reply

Acmlmboard 2.1+4δ (2023-01-15)
© 2005-2023 Acmlm, blackhole89, Xkeeper et al.

Page rendered in 0.021 seconds. (339KB of memory used)
MySQL - queries: 57, rows: 81/82, time: 0.016 seconds.