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Main - ROM Hacking - Virtual Console hackin' | New thread | New reply |
KawaiiImoto-e |
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Shyguy Level: 24 Posts: 29/98 EXP: 76846 Next: 1279 Since: 02-20-07 From: RĂ¼ti ZH Last post: 5175 days Last view: 2015 days |
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Tanks |
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Dry Bones Level: 55 Posts: 531/627 EXP: 1243748 Next: 70441 Since: 02-19-07 Last post: 5520 days Last view: 5266 days |
well... KP was talking to me about Kadohachan having some sort of ides of an exploint on the wii. I might want to talk to him about it. Lately though I've been coming up with crazy Ideas like getting two completed files of the same game and comparing them to find the differences in them. I'm not sure if it'll do much but it's worth a try. ____________________ |
cadohacan |
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Newcomer Level: 4 Posts: 1/2 EXP: 222 Next: 57 Since: 06-13-07 Last post: 6159 days Last view: 6159 days |
tanks, simply put, you're not going to hack the wii by hosting your own files or comparing them.
the wii uses atleast AES-128, and you will never crack AES by low level logic analyzation. i got really excited too when i first was experimenting with wifi back in february the moment i realized i could host my own content delivery network and have it work fine. then i realized that the TMDs serve as a content thumbprint with all the checksums of the files, aswell as a digital signature by nintendo. it's a good way to cache games you want to purchase for quick downloading, but it will be useless until the encryption keys are known along with the checksum algorithm, and compression format. i have found some overflows on the wii's menus, but due to the menu architecture they're very difficult if not impossible to exploit. it's going to be some simple thing that leads to wii homebrew, like the mp3 selection menu on excite truck by putting in a billion MP3s onto an SD card causing it to overflow in an exploitable manner. *cough* hint *cough* |
Main - ROM Hacking - Virtual Console hackin' | New thread | New reply |
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