| |||
Views: 88,500,549 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-29-24 10:45 AM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 4 guests |
Main - SMW Hacking - My hack: Super BVG World (unofficial title) [SS] | New thread | New reply |
Best Video Gamer |
| ||
Micro-Goomba Level: 11 Posts: 3/17 EXP: 5483 Next: 502 Since: 07-27-07 From: Where my games are Last post: 6101 days Last view: 4763 days |
I've been working on a hack currently called Super BVG World. I have no plot yet, but when I get one, I will also change the title.
Here are a few screenshots (ignore the stuff on top, ZSNES glitch)of the first to levels (currently untitled). Level 1 This is the beginning. The pipe is a FuSoYa pipe! For this level, I used SMB2 ExGFX. Blue blocks contain items for the item box. By using ice on/off custom blocks, I made these blue blocks slippery. Rideable Shyguys on Munchers! Level 2 I made the Boomerang (and all other) Bros. fireproof! I will change the backgroung to Day instead of sunset. Hammer bros! Read the message block. The ending of the level, go around by going up the pipes, killing Boomerang Bros, going down, and jumping away from the Munchers (not shown in SS). So what to you think of these screenshots? Note that Level 2 has no foreground ExGFX but I will add some soon. ____________________ Yeah, I coincidentally noticed that one day it was 1337 days since my last post here. On that day, I celebrated by finally logging on so that the time between my last post and my last login would be (approximately) 1337 days. That said, this board is a bit too inactive for my tastes, to be honest. I can still be found, however, on SMWCentral. |
theclaw |
| ||
Panser Level: 42 Posts: 256/348 EXP: 512978 Next: 8384 Since: 03-26-07 Last post: 4164 days Last view: 2115 days |
Wow... I've been hacking that game for around 6 years, and it doesn't look anything like yours. Quite impressive! ____________________ |
FireHaven |
| ||
Paragoomba Level: 21 Posts: 60/71 EXP: 47402 Next: 2541 Since: 02-20-07 From: Tartarus Last post: 6074 days Last view: 6104 days |
The conveyor belt tiles bother me- The tower made of them seems more complicated than it is.
I've yet to encounter a fun pipe maze in a smw hack. Good luck with that. You seem to be relying heavily on custom blocks and sprites, but that won't mean anything if it's not fun to play. Sorry if this sounds overly critical. It's easier to give good advice from demos. |
OoBurns |
| |||
Boo Level: 68 Posts: 856/1036 EXP: 2642198 Next: 86602 Since: 02-19-07 From: It is a mystery. Last post: 5725 days Last view: 5725 days |
|
Best Video Gamer |
| ||
Micro-Goomba Level: 11 Posts: 5/17 EXP: 5483 Next: 502 Since: 07-27-07 From: Where my games are Last post: 6101 days Last view: 4763 days |
Thanks for comments!
theclaw: The reason why it seems very impressive was because I've actually been hacking for about 3 years. I've been able to master BlockTool and SpriteTool. Yet I still can't edit the overworld... FireHaven: Hmmm... never saw the tower as complicated... I'll change it. BooUrns: Well, the next 3 levels use conveyor belts... I'll change the level order around when I master the overworld. And the 81 lives come from me giving myself some moons (Don't worry, the moons are gone) Two more levels and an announcement. Level 3 Level 3 is a cave level. The door While playing, you might notice the background says BVG. Go through when the Spike Top is out of the way. Kick the block with the shell to get the POW (or P-Switch) Here's another glitch, this one involving the FuSoYa pipes. I don't know what causes this, so I won't release a demo because of this glitch. The 2nd part is short, but it involves icy conveyor belts. Level 4 Water level alert! Another clever use of conveyors; make sure to swim off the belt in the gaps in the ceiling to allow the Urchins to get out of the way. The 2nd part; I'll be moving the On/Off block a bit farther from the start. BVG returns in line guide form! No, you can't get the moon. I just put it there to show that the lineguide is the moon. A reference to the level editor Lunar Magic If only FuSoYa was here to see this... And the announcement is a possible plot idea! I'll be changing Mario to Waluigi. Why? Because some people think he's annoying. The story is after years of torment from Bowser and his kids, Waluigi gets his revenge. I might rename the hack to ____________________ Yeah, I coincidentally noticed that one day it was 1337 days since my last post here. On that day, I celebrated by finally logging on so that the time between my last post and my last login would be (approximately) 1337 days. That said, this board is a bit too inactive for my tastes, to be honest. I can still be found, however, on SMWCentral. |
Ailure |
| ||
Hats Steam Board2 group Level: 121 Posts: 1372/3965 EXP: 19783830 Next: 272866 Since: 02-19-07 From: Sweden, Skåne Last post: 3304 days Last view: 2055 days |
You might not want to put the munchers on a pile like that. And munchers hanging down on a wall looks rather ugly. D: ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
|
luis |
| ||
Newcomer Level: 8 Posts: 7/7 EXP: 1462 Next: 725 Since: 04-04-07 Last post: 6117 days Last view: 6093 days |
Some palletes are ugly.... you should fix it |
SMW Hacker |
| ||
Goomba Level: 13 Posts: 8/25 EXP: 9797 Next: 470 Since: 07-05-07 Last post: 5838 days Last view: 5435 days |
Screen Shot 1: Well, you should really make some different GFX (and animated!) for those conveyor belts. Also, the blue ? blocks sucks.
Screen Shot 2: (Same as what Ailure said) Screen Shot 3: Once Again, use the correct palettes for the munchers. Screen Shot 4: I believe the glitch is being caused for not putting the blank tiles and/or you didn't make them Layer priority enabled.(Just a guess) Screen Shot 5: Once Again Use the Correct Palettes for the solid blocks. Also, That part should just be a regular grass level. Screen Shot 6: Don't use the 4-sided square thingy, It makes the level look bad and unprofessional. Screen Shot 7: Use some more enemy variety. Just Urchins and blurps fail. Screen Shot 8: OMG you only got 1 enemy in 1 screen. Add a Diagonal Bullet bill Generator. _¬ Screen Shot 9: Man, you're to sophisticated for making letters out of inanimate objects. Screen Shot 10: First off, DO NOT put a moon there. It makes the level really bad. Screen Shot 11 & 12: Man, you're level is going to be too easy if you don't put an enemy there. That's all I have to say. ____________________ Join my forums here: (phpBB3) http://gamingcentral.phpbbhosts.co.uk/index.php |
Lord Myre |
| ||
Cheep-cheep Level: 33 Posts: 15/199 EXP: 219905 Next: 9274 Since: 07-12-07 From: Orlando Last post: 5287 days Last view: 4927 days |
It looks like you built most of your hack out of conveyor belts.
Really, don't make most level challenges rely on those. ____________________ "This Island Earth can be yours, if The Price is Right!" -Tom Servo |
Main - SMW Hacking - My hack: Super BVG World (unofficial title) [SS] | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 67, rows: 95/96, time: 0.016 seconds. |