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Main - SMW Hacking - SMB3 Smashable Brick Remapping | New thread | New reply |
cory21391 |
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Flurry Level: 37 Posts: 49/260 EXP: 332131 Next: 6122 Since: 03-01-07 From: NC, US Last post: 5138 days Last view: 5138 days |
well, my last post dissapeared, so i thought i'd ask once more. can i remap the SMB3 Samshable Brick's (Custom Block) 'bounce' GFX to use different ones than the '? block' ? because the ? block and the smb3 bricks have different GFX and colors and it looks odd.
screen of current tilemap(s): ____________________ |
Pac |
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Flurry Level: 37 Posts: 149/262 EXP: 336228 Next: 2025 Since: 02-19-07 From: Japan Last post: 4484 days Last view: 2886 days |
click
Also, that Koopa Troopa could do with a hamburger. |
cory21391 |
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Flurry Level: 37 Posts: 52/260 EXP: 332131 Next: 6122 Since: 03-01-07 From: NC, US Last post: 5138 days Last view: 5138 days |
the opposite of what i asked, but hey, im not complaining! thanks though ____________________ |
Pac |
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Flurry Level: 37 Posts: 155/262 EXP: 336228 Next: 2025 Since: 02-19-07 From: Japan Last post: 4484 days Last view: 2886 days |
Oh I think I see what you mean now.
Well actually there are three slots shared by the blocks... if that makes any sense... the ! blocks, turn blocks with items, and smashable brick share data the ? blocks share data the regular turn block uses its own data Basically, all you can really do is seperate the turn block from the brick, item-holding turn blocks, and ! blocks. I've done this, and it enabled me to use bricks and turn blocks in the same level, where the item-holding turn blocks look like bricks. |
cory21391 |
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Flurry Level: 37 Posts: 54/260 EXP: 332131 Next: 6122 Since: 03-01-07 From: NC, US Last post: 5138 days Last view: 5138 days |
woah, i thought that the ? block, turn blocks, and turn blocks with items all shared the same GFX spot for the bounce block GFX. so if I change that then won't all those use a different spot for the GFX and the smashable brick use the original spot? or am i misunderstanding something... ____________________ |
Pac |
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Flurry Level: 37 Posts: 156/262 EXP: 336228 Next: 2025 Since: 02-19-07 From: Japan Last post: 4484 days Last view: 2886 days |
No of course the ? blocks and turn blocks don't use the same bounce sprites
From Mattrizzle's notes: 113F1-113F8 [40 6B 2A 42 EA 8A 40 A0] The first 40: ! blocks, turn blocks with items, and brick The 2A: ? blocks The last 40: regular turn block The rest in there are the bounce tiles used by the musical note block, the wooden block with feather, and others. |
Ice Man |
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Cheep-cheep Level: 33 Posts: 97/197 EXP: 219200 Next: 9979 Since: 02-20-07 From: Germany Last post: 2392 days Last view: 942 days |
Isn't it just possible to use ExGFX, use animations and add them to the Map16 with the specific behavior? Unless I'm misunderstaning it. |
Pac |
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Flurry Level: 37 Posts: 157/262 EXP: 336228 Next: 2025 Since: 02-19-07 From: Japan Last post: 4484 days Last view: 2886 days |
Posted by Ice ManI think you are. |
cory21391 |
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Flurry Level: 37 Posts: 55/260 EXP: 332131 Next: 6122 Since: 03-01-07 From: NC, US Last post: 5138 days Last view: 5138 days |
oh, i see. well, idk which uses which b/c when i first changed the GFX i just replaced all the bounce sprites so i didn't know what was what and damn, because all the blocks (I'm not using the ! blocks) except the brick use the same bounce GFX. oh well, i'll change some things ____________________ |
Main - SMW Hacking - SMB3 Smashable Brick Remapping | New thread | New reply |
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