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Main - SMW Hacking - New Custom Sprites | New thread | New reply |
Yoshi Master |
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Red Goomba Level: 15 Posts: 33/35 EXP: 16357 Next: 27 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5964 days Last view: 5935 days |
You know whaat would be cool? Charging chucks in those submarines that chase your submarine. Just saying... |
ghettoyouth |
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Red Goomba Level: 15 Posts: 11/35 EXP: 16186 Next: 198 Since: 08-06-07 From: germany Last post: 5921 days Last view: 5913 days |
very nice |
metroid hunter |
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Newcomer Level: 7 Posts: 4/6 EXP: 1149 Next: 299 Since: 08-03-07 Last post: 6086 days Last view: 6101 days |
Sick.. that sub looks great, cant wait to use in my hack. It reminds me of super princess peach how her umbrella forms into a sub that shoots bubbles and etc.. the graphics from Mattrizzle look awsome!!! |
Skreeny |
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Cobrat Level: 56 Posts: 499/653 EXP: 1322077 Next: 76099 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
It should remind you more of Mario Land, seeing how it was lifted conceptually directly from it, particularly with the "bullets break blocks" thing.
Still looks ace, though. You could pretty easily simulate one of the levels from Mario Land that featured it by simply adding a force scroll, I'd bet. |
metroid hunter |
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Newcomer Level: 7 Posts: 5/6 EXP: 1149 Next: 299 Since: 08-03-07 Last post: 6086 days Last view: 6101 days |
Posted by Skreeny True True.. i have forgotten about that game, and it is so old too. I reckon the sub thats in progress now should have two fires, 'Y'1 that go's straight and 'X'1 that homs on a sprite or enemey like from YI sub's. |
Erika |
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Paratroopa Level: 29 Posts: 116/150 EXP: 145576 Next: 2309 Since: 02-19-07 From: Shibuya Last post: 5930 days Last view: 5540 days |
wonder if this makes YI style vehicles possible, now. |
Reini |
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Koopa Level: 25 Posts: 36/104 EXP: 83443 Next: 6177 Since: 05-19-07 Last post: 5256 days Last view: 5242 days |
Posted by mikeyk Wait a minute: I was in Germany for 3 weeks and tried the giant koopa there. It worked. Now I tried the giant koopa here and only the shell shows. EDIT:Now it works. |
icegoom |
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Cheep-cheep Level: 33 Posts: 188/195 EXP: 215677 Next: 13502 Since: 02-25-07 From: United States Last post: 6050 days Last view: 6051 days |
Whew! I got way behind on trying out new custom sprites.
Great job with the SMB2 POW, ghettoyouth. It was strangely hilarious when Yoshi suicided himself by jumping on the POW, but it's much nicer that he can survive it now. What's different between the old and new versions of the Buckethead? I've only tried out the new one, but it's quite nice. I finally got around to inserting mushroom blocks, and they're as awesome as would be expected. I can't wait to see the puzzles people come up with with these things. The only issue I have with them is that they make walk-through foreground pieces (set to act like 25) disappear if set in front of them. Nothing that can really be done about that, and smart designers simply won't use mushroom blocks in the same area as foreground stuff. I'm mega excited about the Marine Pop. No excuse not to complete a SML remake now. Mattrizzle's graphics are excellent and I'd love to see those as the default. |
Dispari Scuro |
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Newcomer Level: 3 Posts: 1/1 EXP: 78 Next: 50 Since: 08-28-07 Last post: 6088 days Last view: 6072 days |
Had to register just to contribute... sorta.
The mushroom blocks are great. They pretty much act just like they do in SMB2. I played with them for quite some time. I noticed a few things that might be tweaked, though I don't know how difficult it would be to do. The blocks are pretty intelligent as far as placing themselves. They'll move to other tiles and won't become solid if Mario is standing on the same tile. Unfortunately they can overwrite eachother. To replicate this quickly, make a stack of 4 and stand on top, quickly dropping them all onto the same tile. A couple of them will disappear. I'm not sure how you could fix this, other than checking to see if a sprite is near before becoming solid. I noticed you can only pick them up from the top. If this is by design then ignore this paragraph. That's how they worked in SMB2 after all. Being able to pick them up from the sides might be a good idea, though I can see how it might create floating blocks if you pick up one from the bottom of a stack. Additionally, it seems you can't catch a block in mid air if it's been thrown. Everything else in SMW you can juggle and recatch, though I don't know how much trouble this would be to change. Lastly, to expand on what icegoom said, the blocks can destroy non-solid blocks. Not just blocks that act like tile 25, but any block that can be walked through in any way. This includes clouds, ledges, dirt tiles, vines, and anything else. Obviously it would be in the level designer's best interest to avoid things like clouds and shrubs, but maybe the block could be altered to make an attempt to avoid some of these objects if possible. Obviously it couldn't avoid a whole screen full of clouds, but if the clouds are placed such as in your test level, it might be good to have them avoid being placed in those tiles. Try stacking 4 high to destroy some clouds in your test level. I hope that doesn't sound too negative. The blocks are fantastic, and you're one of the best contributers in the SMW community, mikey. I just figured I'd point out a few things I noticed while testing the blocks for myself. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 153/202 EXP: 226394 Next: 2785 Since: 04-21-07 From: United States Last post: 2423 days Last view: 2384 days |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 14/1292 EXP: 3634645 Next: 18899 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4807 days |
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Mythbusterbro |
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Goomba Level: 14 Posts: 24/30 EXP: 12901 Next: 170 Since: 06-13-07 Last post: 5934 days Last view: 5934 days |
Posted by Mattrizzle yes it does matrizzle. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 13/35 EXP: 16186 Next: 198 Since: 08-06-07 From: germany Last post: 5921 days Last view: 5913 days |
Posted by icegoom the clipping field of the snowflake was wrong and I also changed bucket head's spitting SFX and some of his cfg settings. (a snowy guy who is invincible to fireballs doesn't make sense :3) |
Reini |
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Koopa Level: 25 Posts: 37/104 EXP: 83443 Next: 6177 Since: 05-19-07 Last post: 5256 days Last view: 5242 days |
Posted by ghettoyouthPosted by icegoom Does the Buckethead's snowflake freeze Mario? Tested the Buckethead and it's good, but it would have been much if the sprite's snowflakes would have frozen Mario for a few seconds. |
NEONswift |
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Paragoomba Level: 21 Posts: 51/66 EXP: 42444 Next: 7499 Since: 03-04-07 From: England Last post: 5865 days Last view: 5583 days |
Posted by ghettoyouthThats pretty cool. Im having to create new sprites for my Super Mario Land 3 remake. Only played around a little with sprite tool though. Buckethead is awesome though. Hopefully once I get better with it all Ill be making sprites of this calibre. Loving the sky pop and bubble pop mikeyK and Matrizzle. In theory you could use a similar sprite to completely cover mario and give your main character a 32x32 tilemap? ____________________ Deviant Art Profile |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 323/2851 EXP: 11923844 Next: 338416 Since: 07-13-07 Last post: 4500 days Last view: 4470 days |
Posted by NEONswift < I wonder what's next for Super Mario World. Psuedo-3D? ____________________ we're currently experiencing some technical difficulties |
Sukasa |
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Red Birdo Level: 92 Posts: 430/2112 EXP: 7691278 Next: 65659 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
Posted by Grey Mario They say the fiction of today is the fact of tomorrow. Who knows, though for this, probably not. The Marine/Air Pops look awesome, guys! And NEON, yes, in theory you could, all you'd need to do is set mario's XY speed to 0 every frame and his position to a fixed position based on the sprite. then it's just a matter of moving the sprite as you see fit. |
metroid hunter |
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Newcomer Level: 7 Posts: 6/6 EXP: 1149 Next: 299 Since: 08-03-07 Last post: 6086 days Last view: 6101 days |
So Mikeyk.. have you made any new sprites lately?? and yerh that sub looks great, when can u release that? |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 273/675 EXP: 1379356 Next: 18820 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
Posted by metroid hunterDon't question him like that. It takes time for some of life's greatest miracles to be created. And check your spelling and your grammar! ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 497/4196 EXP: 21538298 Next: 298303 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 87 days |
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