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Main - SMW Hacking - New Custom Sprites | New thread | New reply |
lwares |
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Koopa Level: 25 Posts: 75/103 EXP: 82075 Next: 7545 Since: 06-13-07 From: Colchester, UK Last post: 5916 days Last view: 5261 days |
never heard of it but it sounds new to me.
Anyway, i have finally posted this "Request" in the ASM/Custom Sprites/etc Request thread. So let's now just leave it at that okay? Good! Now, hopefully we can get back on topic! Any new sprite updates mikeyk? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 244/675 EXP: 1379344 Next: 18832 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
From what I've heard, mikeyk is currently working on a non-movable Spring Board (like in SMB1). ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
mikeyk |
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Paragoomba Level: 22 Posts: 50/74 EXP: 49991 Next: 8359 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
When a block and sprite combine...
Coming soon. |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 3/1292 EXP: 3634611 Next: 18933 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4807 days |
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icegoom |
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Cheep-cheep Level: 33 Posts: 186/195 EXP: 215675 Next: 13504 Since: 02-25-07 From: United States Last post: 6050 days Last view: 6051 days |
Ooh, so that's what you were doing with the springboard disassembly. I'd wondered if keys could be made stackable before, but not much was going to come of without a block. Do they align to a 16x16 grid when set down like in SMB2? I'm wondering how many the game will be able to keep track of without slowing down. (But I guess the only active sprite is the one Mario's carrying, so that shouldn't be a problem) |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 4/1292 EXP: 3634611 Next: 18933 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4807 days |
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mikeyk |
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Paragoomba Level: 22 Posts: 52/74 EXP: 49991 Next: 8359 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
icegoom: Yup, that's why I was looking at the Spring Board, but I ended up not using any of its code at all. Oh well.
To answer your questions: When the Mushroom Blocks change back to block form, they do snap back to the 16x16 grid. Because they do change into blocks, slowdown shouldn't ever be a problem. boingboing: Sprites that Yoshi can hold in his mouth and spit back out are possible. The classic Koopas and Giant Koopas that I've released already take advantage of this. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 251/2851 EXP: 11923733 Next: 338527 Since: 07-13-07 Last post: 4500 days Last view: 4470 days |
Posted by mikeyk Do they snap to the NEXT or the NEAREST tile? And what about tiles that have coins, dirt, etc? ____________________ we're currently experiencing some technical difficulties |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 247/675 EXP: 1379344 Next: 18832 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
Thats quite impressive, mikeyk. I can't wait to try that block/sprite one of my levels. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Pac |
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Flurry Level: 37 Posts: 200/262 EXP: 336042 Next: 2211 Since: 02-19-07 From: Japan Last post: 4477 days Last view: 2879 days |
Yowza.
I smell vegetables. Even if Mario has to carry them in front of him, that would be sweet. |
ghettoyouth |
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Red Goomba Level: 15 Posts: 5/35 EXP: 16186 Next: 198 Since: 08-06-07 From: germany Last post: 5921 days Last view: 5912 days |
can we post our own custom sprites here too?
I modified the mikeyk's spring board disassembly and turned into a pow switch, wich kills all the sprites on screen. I want to release it but I'm having a small problem. It still shows the spring board graphics if carried O_o |
lwares |
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Koopa Level: 25 Posts: 78/103 EXP: 82075 Next: 7545 Since: 06-13-07 From: Colchester, UK Last post: 5916 days Last view: 5261 days |
Posted by ghettoyouthhave you thought of working with mikeyk to recreate some stuff from SMB. 2 which can be carried just like Aya is in your hack. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
mikeyk |
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Paragoomba Level: 22 Posts: 53/74 EXP: 49991 Next: 8359 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
In the latest version of sprite tool, a sprite's MAIN routine is called after using the games default carrying code. When MAIN is entered, the sprite's status (like being carried) will be in the accumulator. You should be able to call your graphics routine appropriately. Check out the latest version of giant_koopa.asm for an example (contained in koopas.rar, posted earlier in this thread). |
lwares |
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Koopa Level: 25 Posts: 80/103 EXP: 82075 Next: 7545 Since: 06-13-07 From: Colchester, UK Last post: 5916 days Last view: 5261 days |
What I meant was to have a object carried like in SMB.2 and the screenshots above of ghettoyouth's hack. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
boingboingsplat |
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Giant Koopa [PREFSTRING:wonderful bounciness] Level: 74 Posts: 6/1292 EXP: 3634611 Next: 18933 Since: 07-23-07 From: Michicola Last post: 4845 days Last view: 4807 days |
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Mythbusterbro |
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Goomba Level: 14 Posts: 13/30 EXP: 12901 Next: 170 Since: 06-13-07 Last post: 5934 days Last view: 5934 days |
Posted by ghettoyouth why dont you just change the graphics of the springboard to a switch in that level only? |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 303/2851 EXP: 11923733 Next: 338527 Since: 07-13-07 Last post: 4500 days Last view: 4470 days |
Posted by MythbusterbroPosted by ghettoyouth Beeecause s/he also uses the ORIGINAL springboard in the level? ____________________ we're currently experiencing some technical difficulties |
ghettoyouth |
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Red Goomba Level: 15 Posts: 6/35 EXP: 16186 Next: 198 Since: 08-06-07 From: germany Last post: 5921 days Last view: 5912 days |
yes and the springboard uses flipped 8x8 tiles instead of one 16x16 tile.
@mikeyk, thanks I'll look into it now. edit: get the sprite here |
icegoom |
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Cheep-cheep Level: 33 Posts: 187/195 EXP: 215675 Next: 13504 Since: 02-25-07 From: United States Last post: 6050 days Last view: 6051 days |
The POW block is pretty damn cool, ghettoyouth. A few issues, though: If you carry it through a pipe, it turns into a springboard. Also, it destroys Yoshi, even if you're riding him when you jump on the POW. Maybe allowances could be made so that, like the level ender, it ignores any sprite that wouldn't be destroyed at the goal point? |
ghettoyouth |
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Red Goomba Level: 15 Posts: 7/35 EXP: 16186 Next: 198 Since: 08-06-07 From: germany Last post: 5921 days Last view: 5912 days |
Ok, I'll try to fix that later, thanks.
Here's my latest sprite, the snowman from Wario Land: download |
Main - SMW Hacking - New Custom Sprites | New thread | New reply |
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