| |||
Views: 88,501,032 |
Main | FAQ | Uploader | IRC chat | Radio | Memberlist | Active users | Latest posts | Calendar | Stats | Online users | Search | 04-29-24 12:49 PM |
|
Guest: Register | Login |
0 users currently in SMW Hacking | 2 guests |
Main - SMW Hacking - New Custom Sprites | New thread | New reply |
mikeyk |
| ||
Paragoomba Level: 22 Posts: 31/74 EXP: 49991 Next: 8359 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
With the current release of sprite tool, the egg, when carried, cannot be remapped. I would recommend that you remap the giant shy guy instead. Or wait until I get the desire to improve sprite tool -- who knows when that will be |
FirePhoenix0 |
| ||
Bullet Bill Level: 50 Posts: 397/505 EXP: 898998 Next: 48319 Since: 02-23-07 Last post: 5523 days Last view: 5506 days |
Hey just wondering, are you still going to document the ASM for the original SMW sprites? Because I really want to try something with the portable springboard but without the ASM (which I would have no clue how to find) I can't do anything. ____________________ |
icegoom |
| ||
Cheep-cheep Level: 33 Posts: 172/195 EXP: 215677 Next: 13502 Since: 02-25-07 From: United States Last post: 6050 days Last view: 6051 days |
You could look through this disassembly yourself if you know what you're looking for.
Does that rideable egg just use whatever Ninji's second frame is set to instead of being hard-coded to use tile A9? I've remapped Ninji and the carried egg's second frame shows up as an unglitched Ninji if I stick them in the same area. (Not really a problem, just a curiosity) It's nice to have my shots connecting with Birdo. The immunity to capes and bouncing blocks isn't really a problem with the particular Birdo I was concerned with, since it's an area not directly accessible to Mario anyway. But yeah, someone else might have trouble with that. |
lwares |
| ||
Koopa Level: 25 Posts: 52/103 EXP: 82075 Next: 7545 Since: 06-13-07 From: Colchester, UK Last post: 5916 days Last view: 5261 days |
Posted by mikeykOkay then, instead can I have the ASM code to remap the top right of the giant shyguy to where the egg used to be? (which at least will have to do for now) Many thanks... ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
icegoom |
| ||
Cheep-cheep Level: 33 Posts: 173/195 EXP: 215677 Next: 13502 Since: 02-25-07 From: United States Last post: 6050 days Last view: 6051 days |
That's Mattrizzle's Giant Shy Guy? Just change the tilemap. (Located under "sprite graphics routine")
TILEMAP dcb $A0,$AB,$C0,$C2,$E0,$E2,$E4,$E6 dcb $A0,$AB,$C0,$C2,$E0,$E2,$E4,$E6 I think you're wanting to change the $AB's into $A7's. |
lwares |
| ||
Koopa Level: 25 Posts: 53/103 EXP: 82075 Next: 7545 Since: 06-13-07 From: Colchester, UK Last post: 5916 days Last view: 5261 days |
Thanks for that icegoom.
Edit: BTW, its $8C if anyone wish to remap the top right of the giant shyguy over where the egg used to be. mikeyk: can sounds be added when the egg block is picked up and when it is thrown? ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Reini |
| ||
Koopa Level: 25 Posts: 33/104 EXP: 83442 Next: 6178 Since: 05-19-07 Last post: 5256 days Last view: 5242 days |
Posted by icegoom Can't you just submit the ExGFX file,containing the small and big Bully GFX? |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 304/4196 EXP: 21538224 Next: 298377 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 87 days |
|
Someguy |
| ||
Red Paragoomba Level: 19 Posts: 50/53 EXP: 30568 Next: 5209 Since: 02-22-07 Last post: 6075 days Last view: 4646 days |
Posted by blackhole89 I looked at the level myself in the rom when trying to see what levels could gotten to, there's a flipped version of the level above it, I'm guessing it puts Mario up there and displays the reversed Mario in the player's sight. |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 173/675 EXP: 1379352 Next: 18824 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
When the upside-down level glitches sometimes, chances are that you can see garbled GFX that reflect the level above. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
blackhole89 |
| ||
The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 324/4196 EXP: 21538224 Next: 298377 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 87 days |
|
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 185/675 EXP: 1379352 Next: 18824 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
I have a question. Is there a way to edit Bullies so that when Mario gets close enough, they begin pushing him around instead of just the very instant Mario enters the screen? ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
mikeyk |
| ||
Paragoomba Level: 22 Posts: 32/74 EXP: 49991 Next: 8359 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
I'm planning on giving Sprite Tool an update. Right now there is very little support for enemies that are carrayable, kicked, or being carried. I want to add more control over how they are handled.
I started looking at the source and the asm hacks that Sprite Tool inserts. I didn't like how I was handling the initialization of sprites, so I made some changes. I want to be sure I didn't break anything, so I need some help in testing. If all goes well, I can make the update I was planning on. It you want to help out, download this archive. It contains a new version of main.bin and main.off. Copy them to your main Sprite Tool directory, overwriting the ones that are already there. EDIT: link removed (Changes included in Sprite Tool v1.3) Just use Sprite Tool as usual. Everything should work the same as before. If you notice anything different, let me know. |
lwares |
| ||
Koopa Level: 25 Posts: 55/103 EXP: 82075 Next: 7545 Since: 06-13-07 From: Colchester, UK Last post: 5916 days Last view: 5261 days |
Funny Feels the same. Any chance of a experimental custom sprite please? So, we can get a faint idea to see if it works.
Many thanks... Edit: or you could just supply us a code which gives a custom sprite characteristics like in SMB. 2 and a code which enables us to carry a giant koopa's shell. Also, you said this regarding what maybe in the next release: Posted by mikeykWill this be added/changed as part of the next release or is it avalibale to test today? If so can you post a new version of the egg asm which the tilemap is set as $8C when it is picked up and thrown. The rest regarding the tilemap of the egg when birdo spits it out I can deal with myself. ____________________ L.Wares Need any information or help hacking SMW? ask these people via PM: Music & SFX - mattrizzle & blackhole89 addmusic - S.N.N. Custom sprites/sprite tool - mikeyk |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 186/675 EXP: 1379352 Next: 18824 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
And perhaps even NSMB style Bob-ombs. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
metroid hunter |
| ||
Newcomer Level: 7 Posts: 1/6 EXP: 1149 Next: 299 Since: 08-03-07 Last post: 6086 days Last view: 6101 days |
I reckon a SMB3 Style bowser would be an awsome new sprite, the perfect boss as well... Besides using the old and boring smw bowser boss. |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 187/675 EXP: 1379352 Next: 18824 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
Posted by metroid hunterThat boss was already made by Carol, the creator of Brutal Mario. It's Japanese and he doesn't want it used overseas. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Skreeny |
| ||
Cobrat Level: 56 Posts: 441/653 EXP: 1322072 Next: 76104 Since: 02-21-07 Last post: 5344 days Last view: 4845 days |
Did that person actually say that last part, or did you make it up?
It strikes me as more plausible that Carol simply didn't release it, particularly given that it's not on the Brutal Mario website. |
metroid hunter |
| ||
Newcomer Level: 7 Posts: 2/6 EXP: 1149 Next: 299 Since: 08-03-07 Last post: 6086 days Last view: 6101 days |
Carol? hes given me a few of his sprites such as the "giant koopa and the vertical boss bass" or what ever its called, Are you sure he made a SMB3 style bowser???? OMG does it like do the same thing such as break the bricks as he ground pounds.... hrmm if its true? maybe we should ask permission for a copy. PS, i didnt see no smb3 style bowser in brutal mario.. |
Remnic The Hedgehog |
| ||
Chasupa Level: 56 Posts: 188/675 EXP: 1379352 Next: 18824 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
Download Brutal Mario at www.smwcentral.net, open it in LM and look for a level that looks like the final boss battle from SMB3. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Main - SMW Hacking - New Custom Sprites | New thread | New reply |
© 2005-2023 Acmlm, blackhole89, Xkeeper et al. |
MySQL - queries: 122, rows: 161/162, time: 0.023 seconds. |