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Main - SMW Hacking - New Custom Sprites | New thread | New reply |
Sukasa |
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Red Birdo Level: 92 Posts: 435/2112 EXP: 7691335 Next: 65602 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
Yeah, I get that feeling too blackhole89. Feels wierd to sit there and watch everything else rocket ahead around you. When I started, custom blocks were The Next Big ThingTM
And Remnic, you may be right, but please remember you're not a moderator |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 155/202 EXP: 226396 Next: 2783 Since: 04-21-07 From: United States Last post: 2424 days Last view: 2384 days |
Posted by blackhole89How are these? I toned down the shadows on the Sky Pop and Marine Pop by sacrificing two more default colors in the grey palette. I also made subtle changes to the shading, and completely re-shaded the cannonball. Top: old; Bottom: new EDIT: Mirrored the cannonball graphic so that the specular light is coming from the top left. EDIT 2: But, I didn't edit the dome of the Marine Pop... ____________________ |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 498/4196 EXP: 21538458 Next: 298143 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 87 days |
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Sukasa |
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Red Birdo Level: 92 Posts: 438/2112 EXP: 7691335 Next: 65602 Since: 02-19-07 Last post: 4451 days Last view: 3222 days |
Still looks real nice. Although I don't think custom blocks have been obsoleted yet, there are still places where they are current, there's just been no progress in that section for a loong time. I haven't even touched my better blocktool WIP in practically a year |
blackhole89 |
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The Guardian Moloch whose eyes are a thousand blind windows! Level: 124 Posts: 499/4196 EXP: 21538458 Next: 298143 Since: 02-19-07 From: Ithaca, NY, US Last post: 474 days Last view: 87 days |
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Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 156/202 EXP: 226396 Next: 2783 Since: 04-21-07 From: United States Last post: 2424 days Last view: 2384 days |
Posted by blackhole89Yeah, I'm kind of uncertain as to what to do about that. In SMW, most graphics are designed facing left, so the light source is pointing at the front of the object, even when the object is mirrored. However, mikeyk's Marine Pop is facing right by default, so in order to make it match the rest of the objects, I made it so the light source is on the right when facing right. ____________________ |
Aiyo |
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Newcomer Level: 4 Posts: 1/2 EXP: 220 Next: 59 Since: 09-04-07 From: -heaven- Last post: 6077 days Last view: 6075 days |
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Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 296/675 EXP: 1379367 Next: 18809 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
mikeyk is starting to get used to physics controlling custom sprites, maybe he might make one in the future. ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
mikeyk |
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Paragoomba Level: 22 Posts: 58/74 EXP: 49992 Next: 8358 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
It's been a while since I've been around here. Just giving a quick update of where things stand.
I haven't touched the code for the Marine Pop since I last posted, but I should be able to finish it up and release it sometime this week. I still want to improve the interaction a little bit (There's a lot to be desired with SMW's clipping routines.) boingboingsplat: Getting hit will power down/kill Mario. Mattrizzle: The graphics you made are awesome. I just inserted them into my test level, and they make the sprite seem an infinite amount better It should be a piece of cake to tweak the code for a Sky Pop. Thanks a ton. And some comments on the Mushroom Blocks... Dispari: When I first made the Mushroom Blocks, they could never overwrite each other. However, they were pretty lethal to Mario. It was way to easy for the block to become solid and force him into a wall. Since I thought that was a much more serious problem, I made some trade offs and changed how they turned into blocks. I did my best, but obviously they're not perfect Only being able to pick them up from the top was by design. I thought floating blocks would look a little sloppy. I believe you could enable picking them up from the sides just by changing the Sides Offset in Block Tool. Not being able to catch them in the air -- hmmm, I don't remember why they're like that. I'll take a closer look sometime, and maybe I can get that fixed up. I'm well aware that the blocks can destroy the scenery. I don't think there's a whole lot that can be done about this. If anyone has an idea, let me know. Overwriting the vines reminds me of how you could destroy the chains in SMB2 by throwing blocks into them. Thanks for pointing the issues, but unfortunately they're things that don't have easy fixes. |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 418/2851 EXP: 11923935 Next: 338325 Since: 07-13-07 Last post: 4500 days Last view: 4470 days |
Posted by mikeyk Leave it like that as a homage(?) to SMB2. ____________________ we're currently experiencing some technical difficulties |
Someguy |
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Red Paragoomba Level: 19 Posts: 52/53 EXP: 30568 Next: 5209 Since: 02-22-07 Last post: 6075 days Last view: 4647 days |
I thought that in SMB2, you could drop the blocks on top of scenery to use as platforms or such, or at least I thought it worked on clouds, though they usually weren't as big as things as bushes. |
mikeyk |
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Paragoomba Level: 22 Posts: 59/74 EXP: 49992 Next: 8358 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
Stop... Hammer Time http://mikeyk730.blogspot.com/ |
Remnic The Hedgehog |
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Chasupa Level: 56 Posts: 300/675 EXP: 1379367 Next: 18809 Since: 05-23-07 From: Kickapoo, Missouri Last post: 5176 days Last view: 5184 days |
Mikeyk, you are a god among gods! ____________________ Marry off the poptart, I was strutting my horse. Streisand died in Mordor, It's I, yes I, the cyclopse, lol. |
Mattrizzle |
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Red Cheep-cheep Level: 33 Posts: 162/202 EXP: 226396 Next: 2783 Since: 04-21-07 From: United States Last post: 2424 days Last view: 2384 days |
Remnic: Mikeyk is not a god, he is just a human who happens to excel at ASM hacking. I am only calling you out because that is one of my pet peeves.
Posted by mikeykGreat stuff! Someone could make a Game Boy Donkey Kong style game now... The only issues I see with this are:
If you want an idea of how to disable the fireball throwing/cape spinning while the hammer is active(though you may already know how ), check out these SNES addresses: $00/D062: If Cape Mario, allows player to spin the cape, unless riding Yoshi $00/D081: If Fire Mario, allows player to shoot fireballs, unless riding Yoshi ____________________ |
Someguy |
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Red Paragoomba Level: 19 Posts: 53/53 EXP: 30568 Next: 5209 Since: 02-22-07 Last post: 6075 days Last view: 4647 days |
I personally think the hammer should keep Mario from jumping(or even running?), so it's less like a star... would those be hard to add as options? |
NEONswift |
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Paragoomba Level: 21 Posts: 56/66 EXP: 42445 Next: 7498 Since: 03-04-07 From: England Last post: 5865 days Last view: 5583 days |
Posted by mikeykMikeyK thats fantastic. This was something Ive planned to work on for a while. My plan is to have it function on the Y button though and not like the classic hammer. Ive always intended to replace wario's shoulder barge in my hack with Mario using the hammer. ____________________ Deviant Art Profile |
mikeyk |
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Paragoomba Level: 22 Posts: 60/74 EXP: 49992 Next: 8358 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
Posted by Mattrizzle If you look in the .asm file, you'll see a comment "Disable cape spin and fire". In my ROM I have a couple RAM addresses that can be used to disable Mario's abilities. After a little more testing, I'll be releasing a patch because it's needed for the Marine Pop as well. I'll be fixing a couple bugs shortly. I need to disable the hammer when Mario dies, and also make it so Mario can't pick up the hammer if he is carrying something. Someguy: I'll look into those things. If they're easy, I'll include an alternate version. |
Mythbusterbro |
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Goomba Level: 14 Posts: 26/30 EXP: 12901 Next: 170 Since: 06-13-07 Last post: 5934 days Last view: 5934 days |
Posted by mikeyk Is there a a way that you can make the hammer fly up when pressing select like in M Vs. DK 2? |
mikeyk |
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Paragoomba Level: 22 Posts: 61/74 EXP: 49992 Next: 8358 Since: 06-11-07 Last post: 6050 days Last view: 4126 days |
http://mikeyk730.blogspot.com/ |
Clockworkz |
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Panser Level: 42 Posts: 315/344 EXP: 505588 Next: 15774 Since: 02-19-07 Last post: 5374 days Last view: 5370 days |
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