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Main - SMW Hacking - A hack in the works | New thread | New reply |
ibz10g |
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Red Goomba Level: 16 Posts: 1/40 EXP: 19927 Next: 329 Since: 05-04-07 Last post: 4292 days Last view: 2596 days |
[citation needed] |
GreyMaria |
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>implying even the Japanese understand the Japanese Level: 105 Posts: 91/2851 EXP: 11924255 Next: 338005 Since: 07-13-07 Last post: 4501 days Last view: 4470 days |
All there is to say is holy shit keep it up.
These screenshots show pure awesome. ____________________ we're currently experiencing some technical difficulties |
Kles |
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Level: 75 Posts: 1218/1301 EXP: 3718482 Next: 108422 Since: 02-19-07 From: Canada |
Everything is awesome except for the text. I'm not a fan of the blockiness. It needs to be thicker.
Aside from that: holy shit. |
Yoshi Master |
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Red Goomba Level: 15 Posts: 25/35 EXP: 16357 Next: 27 Since: 03-30-07 From: Wouldn't tell you if I wanted to... yeah. Last post: 5964 days Last view: 5935 days |
Wow this looks damn good. The only thing I can say is maybe you should get a new mario sprite to suit his surroundings? If not it still looks fantastic, but there is no reason not to streach that extra... 30ft? I dunno. Nice. |
ibz10g |
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Red Goomba Level: 16 Posts: 2/40 EXP: 19927 Next: 329 Since: 05-04-07 Last post: 4292 days Last view: 2596 days |
Posted by Yoshi Master Already working on a new Mario sprite. |
S.N.N. |
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Beezo Level: 49 Posts: 429/485 EXP: 846369 Next: 37514 Since: 02-19-07 From: Ontario, Canada Last post: 5461 days Last view: 5461 days |
Looks good. The graphics styles match, which is great. My favorite graphics are the ones in the second screenshot with the space theme - nicely done.
However, I'm not the biggest fan of your second overworld (the one with Sapphire Temple) Sure, it looks good, but you'll notice in a lot of places (mainly edges facing upward) that there is a bit of yellow cutting off into the brown. Look at the inside of the ? for example .. see how the yellow kind of stick out at the top of tiles? I'd recommend fixing that and then it will look nearly stellar. Good work. ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Luigi-San |
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Melon Bug Level: 58 Posts: 492/732 EXP: 1569301 Next: 8245 Since: 02-20-07 Last post: 4257 days Last view: 3516 days |
Looks nice. Keep it up. |
Sukasa |
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Red Birdo Level: 92 Posts: 369/2112 EXP: 7691537 Next: 65400 Since: 02-19-07 Last post: 4451 days Last view: 3223 days |
hm, to make the yellow block message clearer, you may want to change "Where" to "whereas." the only other suggestion I can give is to make the goal bar be one pixel wider and moved over one pixel to the left. |
S.N.N. |
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Beezo Level: 49 Posts: 433/485 EXP: 846369 Next: 37514 Since: 02-19-07 From: Ontario, Canada Last post: 5461 days Last view: 5461 days |
Actually, I think "While enemies will land...." makes more sense to me ____________________ Want custom overworld music in your SMW hack? Download this. Don't forget to RTFM. |
Stifu |
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Cobrat Level: 56 Posts: 186/666 EXP: 1361677 Next: 36499 Since: 02-22-07 Last post: 689 days Last view: 311 days |
I'm not going to comment on everything... For now I'll just say I wouldn't have drawn a black outline around the sun (beach stage, 3rd screen). |
1337_Ac3 |
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Paragoomba Level: 21 Posts: 72/72 EXP: 48055 Next: 1888 Since: 05-22-07 From: swedun Last post: 6125 days Last view: 6103 days |
I like the third screen shot. But you should consider removing some outlines in the BG. ____________________ |
HyperHacker |
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... Level: 73 Posts: 1201/1220 EXP: 3367741 Next: 118127 Since: 03-25-07 From: no Last post: 6095 days Last view: 6078 days |
SCREENSHOT COMMENT MODE ACTIVATED
SCREENSHOT COMMENT MODE DEACTIVATED Looking good, but needs a lot of minor improvements. |
ibz10g |
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Red Goomba Level: 16 Posts: 3/40 EXP: 19927 Next: 329 Since: 05-04-07 Last post: 4292 days Last view: 2596 days |
[citation needed] |
ibz10g |
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Red Goomba Level: 16 Posts: 6/40 EXP: 19927 Next: 329 Since: 05-04-07 Last post: 4292 days Last view: 2596 days |
It's up. Check it out.
http://www.smwcentral.net/?p=showhack&id=438 |
FireHaven |
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Paragoomba Level: 21 Posts: 58/71 EXP: 47404 Next: 2539 Since: 02-20-07 From: Tartarus Last post: 6075 days Last view: 6104 days |
Yo.
I played your demo. It's pretty nice, I like the graphics and most of the levels. The starting level is pretty cool, but I think you messed up the buttons. As far as I remember you use Y to run, not X, but I haven't played it with a real controller for a long time so maybe I'm wrong. Also if you want it to be a comprehensive tutorial you should include vines and ladders. Actually I'd prefer the parts where you have to jump between vines/ladders hanging from a ceiling be taken out, because they're awkward and unfun. If the text was a bit thicker and less italic I might have actually read some of the message boxes. On the 4th floor of the tower, you start below the screen, so you would die automatically, except that you also accidentally made it a water level so you can swim through. Bizarre and crappy. In a few places you put a note block adjacent to a wall. That's bad because the player can kill themselves by getting stuck in the wall. I was sad that I couldn't take my Yoshi with me for the flight level but that's okay, I guess. When you go to enter Sapphire Village you die. Oops, can't talk about anything after that. I was ticked that I couldn't use the switch palaces, especially at that bit with the flying hammer brother and the green outlines. There seems to be a lack of powerups. Plenty of levels have none at all, which is fine when you're blazing through with firepower but crappy when you saved and came back to find that you have to be small for a few levels in a row. (Unless you go back to Silver Skies and keep getting that powerup on top of the house at the beginning.) The platinum fortress appears to require you to spin jump on Thwimps, which isn't actually safe. If they're on the way up they'll still cause damage. That's not to say that it's not good, because it is, I just found a bunch of things to say about it. |
Forte.EXE |
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Koopa Level: 25 Posts: 91/103 EXP: 82648 Next: 6972 Since: 03-19-07 Last post: 5442 days Last view: 5417 days |
Posted by ibz10gWhere are the screenshots? All I see is "Citation needed". |
theclaw |
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Panser Level: 42 Posts: 255/348 EXP: 513000 Next: 8362 Since: 03-26-07 Last post: 4164 days Last view: 2115 days |
The board was hacked. Randomly changing thread titles, posts into [citation needed], and other various little annoyances. Hopefully those'll be reverted to normal soon. ____________________ |
Ice phoenix |
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Shyguy Level: 24 Posts: 67/99 EXP: 77519 Next: 606 Since: 05-16-07 From: IM IN UR INTARWEBZ,CLOCKING UR TEBES! Last post: 6101 days Last view: 6101 days |
I Played the demo,and I have to say 1 thing.
WIN |
ibz10g |
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Red Goomba Level: 16 Posts: 7/40 EXP: 19927 Next: 329 Since: 05-04-07 Last post: 4292 days Last view: 2596 days |
Posted by FireHaven I had trouble with the introductory level, having never played on an actual snes before. I couldn't get the green switch palace to activate the green switch blocks, so I temporarily removed them all. The lack of powerups is being worked on. In platinum fortress, you could spin jump the thwimps, spin jump of the fry bones and on to a twimp, or jump off of a bullet bill. I'm sorry, I think I may have made some puzzles a little to difficult. On both sapphire flight and sapphire village, each one are impossible for yoshi. I'll make the next world (mt. crystal) more Yoshi-friendly. I guess I should have tested the patch all the way through. |
icegoom |
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Cheep-cheep Level: 33 Posts: 170/195 EXP: 215685 Next: 13494 Since: 02-25-07 From: United States Last post: 6051 days Last view: 6052 days |
I'm pretty impressed with the amount of graphics you've changed here. You've put a lot of work into this, and it's good to see such stylistic consistency. I really liked the castle with all the foreground pipes. Oh, and all the spacey areas were really awesome-looking, too. Did I detect altered gravity there?
I did run into a problem: In the level immediately after the cape flight in the cave world, you die immediately upon entering the level. I'm guessing the BG height is set incorrectly. |
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