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Main - SMW Hacking - Remapping the koopa's GFX? | New thread | New reply |
cory21391 |
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Flurry Level: 37 Posts: 43/260 EXP: 332126 Next: 6127 Since: 03-01-07 From: NC, US Last post: 5138 days Last view: 5138 days |
how can i remap the top right 8x8 tile for the koopa's walking tiles' head? b/c it is messing up the pirahna GFX ____________________ |
icegoom |
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Cheep-cheep Level: 33 Posts: 161/195 EXP: 215792 Next: 13387 Since: 02-25-07 From: United States Last post: 6057 days Last view: 6058 days |
0x09D83 [82 A0 82 A2 84 A4]
Koopa Troopa tilemap (Head, Walking body 1, Head, Walking body 2, Turning Head, Turning Body) Change the 82's to something else and move the head graphics to the appropriate spot. Alternately, you could remap the Jumpin' Piranha, Point Notations, and the Portable Springboard to use tile 69 as a blank space tile instead of 83, but that's a lot more work. |
cory21391 |
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Flurry Level: 37 Posts: 45/260 EXP: 332126 Next: 6127 Since: 03-01-07 From: NC, US Last post: 5138 days Last view: 5138 days |
thanks, im gonna try that because i really need a 16x16 wide koopa for it to look right. ____________________ |
Main - SMW Hacking - Remapping the koopa's GFX? | New thread | New reply |
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