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Please chime in on a proposed restructuring of the ROM hacking sections.
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Main - SMW Hacking - Remapping the koopa's GFX? New thread | New reply


cory21391
Posted on 07-21-07 08:14 PM Link | Quote | ID: 56571


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how can i remap the top right 8x8 tile for the koopa's walking tiles' head? b/c it is messing up the pirahna GFX

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icegoom
Posted on 07-22-07 02:43 PM Link | Quote | ID: 56794


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0x09D83 [82 A0 82 A2 84 A4]
Koopa Troopa tilemap (Head, Walking body 1, Head, Walking body 2, Turning Head, Turning Body)

Change the 82's to something else and move the head graphics to the appropriate spot. Alternately, you could remap the Jumpin' Piranha, Point Notations, and the Portable Springboard to use tile 69 as a blank space tile instead of 83, but that's a lot more work.

cory21391
Posted on 07-23-07 08:44 PM Link | Quote | ID: 57246


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thanks, im gonna try that because i really need a 16x16 wide koopa for it to look right.

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Main - SMW Hacking - Remapping the koopa's GFX? New thread | New reply

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