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Main - ROM Hacking - About vsnes and hacking rom via through the ram map. | New thread | New reply |
MiniCompute |
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Bubble Level: 66 Posts: 39/981 EXP: 2421414 Next: 40437 Since: 04-25-07 Last post: 489 days Last view: 698 days |
Is it possible to do this at all by having vsnes open and changing X's palette in MMX2 in there and sending the changes to the ram map in zsnes debugger ? I prefer not to use snes9x at all I hate that blasted thing..... |
NightKev |
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Cape Luigi Level: 131 Posts: 1626/4792 EXP: 26229518 Next: 195102 Since: 03-15-07 Last post: 3734 days Last view: 3646 days |
By VSNES do you mean ZSNES? ____________________ |
Celice |
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Buzz Blob Level: 39 Posts: 72/285 EXP: 379747 Next: 25024 Since: 04-06-07 From: Oroville, CA Last post: 3686 days Last view: 3647 days |
I think VSNES is actually a savestate viewer :o |
MiniCompute |
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Bubble Level: 66 Posts: 40/981 EXP: 2421414 Next: 40437 Since: 04-25-07 Last post: 489 days Last view: 698 days |
yeah celice thats what I'm yalking abouy would that do the job or should I look into another utility ? |
smkdan |
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Ninji Level: 36 Posts: 60/238 EXP: 288643 Next: 19467 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
ZSNES has a debugger? I don't know what you mean by changing the 'RAM map' in order to change the ROM contents.
Megaman's palette is at 2B300-2B31F for a headered ROM if that's what you're after. |
Raccoon Sam |
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Cobrat Level: 56 Posts: 289/672 EXP: 1379999 Next: 18177 Since: 02-19-07 From: Hi Last post: 3467 days Last view: 2698 days |
I thought BSNES had a debugger.
Well, nonetheless, if this VSNES you speak of has a debugger, look for values that might change when X changes his palette (get hit, for example). Now that I read this post, I just noticed that smkdan posted the address in the post above. Consider this post obsolete. ____________________ |
smkdan |
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Ninji Level: 36 Posts: 61/238 EXP: 288643 Next: 19467 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
I haven't played as much as X2 as I did with X3. Can you get powerups and stuff that change your suit?
Also, I didn't take into account the powering up palette. 2B300-2B31F: Palette of plain mega man. 2C480-2C49F: Palette of mega man powering up. It's alternated between frames. It just has more blue added to his suit. Again, those are headered. |
MiniCompute |
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Bubble Level: 66 Posts: 41/981 EXP: 2421414 Next: 40437 Since: 04-25-07 Last post: 489 days Last view: 698 days |
ok I'm looking at this address in BSNES debugger, I used your calculator smk, I'm changing the last 2 bytes but I'm trying to go for a light black color any idea what color byte that might be ? |
smkdan |
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Ninji Level: 36 Posts: 62/238 EXP: 288643 Next: 19467 Since: 05-26-07 Last post: 4062 days Last view: 4011 days |
Try messing around with something like color picker (from MSPaint) to get the colors you want. Convert the RGB you get from it to hex and put it in that color converter.
That calculator is glitchcog's though, not mine. |
MiniCompute |
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Bubble Level: 66 Posts: 42/981 EXP: 2421414 Next: 40437 Since: 04-25-07 Last post: 489 days Last view: 698 days |
Ok this is mega man x's palette: 2B300-2B31F this is the color black for mega man's body I will be using Standard Hex
SNES Hex (Rev) 000160 0030 Is this the correct address for mega man x's body color change from blue to black ? 2B330 |
Main - ROM Hacking - About vsnes and hacking rom via through the ram map. | New thread | New reply |
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