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Main - ROM Hacking - phantasy Star II - Genesis | New thread | New reply |
midwife |
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Newcomer Level: 8 Posts: 2/7 EXP: 1466 Next: 721 Since: 02-24-07 Last post: 5574 days Last view: 5548 days |
Hi ! I'm searching for documents about PS2 ROM format. Any clues ?
( btw Google have not give me the answer :p ) |
Stifu |
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Cobrat Level: 56 Posts: 181/666 EXP: 1361371 Next: 36805 Since: 02-22-07 Last post: 686 days Last view: 308 days |
This hacking community mostly mostly revolves around Nintendo, so you may have better chances of getting your question answered on a pro-Sega board...
Sonic CulT, for example... but it looks like they're having problems now. You may still get your answer here, anyway... |
Bit-Blade |
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Micro-Goomba Level: 12 Posts: 6/18 EXP: 5993 Next: 1928 Since: 06-17-07 Last post: 5944 days Last view: 4924 days |
The jerks that hosted Cult Net and a bunch of other sega/sonic stuff pulled their servers without warning. Now it seems said servers are available for coin, and they are asking for help from the users who go there.
As for Phantasy Star II? A good path for you would be to begin to learn Motorolla 68000 assembly language. There's a great guide on Devega, but... crap, they got taken down too... No matter. If you want this guide, PM me. I saved it to my hard drive a while back. I'll send you a link by PM. This guide, while a bit on the dry side, is EXTREMELY useful as an introduction to genesis ASM, or for anyone who has little to no experience. Luck is also on your side that 68k asm is fairly easy to use. By comparison, the NES is much less forgiving in its ASM. I can't speak for the Snes, though. So why am I shoving ASM down your throat? It's one of the most needed skills a rom hacker can acquire, since we are reverse engineers. It will allow you to institute certain changes. As for PSII itself, you'll need to get your hands dirty and use a little corruption. Go to zophars or romhacking.net for that. There is also a development emulator (similiar to FCEUXP) for the genesis, but I don't know how good it is. If you don't feel up to it, that's fine, you take your own pace. |
Nicole |
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Mole Level: 43 Posts: 216/363 EXP: 547920 Next: 17126 Since: 02-19-07 From: Massachusetts/Virginia Last post: 4350 days Last view: 3329 days |
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smkdan |
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Ninji Level: 36 Posts: 59/238 EXP: 288666 Next: 19444 Since: 05-26-07 Last post: 4063 days Last view: 4012 days |
Posted by Bit-Blade Is that because of the mappers or something that makes 68k code easier to read? I haven't read much about it, just that it's a pretty beefy processor. |
Skreeny |
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Cobrat Level: 56 Posts: 398/653 EXP: 1321824 Next: 76352 Since: 02-21-07 Last post: 5341 days Last view: 4843 days |
Posted by ImajinI'm pretty sure that was referring almost exclusively to the object-handling code, which Yuji Naka carried over to many of his programming projects, albeit in more or less refined versions. |
Bit-Blade |
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Micro-Goomba Level: 12 Posts: 7/18 EXP: 5993 Next: 1928 Since: 06-17-07 Last post: 5944 days Last view: 4924 days |
Posted by smkdanPosted by Bit-Blade I'm not sure about mappers, but I can say it appears to be pretty direct to control graphics with the VDP (Video Display Processor). About as much as I know is a bit of the concepts about how the VDP is used (though it's been a while). I'm hardly an expert, other members might be able to answer that more clearly than I. Also, if I am mistaken in any of those particular details I'd like to know. |
Main - ROM Hacking - phantasy Star II - Genesis | New thread | New reply |
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