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Main - SMW Hacking - Cage Fix v1.0 (graphics needed) New thread | New reply


Raibys
Posted on 07-17-07 07:34 PM Link | Quote | ID: 55690


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I posted about this on smwentral.

Just a little project I finished to tide everyone over while taking a break from my larger project. I did some GFX changes and made the well-known unused Layer 3 cage sprite display properly.

http://www.smwcentral.net/?p=showhack&id=413

In case any of you don't know, using a tileset specific layer 3 in an incorrect header with sprite number 88 will put Mario inside of a glitched sort of cage. Add autoscroll and the cage will move Mario forward. However, the Graphics appear glitchy. the point of this hack is to be a base for those of you who are interested in using the cage. All the original SMW levels are present, minus level 105, which is instead a demonstration level for the cage.



As you can see, the graphics a FAR from perfect. Can somebody perhaps make a graphics sheet for me for the cage?

GreyMaria
Posted on 07-17-07 07:40 PM Link | Quote | ID: 55695

>implying even the Japanese understand the Japanese
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It was originally assumed that the cage was to be carried by flying bluebirds, but nobody knows what the cage was to look like. Have you found the cage's mapping?

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Raibys
Posted on 07-17-07 07:46 PM Link | Quote | ID: 55702


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You mean on the graphics page? Yeah. I edited them a bit. As you can see, the edges are made of bricks now instead of castle windows. But it still doesn't look that good. I'm looking for something t replace those bricks with.

GreyMaria
Posted on 07-17-07 07:49 PM Link | Quote | ID: 55703

>implying even the Japanese understand the Japanese
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I'll have to pop open Lunar Magic, but if I recall correctly there's some unused tiles in the Layer 3 GFX. If there is, I'll try to design something that would fit within the unused space.

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Smallhacker
Posted on 07-17-07 08:10 PM Link | Quote | ID: 55714


Panser
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Did you change the actual tilemap or did you just overwrite tiles (causing some other Layer 3 images to look like crap)?

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Raibys
Posted on 07-17-07 08:26 PM Link | Quote | ID: 55720


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I overwrote some tiles. However, since I replaced castle windows with castle bricks, it doesn't look like crap, just like more bricks. I WOULD repoint the graphics, but I can't find an ASM editor. Hopefully by the time I make version 2.0 I'll have the tilemap itself fixed, and no tiles overwritten.

GreyMaria
Posted on 07-17-07 08:33 PM Link | Quote | ID: 55724

>implying even the Japanese understand the Japanese
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Okay, I've found sixteen unused 8x8 tiles in the Layer 3 GFX. I could probably work with that space, but not today as I'm getting a massive headache.

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Smallhacker
Posted on 07-17-07 09:37 PM Link | Quote | ID: 55738


Panser
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Since: 02-19-07
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Changing which tiles to use for the cage is a piece of cake, but I don't feel like doing it.

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Main - SMW Hacking - Cage Fix v1.0 (graphics needed) New thread | New reply

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