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Main - ROM Hacking - Let's hack NSMB! (To be exact, a level viewer.) | New thread | New reply |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 21/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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Sonicandfails |
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Lantern Ghost Level: 60 Posts: 728/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
Anyways, fix the missing pieces for those who downloaded my pack. It should be included in the next release though, so no need in me linking it. ____________________ I miss post headers more. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 22/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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Sonicandfails |
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Lantern Ghost Level: 60 Posts: 732/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
Castle side extension is actually what Mario goes behind when you beat a level I believe. Didn't test it too much but it's what it seems like. ____________________ I miss post headers more. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 23/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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Sonicandfails |
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Lantern Ghost Level: 60 Posts: 733/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
So I've started working with what we got and I've produced this...
The start of Newer New Super Mario Bros. zomg Don't worry Goomba Lovers Inc., he shortly afterwards pops up through the tube! It's a good thing Mario can jump Mama-Mia! ____________________ I miss post headers more. |
Tanks |
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Dry Bones Level: 55 Posts: 601/627 EXP: 1243759 Next: 70430 Since: 02-19-07 Last post: 5520 days Last view: 5266 days |
[citation needed] ____________________ |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 734/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
[citation needed] ____________________ I miss post headers more. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 26/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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Sonicandfails |
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Lantern Ghost Level: 60 Posts: 735/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
[citation needed] ____________________ I miss post headers more. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 28/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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Sonicandfails |
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Lantern Ghost Level: 60 Posts: 736/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
[citation needed] ____________________ I miss post headers more. |
GuyPerfect |
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Paratroopa Level: 30 Posts: 102/155 EXP: 152599 Next: 13270 Since: 03-14-07 Last post: 6045 days Last view: 5994 days |
[citation needed] |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 737/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
lol [citation needed] ____________________ I miss post headers more. |
GuyPerfect |
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Paratroopa Level: 30 Posts: 103/155 EXP: 152599 Next: 13270 Since: 03-14-07 Last post: 6045 days Last view: 5994 days |
The game will crash if the FAT information is incorrect, and the BIOS is programmed to crash if the CRCs are incorrect. |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 738/766 EXP: 1679537 Next: 93241 Since: 02-19-07 Last post: 5964 days Last view: 5770 days |
I'm not as rom hacking inclined as you may think, so a little more layman's would be nice. Does that mean we could expand the levels and have a bigger ROM thus basically have a full editing right to the games levels? ____________________ I miss post headers more. |
GuyPerfect |
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Paratroopa Level: 30 Posts: 104/155 EXP: 152599 Next: 13270 Since: 03-14-07 Last post: 6045 days Last view: 5994 days |
You could probably do that. It would depend on the game's programming, but I doubt there will be restrictions on that. Simply changing the level files--making them bigger or anything--should work just fine, so long as everything in the FAT and ROM header are correct.
It's just like files on your computer. Change a file and you get different data. The size can change. I see no reason it wouldn't work that way for New Super Mario Bros. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 29/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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GuyPerfect |
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Paratroopa Level: 30 Posts: 105/155 EXP: 152599 Next: 13270 Since: 03-14-07 Last post: 6045 days Last view: 5994 days |
After digging up that file for you yesterday, Treekie, my interest in the DS has been rekindled. I'm already looking into homebrew and flash solutions such as the one provided by Datel. I'm also preparing to create some handy software handlers for DS ROMs in general, as to manipulate them to the programmer's desire.
In a few days, I would like to have an API set up that lets you load a ROM into memory, read from its file table, and even write new data into the files regardless of file size. Packing will be done inline with the ROM data, and changes in memory will reflect the final state of the ROM when saved, so it should be quite useful when it's done. I program primarily in C, but I will port the code to VB for you to use. Anything I do will be released to the public domain (not Satan's GNU GPL), so you won't have to worry about any legal issues. |
Treeki |
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Red Cheep-cheep Level: 34 Posts: 30/209 EXP: 236613 Next: 17038 Since: 07-12-07 From: Rogueport Last post: 3928 days Last view: 3629 days |
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Main - ROM Hacking - Let's hack NSMB! (To be exact, a level viewer.) | New thread | New reply |
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