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Main - SMW Hacking - Toad's World Screenshots & Release New thread | New reply

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Ice Man
Posted on 02-22-07 07:20 PM Link | Quote | ID: 4624


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I don't know if some of you actually noticed that I finished Bowser's Return and released a demo of my new hack called Toad's World.
Here are some screenies of it.













Also, if you want to download it, check this link and if you want to download Bowser's Return, check this link.

Nicole
Posted on 02-22-07 07:21 PM Link | Quote | ID: 4626


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Those are some beautiful graphics, especially the title screen... I assume you know that Mario is still on the overworld I can't download hacks right now, but I'll try the game when I can.

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Kles
Posted on 02-22-07 07:34 PM Link | Quote | ID: 4634


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God damn, I love those graphics. They blend really well.

Krisan Thyme
Posted on 02-22-07 07:47 PM Link | Quote | ID: 4651


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The title screen looks neat, good work on that. The overworld is pretty interesting too.. although not a lot is going on there, and I assume you're still working on it judging by the fact there is only one level, one castle, and Mario's sprite remains unchanged.

The first level shot there is a bit.. dull? There isn't any level background to be seen there, and nothing really going on to make the screenshot look all that interesting.. The sprites and YI style graphics look nice though.

The second level shot is.. less dull at least, pretty nice looking I guess, but still not much going on, especially on the left most side of the image. Emptiness like that doesn't express much on behalf of the level design.

The third level shot... eh, not much more to say.

I can't tell much from the castle screenshot unfortunately, very hard to judge much based on that particular screen.. though nothing is particularly wrong with it either. *shrugs*

Overall, I'd say you could potentially make a very nice hack here.. Based on the initial screenshots here though, seems you have a ways to go before getting there. Still, seems like you could do some pretty neat things with Toad here if you're creative, so good luck with it.

Spontaneous Madness
Posted on 02-22-07 08:00 PM Link | Quote | ID: 4665


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The demo is awesome, I love all the SPP GFX!
The title screen is pretty awesome.
The overworld seems a bit meh, but whatever, it's just a demo

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Tweaker
Posted on 02-22-07 10:49 PM Link | Quote | ID: 4803


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This looks wonderful! All the colors blend so well, they're nice on the eyes, and the style is great! Glad to finally see some consistency in a hack, the new character graphics are a nice refresher.

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Sgraff87
Posted on 02-22-07 11:11 PM Link | Quote | ID: 4835


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I have a question. Are you planning on using the ground from the Toad Jump in SPP? Because I was planning on using that as the main ground in my Super Maria Sisters game. If you are, I will have to find something else to use.
I also was thinking of using Mario Party for the overworld. Looks like you beat it to me.

Ice Man
Posted on 02-23-07 01:52 PM Link | Quote | ID: 5740


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Sgraff, feel free to use that FG and the Mario Party OW, too.

tt87
Posted on 02-23-07 02:42 PM Link | Quote | ID: 5750


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1 question: what's with the AIR meter?

Ice Man
Posted on 02-23-07 02:45 PM Link | Quote | ID: 5751


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It's not in use yet. If Mario is swimming in water he has a specific amount of air before he is dieing. Though, it will only work with a custom block, so Mario won't die in underwater levels and such.

Krisan Thyme
Posted on 02-23-07 03:39 PM Link | Quote | ID: 5772


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That's pretty neat actually. I could see some interesting levels made using that..

Stifu
Posted on 02-23-07 04:18 PM Link | Quote | ID: 5780


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Posted by Tweaker
This looks wonderful! All the colors blend so well, they're nice on the eyes, and the style is great! Glad to finally see some consistency in a hack, the new character graphics are a nice refresher.

Am I the only one bothered by the fact Toad is the only character that has no black outline on those screens ? That makes the style inconsistent to me.

Apart from that and a few other details, it's rather nice.

Katelyn
Posted on 02-23-07 04:31 PM Link | Quote | ID: 5784

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Posted by Ice Man
It's not in use yet. If Mario is swimming in water he has a specific amount of air before he is dieing. Though, it will only work with a custom block, so Mario won't die in underwater levels and such.


Ah, so it's just like Sonic, but will there be collectible air bubbles?

Krisan Thyme
Posted on 02-23-07 05:03 PM Link | Quote | ID: 5798


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Posted by Stifu
Am I the only one bothered by the fact Toad is the only character that has no black outline on those screens ? That makes the style inconsistent to me.

Actually, now that you mention it.. yea. I guess I didn't notice before because the screenshots are kind of small in the current resolution I'm using.

It doesn't look bad exactly, but yea, it is a bit inconsistent with the rest.

Ice Man
Posted on 02-23-07 05:52 PM Link | Quote | ID: 5819


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It's just a demo guys. Toad will have a black outline in the next demo. Thanks for pointing that out though, Sitfu.

Krisan Thyme
Posted on 02-23-07 06:02 PM Link | Quote | ID: 5824


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Oh don't mind us, we're just picky old fogies.
All things considered (it being a demo) it does look nice though, as I said before.

Sgraff87
Posted on 02-23-07 09:10 PM Link | Quote | ID: 5896


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Posted by Ice Man
Sgraff, feel free to use that FG and the Mario Party OW, too.

Oh yes I am sure I can and thank you for allowing me, but I am just looking to make my hack as original as I can. So I will stick to the Toad Jump FG.

I have another idea for the OW anyhow. ^^

Nicole
Posted on 02-23-07 09:20 PM Link | Quote | ID: 5903


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Posted by Ice Man
It's just a demo guys. Toad will have a black outline in the next demo. Thanks for pointing that out though, Sitfu.
You know, I think Toad looks better without the outline, I think it would look better if none of the sprites had one rather than adding one to Toad- of course, that'd probably be way too much work...

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Stifu
Posted on 02-23-07 09:35 PM Link | Quote | ID: 5910


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Black outlines may not look the best to some, but they improve the visibility of your sprites (and add a classic feel to them)...

On screen 3, Toad's sprite, on its own, looks fine. However, on screen 4, it doesn't stand out enough because of the background... Sooo, blacklines is the easy way to get things to look good. Otherwise it's updating all the sprites and making sure the backgrounds don't get in the way.

Kles
Posted on 02-23-07 11:03 PM Link | Quote | ID: 5953


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I just realized the title screen had mushroom heads for o's.

Did you make that art? If so, you're really talented.
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