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Main - Gaming - Picross24 | New thread | New reply |
setz |
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Spike fuck~ Level: 58 Posts: 532/722 EXP: 1537250 Next: 40296 Since: 02-19-07 From: Pittsburgh, PA Last post: 5293 days Last view: 2580 days |
Download
RTFM, hopefully I answered most questions in there. still relatively early in development although extremely playable. obligatory screenshot. ____________________ |
Hiryuu |
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Done. Level: 79 Posts: 1163/1471 EXP: 4470577 Next: 108890 Since: 02-19-07 From: ??? Last post: 6089 days Last view: 6082 days |
Hah, I thought you were just talking idly this morning.
I'll have to mess with it soon. Looks interesting enough. |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 674/766 EXP: 1679926 Next: 92852 Since: 02-19-07 Last post: 5967 days Last view: 5773 days |
I get an error in MSDOS trying to start it up.
Exception in thread "main" java.lang.NoClassDefFoundError: picbig ____________________ I miss post headers more. |
Xkeeper |
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Level: 105 Posts: 2489/2846 EXP: 12030979 Next: 231281 Since: 02-19-07 Last post: 6063 days Last view: 2800 days |
There should be an option for "infinite life", but at the same time disabling the error detection, so thta winning is based on figuring out the entire puzzle. ____________________ I dealt with it. |
Ailure |
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Hats Steam Board2 group Level: 121 Posts: 1028/3965 EXP: 19783615 Next: 273081 Since: 02-19-07 From: Sweden, Skåne Last post: 3304 days Last view: 2055 days |
Why don't you distribute all class files in a jar? Looks way cleaner.
Pretty nice otherwise. However I managed to get a ArrayIndexOutOfBoundsException in my first session. Exception in thread "AWT-EventQueue-0" java.lang.ArrayIndexOutOfBoundsException: 10 at picmap.marked(picmap.java:230) at picbig.mousePressed(picbig.java:423) Now if I had the source I could probably easily fix that error. It seems like the exception doesn't stop the gameplay... but it's probably still a good idea to get it fixed. ____________________ AIM: gamefreak1337, MSN: Emil_sim@spray.se, XMPP: ailure@xmpp.kafuka.org
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setz |
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Spike fuck~ Level: 58 Posts: 533/722 EXP: 1537250 Next: 40296 Since: 02-19-07 From: Pittsburgh, PA Last post: 5293 days Last view: 2580 days |
Posted by Ailure I tried that but in my insanely-fucking-tired state I couldn't figure it out for the life of me. it wouldn't load images
Actually I know exactly what causes that (clicking outside of the playfield) and just haven't bothered fixing it because it does nothing. Reasons like this are why I labeled it v0.0b1 Posted by Xkeeper "Occasionally you will have "unsolvable" maps where the numbers indicate more than one solution, to counter this instead of eliminating the problem, I implemented a hit counter of number of wrong clicks you get until you fail a map." The whole problem with that is sometimes you'd have to try the same map but do 3-4 different varaitions of it before you got the right one. At least until I write a solver/checker to eliminate those. Posted by Sonicandfails open up a console window and type "java -version" for me. it was compiled under 1.5.0_11, so anything before that is probably a bad idea. ____________________ |
Sonicandfails |
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Lantern Ghost Level: 60 Posts: 675/766 EXP: 1679926 Next: 92852 Since: 02-19-07 Last post: 5967 days Last view: 5773 days |
I have 1.6.0_01 ____________________ I miss post headers more. |
Colin |
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Porcupo Level: 40 Posts: 306/309 EXP: 430414 Next: 10895 Since: 02-19-07 From: LaSalle, Quebec, Canada Last post: 6125 days Last view: 6101 days |
Posted by Xkeeper Which is Free Picross in Picross DS and it's an absolute BITCH. If you mess up you might as well just start over or enjoy a bunch of trial and error. |
Jordan |
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Paratroopa Level: 30 Posts: 117/152 EXP: 148131 Next: 17738 Since: 03-21-07 From: Vermont, USA Last post: 6009 days Last view: 6006 days |
I wish I could figure out why this isn't working for me... When I load it up, all I see is the numbers, everything else is blue. It just refuses to load any graphics. Why that doesn't work is beyond me. I have the same version of Java and Sonicandfails. ____________________ What sig? I don't have a sig. |
Kles |
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Level: 75 Posts: 1180/1301 EXP: 3718278 Next: 108626 Since: 02-19-07 From: Canada |
This is good. I request, however, that you implement the ability to click on the numbers you have already solved to somehow cross them off. It would make mistakes a lot easier to avoid. Literally every mistake I've made so far has come because I am creating my solutions based on numbers that I've actually already solved, and I don't catch myself in time. |
setz |
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Spike fuck~ Level: 58 Posts: 541/722 EXP: 1537250 Next: 40296 Since: 02-19-07 From: Pittsburgh, PA Last post: 5293 days Last view: 2580 days |
Jordan/SnT: I'll see about compiling it on JDK 1.6 for the next release if I can.
Kles: Working on that feature now, actually I was thinking on having the numbers auto-check themselves but decided against it on the fact that games do too much for the player these days. I'll see about adding that and an alternate play mode sometime later in the far future. as well as various toggles like the cursor and a stage mode. Colin: its also wario picross in Super Mario Picross. If I had to give it a name I'd probably go with Ghost Picross. ____________________ |
Kles |
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Level: 75 Posts: 1182/1301 EXP: 3718278 Next: 108626 Since: 02-19-07 From: Canada |
Zero errors. Nice.
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