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Main - General Chat - Nostalgia time! | New thread | New reply |
Clockworkz |
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Panser Level: 42 Posts: 215/344 EXP: 505724 Next: 15638 Since: 02-19-07 Last post: 5377 days Last view: 5373 days |
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Doritokiller |
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Spike Level: 58 Posts: 623/709 EXP: 1495224 Next: 82322 Since: 03-01-07 From: California Last post: 6011 days Last view: 3036 days |
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Adamant |
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Ninji Level: 36 Posts: 222/234 EXP: 283727 Next: 24383 Since: 02-19-07 From: Norway Last post: 2499 days Last view: 1438 days |
Mm, beautiful, isn't it? And the following posts - pure art.
Ignore the fact that it says Jack-Al posted those, that's due to a bug that deleted a number of users and put their posts under newer accounts that ended up with the same ID number. The signatures should make it clear enough who was really behind which post (though I'm not really sure being associated with those posts is a good thing). |
Rydain |
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Red Paratroopa Level: 31 Posts: 158/165 EXP: 167982 Next: 17381 Since: 02-20-07 From: State College, PA Last post: 6120 days Last view: 6094 days |
I was fresh out of college and trying to figure out how to find level data in The Addams Family (SNES).
I wound up running the ROM through a disassembler to find out where the actual ASM was. Then I corrupted various data-containing segments of the ROM and loaded it in ZSNES, hoping I'd break something recognizable. I found some subsequent sets of bytes that held pointers to the first few doors. And then I had no bleeping clue what the bytes thereafter did, and that was all I ever accomplished. I didn't have any way to run the ROM through a debugger, and the learning curve of SNES ASM seemed like a vertical wall of broken glass. I passed the one ASM course I had to take for my computer science degree, but meh. Extremely low-level programming is not my forte. |
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